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DeadlockDeadlock Vindicta Guide and Overview

In this Deadlock Vindicta guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Vindictra's hero tags are: Sniper, Soaring, One Shot Kill

Voice Actor: Unknown

Deadlock Vindicta Overview

Vindicta is the classic Sniper of Deadlock, but rather than a grappling hook, her signature movement option is being able to take flight and levitate above the battlefield.

If you like snowballing, she’s a great choice as her Assassinate grants bonus weapon damage for each successful killing blow, allowing her to pull ahead of the pack.

Lore

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Strengths and Weaknesses Summary

  • Strong laning phase with long range and poke
  • Great snowball potential
  • Good roaming
  • Low mobility
  • Easy to kill
  • Easily countered by CC

Deadlock Vindicta Strengths and Weaknesses

Strengths

  • Strong laning phase due to reliable poke, snare, and vantage points with Flight.

  • Built to snowball with built-in rewards from Assassinate.

  • Can impact nearby lanes from afar to extend her lead to the rest of the team.

Weaknesses

  • Low base HP and no horizontal mobility make her an easy target and vulnerable to enemy CC.

  • Limited utility with Stake being her only crowd control.

Deadlock Vindicta Abilities

Underlined = Scales with Spirit

Stake (1)

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

1.75s Tether Duration

40 Damage

40s Cooldown

9m Capture Radius

6m Tether Length

-40% Movement Slow

Stake Upgrades

1 AP

2 AP

5 AP

+45 Damage

-22s Cooldown

+0.75s Tether Duration and +2m Capture Radius

Maxing Stake grants it increased Duration, Capture Radius, and lower CD. If you happen to fall behind, this path allows you to maximize your utility while you catch up in Souls.

Tips for Stake

  • Stake helps hit your shots and get good poke in.
  • Unlike other similarly shaped skill shots like Lady Geist’s Essence Bomb and Paradox’s Pulse Grenade, Vindicta’s Stake does NOT wrap around terrain like a sphere.
    • In order for it to connect, your target must have line of sight with the center of the skillshot when it lands.

Flight (2)

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

0.2s Post Cast Time

13s Duration

42s Cooldown

10 Spirit Damage per Bullet

Flight Upgrades

1 AP

2 AP

5 AP

+50% base Ammo while flying

+10s Duration

+12.6 Spirit Damage Per Bullet

Maxing Flight lets you stay airborne longer and grants you additional ammo along with Spirit Damage per bullet.

Tips for Flight

  • Abuse Flight early on before the enemy team can buy counter items like Knockdown. Try to get angles on nearby lanes to get picks and get your snowball rolling.
  • Enemies will tend to buy items to knock you out of Flight, like Knockdown, so you should build items to counter those like Dispel Magic, Counterspell, Indomitable, or Unstoppable.
  • You can dash while flying, but the dash shares a default keybind with "Fly Up". Create a custom keybind so you can air dash while using Flight, as it will help you dodge enemy abilities and maneuver in the air.

Crow Familiar (3)

Crow Familiar

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health.

40 Damage

2.2%/sec Bleed Damage

32s Cooldown

-6% Bullet Resist Reduction / -6% Spirit Resist

5s Debuff Duration

Crow Familiar Upgrades

1 AP

2 AP

5 AP

Reduces healing by -35%

-16s Cooldown, increase bleed damage by +0.5%

-8% Spirit and Bullet Resistance, increases debuff Duration by 2s

Crow Familiar is your trading bread-and-butter, as it helps initiate trades and applies debuffs to enemies.

Tips for Crow Familiar

  • When upgraded to Tier 1, Crow Familiar has an anti-heal effect, so target enemy tanks and heroes with high sustain and regenration.
  • Use Crow Familiar on high HP enemies, as it deals damage based on the target's current health and reduces enemy resists, enhancing you and your team's damage.

Assassinate (4)

Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing. