Name | Description |
|---|
Accumulator | Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload
Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped |
Assuit | Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element
Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload |
Autocannibal | Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty
Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100% |
Besieger | Stabilizer - Guns with Hyperion parts gain +40% Accuracy
Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity |
Big Banger | Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius
Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy |
Binger | High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks
Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100% |
Blind Box | Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits
Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1 |
Body Counter | Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact
Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy |
Champion | Stim Converter - Guns with Hyperion parts regenerate up to 10% Health when the Gun Shield is hit
Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity |
Collector | Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped
Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun |
Combo | Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active |
Devourer | Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30%
Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100% |
Director | Stabilizer - Guns with Hyperion parts gain +40% Accuracy
Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown) |
Disruptor | Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty
High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks |
Dog Movement | Bottom Feeder - Guns with Vladof parts reduce Underbarrel Cooldown Duration by 40%
Underdog - Guns with Vladof-licensed parts gain +50% Underbarrel Damage |
Entangler | Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge
Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge |
Entropic | Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30%
Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty |
Evolver | Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge
Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge |
Extension | Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload
Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets |
Fashionista | Synthesizer - Guns with Maliwan parts have +25% Status Effect Damage
Transfuser - On kill, Guns with Maliwan parts spread their active Status Effect to up to 3 nearby targets |
Flashpan | Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity
Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy |
Gatherer | Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload
Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun |
Glacier | Cold Open - Guns with COV Magazines gain +20% Damage when below 50% heat
Ventilator - Guns with COV Magazines have a 25% Chance to cost 0 Heat when fired |
Gummy | Banger - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage
Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets |
Hat Trick | Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1
Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks |
Hephaestian | Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags
Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun |
Hero of Bullet | Bullet Hose - Guns with Vladof parts have a 30% Chance to add an extra Projectile per shot
Box Magazine - Guns with Vladof parts gain +20% Fire Rate and +20% Magazine Size |
Hydrator | Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload
Banger - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage |
Icon | Transfuser - On kill, Guns w/ Maliwan parts spread active Status Effect to up to 3 nearby targets
Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload |
Jackhammer | Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity
Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact |
Junction | Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active
Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active |
Ladykiller | Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit
Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits |
Lame | Synthesizer - Guns with Maliwan parts have +25% Status Effect Damage
Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element |
Looper | Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held
Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge |
Maestro | Synthesizer - Guns with Maliwan parts have +25% Status Effect Damag
Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload |
Multistrike | Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit
Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks |
Nexus | Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active
Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active |
Ouroboros | Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held
Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge |
Parallaxis | Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge
Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held |
Primadiem | Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge
Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge |
Principal | Stim Converter - Guns with Hyperion parts regenerate up to 10% Health when the Gun Shield is hit
Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown) |
Pumper | Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity
Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius |
Quencher | Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload
Bang - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage |
Quicksilver | Smelter - Guns with COV Magazines have a +35% Fire Rate when over 50% Heat Duct Tape - Guns with COV Magazines have a 100% Chance to deal Critical Damage while Overheating |
Quintain | Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1 |
Scattershot | Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks |
Scion | Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload |
Slugger | Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30% High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks |
Steward | Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped |
Studfinder | Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact |
Toile | Transfuser - On kill, Guns w/ Maliwan parts spread active Status Effect to up to 3 nearby targets Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element |
Trooper | Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown) |
Value-Add | Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets |
Valuepalooza | Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload |
X-Initiator
| Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active |
Y-Initiator | Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s |
Z-Initiator
| Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s |