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All Deadlock Characters and Abilities

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Deadlock Heroes List (Full Playtet Roster)

In this list of all Deadlock Characters, we’ll cover the 21 playable heroes that are in the current playtest roster.

Deadlock is Valve’s upcoming 6v6 MOBA + hero shooter hybrid. It currently does not have an official release date and is only playable through a friend invite.

Each Deadlock character has a unique playstyle and set of abilities and can be built in a variety of ways.

Let’s dive into the in-game descriptions and more.

all deadlock heroes

Abram – “Charges into close combat”

Abram Hero Picture

[See Abrams guide]

Siphon Life

Drain health from enemies in front of you while they are in the radius.

Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Speed increased after colliding with enemy Heroes.

Infernal Resilience

Regenerate a portion of incoming damage over time.

Seismic Impact

Leap high into the air and choose a ground location to smash into. When you hit the ground, all enemies in the radius are damaged and stunned.

Bebop – “Hooks an enemy for a knockout combo”

Bebop Hero Picture

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +2.5% bomb damage for every enemy hero hit.

Hook

Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Dynamo – “Locks down the enemy team”

Dynamo Hero Picture

Kinetic Pulse

Release an energy pulse that knocks enemies up into the air.

Quantum Entanglement

Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.

Rejuvenating Aurora

While channeling, restore health over time to you and any allies nearby.

Singularity

Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.

Grey Talon – “Delivers long range skill-shots

Grey Talon Hero Picture

Charged Shot

Charge up a powerful shot that pierces through enemies. Hold [1] or [LMC] to hold the shot.

Rain of Arrows

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [SPACE] to cancel the glide.

Immobilizing Trap

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.

Guided Owl

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact. Hold [LMC] to accelerate the owl. Press [SPACE] to release control.

Haze – “Sneaks in and sprays bullets”

Haze Hero Picture

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break invisibility.

Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

Infernus – Lights up enemies and watches them burn

Infernus Hero Picture

Catalyst

Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.

Flame Dash

Move forward at high speed and leave a flame trails that burns enemies.

Hold [LMC] to dash faster.

Afterburn

Your bullets build up to apply a burning effect on enemies. Infernus’s bullets and abilities will refresh the duration.

Concussive Combustion

Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.

Ivy – “Sets up a power duo with a lucky ally”

Ivy Hero Picture

Kudzy Bomb

Summon a patch of choking vines that damages and slows enemies in its radius.

Watcher’s Covenant

Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.

True Form

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of a max health. You have some air control before falling.

Air Drop

Take flight with an Ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lfited. Drop your ally or bomb to cause a large explosion that caused movement slow. Ivy and ally gain a bullet shield when flying ends. Fast cast time when targeting an ally, long on self. [Left click] to accelerate flying speed. [Right click] to drop ally/bomb.

Kelvin – “Freezes enemies in their tracks”

Kelvin Hero Picture

Frost Grenade

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 50% slow resistance for the duration. Enemies can also walk on the floating trail.

Press [LEFT SHIFT] / [LEFT CTRL] to travel up or down while in Ice Path.

Arctic Beam

Kelvin shoots freezing cold energy out in front of him, damaging and slowing anything it touches. The slow increases in strength the more it hits and applies disarm at max strength.

Kelvin has reduced movement speed while using Arctic Beam; this reduction is removed if using Ice Path.

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Lady Geist – “Sacrifices health then drains it back”

Lady Geist Hero Picture

Essence Bomb

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.

Self damage type is Spirit and can be mitigated.

Life Drain

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.

Malice

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

Soul Exchange

Swaps health levels with an enemy target. Activation requires the enemy have a higher health level than you. There is a minimum health percentage that enemies can be brought down to.

Lash – “Dives down to stomp his foes”

Lash Hero Picture

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground.

Grapple

Pull yourself through the air toward a target and grant yourself a weapon damage bonus. This bonus stacks independently. Using Grapple also restores one stamina charge and all air jumps and dashes.

Flog

Strike enemies with your whip, stealing life from them.

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.

Press [LMC] to throw connected enemies early.

McGinnis – “Controls the battle with combat turrets”

McGinnis Hero Picture

[See Mcginnis guide]

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 40% of McGinnis’s max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Medicinal Specter

Deploy a spirit that heals nearby units.

Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMC] or [3] to erupt the wall early.

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Mo & Krill – “Burrows underneath his opponents”

Mo and Krill Hero Picture

[See Mo and Krill guide]

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. The cooldown starts when Burrow ends.

Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Combo

Hold that target in place, stunning them and dealing damage during the channel.

Paradox – “Manipulates Space and Time”

Paradox Hero Picture

Pulse Grenade

Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.

Time Wall

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.

Kinetic Carbine

Start charging your weapon and gain increased movement speed once it’s fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.

You can slow time on yourself by pressing [RMC] while an empowered shot is available.

Paradoxical Swap

Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spell lifesteal and the enemy takes damage over time.

Pocket – “Infiltrates and disrupts the backline”

Pocket Hero Picture

Barrage

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you’ll float and maintain any horizontal momentum you started with.

Flying Cloak

Launch a sentient cloak that travels forward and damages enemies. You can teleport to its location as it travels out, ending its lifetime early.

Enchanter’s Satchel

Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

Affliction

Apply damage over time to all enemies nearby. Affliction’s damage is non-lethal and does not apply item procs.

Seven – “Electrocutes crowds of enemies”

Seven Hero Picture

[See Seven guide]

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius.

Shiv – “Bleeds out foes, then goes in for a kill”

shiv deadlock

Serrated Knives

Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

Slice and Dice

Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Bloodletting

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

Killing Blow

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

Vindicta – “Snipes the unsuspecting”

Vindicta Hero Picture

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Crow Familiar

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target’s current health.

Assassinate

Use your scope rifle to fire a powerful shot over long distances. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Viscous – “Rolls around deflecting bullets”

deadlock viscous

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Goo puddles linger on the ground and apply a movement slow to enemies walking on them.

The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [SPACE] to escape early.

Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed.

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Warden – “Weaknes his enemies and chases them down”

Warden Hero Picture

Alchemical Flask

Smash an alchemical flask at your feet, damaging, slowing, and reducing the weapon damage of any enemies caught in the radius.

Willpower

Gain a spirit shield that provides bonus movement speed while active. The shield also blocks spirit damage-based effects.

Binding Word

Curse an enemy hero. If they don’t move away from their initial position within the escape time, they will be damaged and immobilized

Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Wraith – “Melts isolated targets”

Wraith Hero Picture

Royal Flush

Telekinetically throw cards that hit random targets around you.

Project Mind

Teleport to the targeted location.

Full Auto

Temporarily boosts your fire rate. Nearby allies receive half the fire rate bonus.

Telekinesis

Lift an enemy hero into the air, interrupting them and preventing ability and item use for a short time. When the lift ends, the target receives Telekinesis damage.

Yamato – “Delivers charged attacks with finesse”

Yamato Hero Picture

Power Slash

Channel to increase damage over 1.5 seconds, then release a fully-charged sword strike.

Press [1] or [LMC] to trigger the strike early, dealing partial damage.

Flying Strike

Throw a grappling hook to reel yourself toward an enemy, damaging and slowing the target when you arrive.

Crimson Slash

Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.

Shadow Transformation

Become infused with Yamato’s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you can gain damage resists and immunity to negative status effects. You are unable to die in this mode.

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