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Borderlands 4 Guide

Borderlands 4: All Legendary Weapons & Gear

Legendary Loot
Weapons
Repkits
Ordnance
Class Mods
Shields
Updated on Nov 20, 2025
Nov 20, 2025

Overview

Borderlands is full of exciting Legendary loot that redefines the dynamics of the game. They offer powerful and unique abilities that are sure to enable a multitude of builds.

These can be acquired via world drops, chest rewards, and boss drops; but they won't be easy to get. However, this is all part of the fun, giving players plenty of reason to continue the endless grind!


Click on any bolded items to see their guide and location.

Weapons

Assault Rifles

Name

Description

Location

Aegon's Dream

Prophetic: Double barrel shoots Incendiary & Cryo.

Horace, Horace's Oversight

Bloody Lumberjack

Timber: Impacted bullets deal damage again.

Foundry Freaks, The Pitted Stain

Bonnie and Clyde

Pair of Thieves: On kill, grants +100% Damage for the Gun's other Mode and refills its Magazine.

Directive-0, Ironwall Resolve

Bugbear

Scales up to +100% dmg & +200% splash radius based on emptiness of mag.

Bio-Thresher Omega, Fades District

Chuck

Pitcher: On reload it doesn't take ammo from the mag and gives the full Tediore bonus. Auto-throw.

Fractis, The Crawlcoft

Cold Shoulder

Freezes enemies on impact

Moxxi's Bar

Divided Focus

Conquerer: Fires bouncing Projectiles that pierce enemies.

Core Observer, Blacklime Bunker

First Impression

Chance to Crit based on target's HP%.

Pre-Order Bonus

G.M.R

Big Name Hunter: When Zoomed in, Damage increases by +100%, Shot Cost increases by +100%, and Fire Rate decreases by -50%.

Driller Hole, Queen's Cradle

Goalkeeper

Amber Camper: When Gun Shield is depleted, grants +50% dmg for 15s (38% Crit).

Vile Ted & The Experiments, Terminus District

Lucian's Flank

Trample: Critical Hits refill up to 2 Ammo to the Gun's Magazine.

Meathead Riders, The Old Scrape

Murmur

Executor: Deals Critical Damage to enemies under 35% Health.

Horrors of Kairos Mini Event

Oscar Mike

Fragcendiary Grenades: [Alt-Fire] Launches Grenades that deal 11,131 Incendiary Damage and spawn a Fire Hazard. Regenerates 3 Ammo after 20s.

Tactical Rounds: The first half of your Magazine deals +50% Bonus Damage.

Genone, The Yawning Yard

Potato Thrower IV

Spud Gun: Shoots exploding potatoes.

Voraxis, Timid Kyle's Neglected Opening

Rowan's Charge

Stalker: 20% chance for shots to be a CRIT/refunds 2 ammo ON Crit.

Directive-0, Ironwall Resolve

Rowdy Rider

Overwhelming: +2 Ricochet Projectiles on Critical Hits

Minister Screw, Ministry of Culture

Star Helix

Constellation: Projectiles can be fired vertically or horizontally.

Primordial Guardian Timekeeper, Upper Dominion

Whiskey Foxtrot

Underbarrel Shotgun debuffs enemies to take more damage.

Override: Switch to a secondary Mag that can be fired on Full Auto.

Directive-0, Ironwall Resolve

Wombo Combo

Rip Rockets: Rockets automatically fire from underbarrel (33% Crit Damage?).

Rippa Roadbirds, Saw's Clench

Pistols

Name

Description

Location

Budget Deity

D.O.P.E Buoys: Throws 2 Combo Orbs, which place the Atlas Target Lock on enemies damaged by the Combo Orbs.

Bio-Bulkhead, Synthetic Nave

Bully

When Gun Shields are activated, launches an Attack Drone every 14s.

Core Observer, Blacklime Bunker

Hardpoint

Breach: Fires 5 bullets that shoot out and rapidly descend on the target in a half-star pattern.

How Rush Saved Mercenary Day Bounty Pack

Inscriber

Effigy: Hitting enemies spawns 4 projectiles behind them

Minister Screw, Ministry of Culture

King's Gambit

Holy Hell: When shot, thrown Gun Ricochets Projectiles to nearby enemies.

Vile Prototype, Lictor's Black Site

Lucky Clover

Kismet: On Reload, fires 2 Homing Rockets that deal up to 2315 Damage each.

Horace, Horace's Oversight

Noisy Cricket

Silence: Blasts a radial sonic wave.

Sidney Pointylegs, The Prospects

Phantom Flame

Midday: Zooming in acquires lock-on targets over time, and firing while Zoomed in shoots the entire magazine.

Pango & Bango, Tendercage

Queen's Rest

Royal Armoury: Fires high-speed rounds, and damaging enemies has a 30% Chance to spawn a Homing Sticky Projectile.

Callis, the Ripper Queen, Moon-Called Throne

Rangefinder

Precision: 3-2-1 Burst pattern. Increases dmg, splash radius, & status chance each stage.

Vile Prototype, Lictor's Black Site

Roach

Flesh Eaters: Shoots eggs that hatch flying roaches when attuned to flesh, living or dead.

Skull Orchid, Embossed Fault

Ruby's Grasp

Grasp: Reloading the gun fires 4 homing copies.

Vile Lictor, Umbral Foundry

San Saba Songbird

Deals +100% dmg for 5s after weapon swap.

Rocken Roller, Trinket Crevass

Seventh Sense

Proprioception: Hitting enemies spawns Orbs that float upward and home in on targets on Reload.

Vile Ted & The Experiments, Terminus District

Sideshow

Juggler: Let's play a game. Shoot as many targets as possible before they hit the ground, and refill up to 2 Ammo per target hit.

The Divisioner, The Wireworks

Zipper

Prison Rules: Gain +75% Critical Damage and +75% Damage when hitting a target in the back.

Leader Willem, The Excrucible

Shotguns

Name

Description

Location

Acey May

Fires in a Heart-shaped spread pattern.

World Drop

Anarchy

Mutualism: On Auto-Reload or kill, grants +15% Damage and -15% Accuracy for a Maximum 20 Stacks which reset on manual Reload.

Primordial Guardian Radix, Arch of Radix

Bod

Counts as a Shotgun, AR, Sniper, Pistol, & SMG

Axemaul, The Toil of Spoiling Vis

Convergence

Asymptotic: On hit, spawn converging projectiles on enemy.

Bramblesong, Embossed Fault

Forsaken Chaos

Bullets fire in a wide rotating spiral towards the target.

Twitch Drop

Golden God

Rage: When Overheating, the Bulletforge does not break, but instead continually consumes greater amounts of Ammo.

Idolator Sol, Fortress Indomita

Goremaster

Chief Executive Officer: Deals +30% Damage to enemies below 30% Health.

Idolator Sol, Fortress Indomita

Hellwalker

Soothsayer: Fires pentagram pattern, plays guitar riff, extreme reload speed.

Meathead Riders, The Old Scrape

Hot Slugger

Blazing Barrel: On kill, the Barrel heats up, dealing +30% Damage for 10s for up to a max 3 Stacks.

Callous Harbringer, Craven's Nook

Husky Friend

[Alt Fire] - Husky Auto Turret

Primarl Guardian Inceptus - Arch of Inceptus

Kaleidosplode

Colorful Mass: Shoots slow gyrating orbs that explode on impact.

Callous Harbringer, Craven's Nook

Kickballer

Alt fire launches bouncing energy disc.

Sludgemaw, Idolator's Noose

Lead Balloon

Lightweight: Projectiles float upward and spawn child Projectiles upon exploding.

Splashzone, Coastal Bonescape

Linebacker

Full Coverage: Bouncing Projectiles increase Damage by +25% and Damage Radius by +35% per bounce.

Skyspanner Kratch, Cuspid Climb

Missilaser

Misstical: Underbarrel fires sticky rockets. Main barrel fires a laser that detonats attached rockets each dealing damage

How Rush Saved Mercenary Day Bounty Pack

Rainbow Vomit

Color Spray: Shoots Element, Element, and Element droplets.

Leader Willem, The Excrucible

Sweet Embrace

Adoration: Fires in a square pattern.

Moxxi's Bar

T.K's Wave

Shoots a wave of ten pellets that bounce and spread throughout the air.

Rocken Roller, Trinket Crevass

SMGs

Name

Description

Location

Aching Roil

Hydropower: Overheating prevents firing. Switching modes reduces heat.

How Rush Saved Mercenary Day Bounty Pack

Birt's Bees

Hivemind: Shoots out a swarm of projectiles, Spews erratic projectiles that home in on targets.

Sludgemaw, Idolator's Noose

Darkbeast

Parley: Bullets pierce enemies, and have a 5% Chance when hitting an enemy to cause an explosion that deals XXX Damage.

Voraxis, Timid Kyle's Neglected Opening

Frangible

[An amalgamation of licensed part effects]

World Drop

Hellfire

Burning Desire: Shoots high incendiary Torgue explosive rounds.

Skyspanner Kratch, Cuspid Climb

Kaoson

Granted: Shots apply sticky rounds that detonate on reload or weapon swap.

Primal Guardian Origo, Arch of Origo

Luty Madlad

Homemade Ingenuity: Overheats quickly, but also cools down quickly.

Mimicron, Tipping Point

Matador's Match

Shots spiral and ricochet around.

Pre-Order Bonus

Ohm I Got

Energy Transfer: When Energy Shield is active, grants +50% Damage by consuming the Shield's energy instead of Ammo. When Overshield is also active, Shield energy will not deplete.

Moon Maddened Callis, Elpis Orbital Shatterfield

Onslaught

Keep It Coming: There's a 30% Chance for every bullet fired to deal extra Damage and not consume Ammo.

Idolator Sol, Fortress Indomita

Plasma Coil

Superheated: Fires a fast burst of elemental orbs that deal splash damage; 8-Round Burst of small orbs.

Primordial Guardian Timekeeper, Upper Dominion

Prince Harming

Pamplemousse: Hitting enemies deals 263 damage to you and grants a stack of Cruelty - which, on kill, restores 132 overshield per stack of cruelty - for a maximum of 30 stacks.

Pango & Bango, Tendercage

Snipers

Name

Description

Location

Asher's Rise

Slow Burn: Critical Hits apply Status Effects instead of increased impact Damage.

The Oppressor, The Killing Floors

Boomslang

Bullet Pollinator: After Reloading, the first Critical Hit Ricochets a Sticky Projectile to up to 3 nearby enemies.

Bramblesong, Embossed Fault

Borstel Ballista

Propagation: Shots spiral and split into many bullets after a certain distance.

Timekeeper, Upper Dominion

Complex Root

Sierpinski: Spawns additional diverging projectiles along its path.

Mimicron, Tipping Point

Finnity XXX-L

Pipin' Hot Barrels: Does not Consume Ammo while Overheating.

Battle Wagon, The Lowering March

Fisheye

Fires wide, penetrating triple railgun shots with +40% Crit dmg.

World Drop

Katagawa's Revenge

Incendiary - Explosive orbs.
Shock - Uses more ammo for chain lightning.

Driller Hole, Queen's Cradle

Midnight Defiance

On hit, additional projectiles spawn from nearby enemies.

Twitch Drop

Rooker

Callous: [Alt Fire] Fires 2 Needles that continuously home in on enemies you are aiming at

How Rush Saved Mercenary Day Bounty Pack

Stop Gap

Reconfigure: When firing, Fire Rate decreases down to 20%, but Damage increases up to 750%.

Backhive, Abandoned Auger Mine

Stray

Stray: Fires 2 secondary bullets that home in on nearby target(s).

Pango & Bango, Tendercage

Symmetry

Bilateral: Fire from reserve Ammo while charging.

Timekeeper, Upper Dominion

Truck

Fixer-Upper: Hits like a truck. High CRIT dmg. Shots explode on impact.

Bio-Thresher Omega, Fades District

Vamoose

Charging the weapon fires the entire mag instead of a single shot.

Shadowpelt, Whistler's Maw

Repkits

Name

Description

Location

Adrenaline Pump

Automatically restores HP on Second Wind.

