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DeadlockDeadlock Vindicta Guide and Overview

In this Deadlock Vindicta guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.


Deadlock Vindicta Overview

Vindicta is the classic Sniper of Deadlock, but rather than a grappling hook, her signature movement option is being able to take flight and levitate above the battlefield.

If you like snowballing, she’s a great choice as her (4) Assassinate grants you bonus Souls for each successful killing blow, allowing her to pull ahead of the pack.

Deadlock Vindicta Strengths and Weaknesses

Strengths

  • Strong laning phase due to reliable poke, snare, and vantage points with (2) Flight.

  • Built to snowball with built-in rewards from Assasinate.

  • Can impact nearby lanes from afar to extend lead to rest of team.

Weaknesses

  • Lacks horizontal mobility so she’s very vulnerable when grounded.

  • Can feel useless if she has a rough start.

  • Limited utility with the Stake being her only crowd control.

Deadlock Vindicta Abilities

Underlined = Scales with Spirit

Stake (1)

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s Tether Duration

60 Damage

42s CD

8m Capture Radius

6m Tether Length

30% Movement Slow

Stake Upgrades

1 AP

2 AP

5 AP

+0.5 Tether Duration

-20s CD

Tethered enemies are also disarmed

Maxing Stake grants it increased Duration, lower CD, and adds a Disarm effect. If you happen to fall behind, this path allows you to maximize your utility while you catch up in Souls.

Tips for Stake

  • Unlike other similarly shaped skill shots like Lady Geist’s Essence Bomb and Paradox’s Pulse Grenade, Vindicta’s Stake does NOT wrap around terrain like a sphere.

    • In order for it to connect, your target must have line of sight with the center of the skillshot when it lands.

Flight (2)

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

0.2s Cast Time

8s Duration

42s CD

10 Spirit Damage per Bullet

Flight Upgrades

1 AP

2 AP

5 AP

+50% base Ammo while flying

-15s CD

+12 Spirit Damage Per Bullet

Maxing Flight lets you stay airborne longer and grants you additional ammo along with Spirit Damage per bullet.

Tips for Flight

  • Abuse Flight early on before the enemy team can buy counter items like Knockdown. Try to get angles on nearby lanes to get picks and get your snowball rolling.

Crow Familiar (3)

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health.

40 Damage

3%/sec Bleed Damage

26s CD

-6% Bullet Resist Reduction

6s Debuff Duration

Crow Familiar Upgrades

1 AP

2 AP

5 AP

Crow Ricochets up to 2 times toward other enemies within 15m

-17s CD

+3% Bleed and suppresses healing by -40%

Maxing Crow Familiar gives it ricochet bounces, a lower cooldown, improves its bleed, and suppresses healing. Fiddlesticks vibes….

Tips for Crow Familiar

  • This is obvious for MOBA-veterans, but if you’re a new player, look to lead your ability rotations with Crow Familiar since it deals damage based on your target’s current health. By using it at a start of a fight, it’ll deal more damage against healthy targets.

Assassinate (4)

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing

2 Charges

1.6s between charges

53s CD

160 Damage

145 Bonus Damage

250 Bonus Souls per Assassination

+20% Headshot Damage

Assassinate Upgrades

1 AP

2 AP

5 AP

-20s CD

+140 Bonus Damage

+600 Bonus Souls Per Assassination

Maxing Assassinate is your go-to if you want to snowball ASAP as you’ll get even more Bonus Souls. This path also gives you lowered CD and bonus damage to make your killing blows more potent and frequent.

Tips for Assassinate

  • Although Assassinate’s primary role is getting those juicy executes, it has a short enough cooldown that you can consider using it for poke to help whittle down targets into execution range. Afterall, you have up to two charges.

Hero Overview

Weapon Stats

DPS

73

Bullet Damage

13

Ammo

22

Bullets per Second

5.26

Light Melee

63

Heavy Melee

116

Vitality Stats

Max Health

550

Health Regen

2

Bullet Resist

-10%

Spirit Resist

0%

Move Speed

8 m/s

Sprint Speed

0 m/s

Stamina

2