Primordial Guardian Radix, Arch of Radix

AF1000

+100% Duration. -50% Cooldown.

Rocken Roller, Trinket Crevass

Blood Analyzer

On use, grants immunity to last Elemental dmg taken for 7 seconds.

The Oppressor, The Killing Floors

Defibrillator

While below 20% HP, 50% chance to replenish Repkit Charge.

Core Observer, Blacklime Bunker

Healthraiser

Soothing: Spawns Health Boosters at the start and end of the Repkit's duration.

Minister Screw, Ministry of Culture

Kill Spring

Kills convert 100% excess dmg into healing orbs that seek allies.

Axemaul, The Toil of Spoiling Vis

Pacemaker

Passively gain HP over time, increasing in rate when HP is low.

Horace, Horace's Oversight

Triple Bypass

Has 3 charges. 30% chance to replenish a charge on kill.

Backhive, Abandoned Auger Mine

War Paint

+30% Fire Rate & Movement Speed for 15s. -2 cooldown when damaged.

Meathead Riders, The Old Scrape

Ordnance

Grenades

Name

Description

Location

Blockbuster

Splits into MIRV and bouncy grenades.

Vile Lictor, Umbral Foundry

Buoy

Floats in place, detonating when an enemy walks close.

Voraxis, Timid Kyle's Neglected Opening

Buzz Axe

Grants +100% melee damage to the next attack

Axemaul, The Toil of Spoiling Vis

Chaumurky

Continuously homes in on a target.

Foundry Freaks, The Pitted Stain

Destructo Disco

Slow spinning disc that deals high status dmg in its beam.

Bramblesong, Bittervein

Faulty Detonator

Detonating the Grenade spawns Combo Orbs.

Skull Orchid, Embossed Fault

Firepot

Spawns homing Torgue Stickies over time.

Leader Willem, The Excrucible

Fuse

Detonates after 4-5 seconds

Driller Hole, Queen's Cradle

Jelly

Spawns duplicates on bounce.

Splashzone, Coastal Bonescape

Recursive

Hovers above enemies, firing a beam downward.

Genone, The Yawning Yard

Sho Kunai

Grants +10% movement speed with each consecutive hit, max 7 stacks.

Bio-Bulkhead, Synthetic Nave

Skully

Accursed: Releases a skull that floats towards the nearest enemy while firing lasers from its eyes.

Horrors of Kairos Mini Event

Slippy

Does melee damage, explodes upon bouncing, bounces up to 3 times.

Shadowpelt, Whistler's Maw

Spinning Blade

Catch the rebound to refund a grenade charge.

Rippa Roadbirds, Saw's Clench

Swarm

On explosion splits into 3 homing grenades. Splits twice.

Sidney Pointylegs, The Prospects

Transmitter

Throws stationary drone for a few seconds.

Pre-Order Bonus

UAV

Spawns a bomber drone that carpet bombs in direction thrown.

Mimicron, Tipping Point

Waterfall

Causes additional explosions when damaging targets.

Bio-Bulkhead, Synthetic Nave

Heavy Weapons

Name

Description

Location

Atling Gun

Extremely High Fire Rate & Projectiles home in on target.

Callous Harbringer, Craven's Nook

Bottled Lightning

Fires two lightning orbs that tether to and zap enemies in its vicinity.

Primal Guardian Origo, Arch of Origo

Disc Jockey

Disc projectiles gain +20% dmg per bounce up to 5 times.

Sidney Pointylegs, The Prospects

Gamma Void

Singularity for 10s, enemies take +40% Radiation dmg over time.

Moon-Maddened Callis, Elpis Orbital Shatterfield

Inkling

Shoots bouncing projectiles that leave elemental splash where bounced.

The Divisioner, The Wireworks

Ravenfire

Explosions radiate outward from the point of impact.

Primal Guardian Inceptus, Arch of Inceptus

Sidewinder

Fires a rocket that explodes and ricochets on impact

Pre-Order Bonus

Sprezzatura

Fires rockets into the air hitting the ground where targeted

World Drop

Streamer

Launches stationary Projectiles that fire beams forward.

The Oppressor, The Killing Floors

Class Mods

Amon

Name

Description

Location

Blacksmith

Kill Skill. Restores some duration to Forgedrones. +gun dmg per active drone.

Vile Lictor, Umbral Foundry

Elementalist

All Affinity Skills gain a stack when one does. +Movement speed for each stack.

Primal Guardian Inceptus, Arch of Inceptus

Forge Master

All Forgeskills can now be used once while on Cooldown.

Primal Guardian Radix, Arch of Radix

Furnace

Fellfrost, Hoarcleave, Fulminating Fist, & Stormcutter is now Incendiary.

Idolator Sol, Fortress Indomita

Shatterwight

Forgewaves deals Melee. Melee while Scourge for +Cryo Efficiency & Radius.

Primal Guardian Origo, Arch of Origo

Viking

Crucible gains +2 charges, +duration, +dmg reduction while active.

Callis, Ripper Queen, Moon-Called Throne

Harlowe

Name

Description

Location

Driver

Chroma Accelerator drains HP to 1 for amped version & gains 20% lifesteal.

Primal Guardian Origo, Arch of Origo

Bio-Robot

Entanglement creates alternating Cryo hazards & Radiation Hazards.

Idolator Sol, Fortress Indomita

Generator

Whenever Harlowe activates her Flex Generator, she Decreases her remaining Action Skill Duration by 50% and gains +200% Action Skill Power.

Vile Lictor, Umbral Foundry

Reactor

Entangle use adds Reactor Stack. At x10, +20% dmg, fire rate, rld speed, status...

Primal Guardian Inceptus, Arch of Inceptus

Scientist

Shock auto Entangles an Irradiates enemy & arcs Shock to nearby enemies.

Primal Guardian Radix, Arch of Radix

Skeptic

Slam Stasised for R & O Darts. Shot status-effected restores 5% of Action Skill.

Callis, Ripper Queen, Moon-Called Throne

Rafa

Name

Description

Location

Buster

APOPHIS Lance gains a 25% chance to not consume charges. The more charges used at once, the greater the chance.

Primal Guardian Origo, Arch of Origo

Dancer

+100% Overdrive Bonus. Overdrive ends on Action Skill end.

Idolator Sol, Fortress Indomita

Esgrimidor

Melee gains +10% crit chance. Crits with Melee restore +5% Action Skill Duration.

Callis, Ripper Queen, Moon-Called Throne

Filántropo

Spawns a free grenade when action skill is retriggered.

Primal Guardian Inceptus, Arch of Inceptus

Grenazerker

Throwing a grenade or Tediore gun throws another.

Primal Guardian Radix, Arch of Radix

Instigator

Firing Peace Cannon gains stack of Instigator, +2% Gun dmg per stack.

Vile Lictor, Umbral Foundry

Vex

Name

Description

Location

Avatar

+Dmg for each active Attunement. Gain attuned elemental resistance.

Primal Guardian Inceptus, Arch of Inceptus

Illusionist

Specters & Reapers have chance to be Badasses, guaranteed every 90s.

Callis, Ripper Queen, Moon-Called Throne

Spirits

Using a Command Skill grants Bonus Kinetic Minion Damage with Guns for a duration. Command Skills deal Gun Damage in addition to its other types.

Primal Guardian Origo, Arch of Origo

Teen Witch

When Max HP, Lifesteal partially applies to shields. While full, grants overshield.

Primal Guardian Radix, Arch of Radix

Technomancer

Eldritch Blast deals additional Ordnance dmg. Kills or grenades reset cooldown.

Idolator Sol, Fortress Indomita

Undead Eye

Sniper Rifle kills triggers Blood Shot. 33% chance on crit to trigger as well.

Vile Lictor, Umbral Foundry

Shields

Armor Shields

Name

Description

Location

Compleation

While full, instantly lose an Armor Segment.

Battle Wagon, The Lowering March

Firewerks


On kill, spawns homing missiles.

Splashzone, Coastal Bonescape

Heavyweight

Melee depletes a segment for +100% Melee Dmg. +50% while empty.

Vile Prototype, Lictor's Black Site

Hoarder

On kill, 50% chance to spawn Ammo Booster that instantly refills gun.

Skyspanner Kratch, Cuspid Climb

Oak-Aged Cask

Has only 1 segment. Dropped boosters completely fill shield.

Skull Orchid, Embossed Fault

Onion

On Armor Segment break, grants immunity to dmg for 2s.

Sludgemaw, Idolator's Noose

Principal

Spawns a Shield Boi upon last Armor Segment break, can draw aggro.

World Drop

Timekeeper's New Shield

Increases HP by [amount]. Grants [amount]/s HP regen. +33% dmg resist.

Timekeeper, Upper Dominion

Energy Shields

Name

Description

Location

Cindershelly

+2% dmg resist & +20% nova dmg per stack of Resolve up to 25 stacks.

Backhive, The Claim

Extra Medium

Explodes on fill & depletion, dealing [amount] dmg.

Primal Guardian Inceptus, Arch of Inceptus

Guardian Angel

Faster revival time. Expiring FFYL grants 1 free Second Wind every 300s.

World Drop

Firebreak

When energy shield breaks, triggers a Nova on 3 enemies that deal Damage.

SHIFT Code only

Pandoran Momento

+15% element resist & +50% resist to last dmg type received for 5s.

Callis, Ripper Queen, Moon-Called Throne

Protean Cell

Ground slam drains shield over time for +40% shock dmg.

Fractis, The Crawlcoft

Sparky Shield

While not full, periodically shocks nearby enemies.

Shadowpelt, Whistler's Maw

Super Soldier

Grant overshield on fill. While full, +25% fire rate, speed, & 1 ammo/s.

Vile Lictor, Umbral Foundry

Watts 4 Dinner

12% chance for hits to drop overshields that grant +25% shock dmg.

Primal Guardian Origo, Arch of Origo

Enhancements

You can find all Enhancements and more on our wiki here!

Name

Description

Accumulator

Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload

Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped

Assuit

Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element

Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload

Autocannibal

Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty

Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100%

Besieger

Stabilizer - Guns with Hyperion parts gain +40% Accuracy

Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity

Big Banger

Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius

Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy

Binger

High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks

Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100%

Blind Box

Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits

Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1

Body Counter

Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact

Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy

Champion

Stim Converter - Guns with Hyperion parts regenerate up to 10% Health when the Gun Shield is hit

Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity

Collector

Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped

Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun

Combo

Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active

Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active

Devourer

Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30%

Short Circuit - After Reloading an empty Magazine, Guns with Ripper parts have a 30% Chance to increase the next Magazine's Fire Rate by +100%

Director

Stabilizer - Guns with Hyperion parts gain +40% Accuracy

Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown)

Disruptor

Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty

High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks

Dog Movement

Bottom Feeder - Guns with Vladof parts reduce Underbarrel Cooldown Duration by 40%

Underdog - Guns with Vladof-licensed parts gain +50% Underbarrel Damage

Entangler

Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge

Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge

Entropic

Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30%

Freeloader - Guns with Ripper parts have a 30% Chance to instantly refill its Magazine when it's empty

Evolver

Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge

Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge

Extension

Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload

Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets

Fashionista

Synthesizer - Guns with Maliwan parts have +25% Status Effect Damage

Transfuser - On kill, Guns with Maliwan parts spread their active Status Effect to up to 3 nearby targets

Flashpan

Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity

Boompuppy - Guns with Torgue parts have a 50% Chance to call down a Missile Barrage on a nearby enemy

Gatherer

Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload

Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun

Glacier

Cold Open - Guns with COV Magazines gain +20% Damage when below 50% heat

Ventilator - Guns with COV Magazines have a 25% Chance to cost 0 Heat when fired

Gummy

Banger - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage

Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets

Hat Trick

Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1

Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks

Hephaestian

Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags

Stockpiler - On Reload, Guns with Daedalus parts gain up to +25% Damage based on the amount of spare Ammo for currently-equipped Gun

Hero of Bullet

Bullet Hose - Guns with Vladof parts have a 30% Chance to add an extra Projectile per shot

Box Magazine - Guns with Vladof parts gain +20% Fire Rate and +20% Magazine Size

Hydrator

Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload

Banger - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage

Icon

Transfuser - On kill, Guns w/ Maliwan parts spread active Status Effect to up to 3 nearby targets

Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload

Jackhammer

Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity

Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact

Junction

Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active

Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active

Ladykiller

Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit

Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits

Lame

Synthesizer - Guns with Maliwan parts have +25% Status Effect Damage

Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element

Looper

Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held

Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge

Maestro

Synthesizer - Guns with Maliwan parts have +25% Status Effect Damag

Primed Potency - Guns with Maliwan parts have +100% Status Effect Chance on the first bullet after Reload

Multistrike

Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit

Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks

Nexus

Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active

Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active

Ouroboros

Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held

Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge

Parallaxis

Muzzle Brake - Guns with Order parts gain +50% Acc & Burst Fire Speed when firing Max Charge

Ammo Generator - Guns with Order parts slowly refill from reserve Ammo while held

Primadiem

Power Shot - Guns with Order parts gain 30% Damage when firing from Maximum Charge

Free Charger - Guns with Order parts have a 30% Chance to make the next shot's Charge Time and Ammo cost 0 when firing from Maximum Charge

Principal

Stim Converter - Guns with Hyperion parts regenerate up to 10% Health when the Gun Shield is hit

Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown)

Pumper

Air Burst - Guns with Torgue parts fire Projectiles that explode on proximity

Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius

Quencher

Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload

Bang - Guns with Tediore parts use +50% Maximum Loaded Ammo when calculating Thrown Damage

Quicksilver

Smelter - Guns with COV Magazines have a +35% Fire Rate when over 50% Heat

Duct Tape - Guns with COV Magazines have a 100% Chance to deal Critical Damage while Overheating

Quintain

Piercer - Guns with Jakobs parts have a 20% chance to grant a Critical Hit

Bounce Pass - Guns with Jakobs parts increase the number of possible Ricochets by 1

Scattershot

Leaper - Guns with Jakobs parts gain 40% Chance to Ricochet non-Critical Hits

Sequencer - Guns with Jakobs parts grant consecutive Critical Hits a stacking +5% Bonus Damage, for a Maximum 8 Stacks

Scion

Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags

Accelerator - Daedalus parts gain +1% Fire Rate/bullet, Max 50x, resets on Reload

Slugger

Hard Charger - Guns with Ripper parts gain +25% dmg, but Charge Time is increased by 30%

High Roller - Guns with Ripper parts increase Gun Damage by 2% for each consecutive shot, for a Maximum 25 Stacks

Steward

Bullet Fabricator - On kill, Daedalus parts have a 40% Chance to refill your Mags

Backup Plan - Guns with Daedalus parts slowly regenerate reserve Ammo while equipped

Studfinder

Head Ringer - Guns with Torgue parts gain +25% Damage, and +100% Damage Radius

Explosi-ception - Guns with Torgue Sticky Magazines deal +50% of Gun Damage on impact

Toile

Transfuser - On kill, Guns w/ Maliwan parts spread active Status Effect to up to 3 nearby targets

Mixologist - Guns with Maliwan parts deal +10% Bonus Damage from the inactive Mode's Element

Trooper

Bulwark - Guns with Hyperion parts gain +100% Gun Shield Capacity

Shock Guard - Guns with Hyperion parts trigger a Shock Nova when deployed (this feature has an 8s Cooldown)

Value-Add

Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload

Extend-a-Friend - Guns with Tediore parts have a +50% longer Lifetime for Thrown Turrets

Valuepalooza

Recycler - Guns with Tediore parts keep 50% of a Magazine's Ammo on Reload

Digi-Divider - Guns with Tediore parts have a 50% Chance to spawn another Projectile Reload

X-Initiator


Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s

Trauma Bond - Guns with Atlas parts gain +30% Damage while Target Lock is active

Y-Initiator

Protractor - Guns with Atlas parts have a +50% Chance to not consume Ammo while Target Lock is active

Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s

Z-Initiator


Tracker Antenna - Guns with Atlas parts gain +40% Fire Rate while Target Lock is active

Sure Shot - Projectiles from Guns with Atlas parts automatically attach a Tracker Dart every 25s

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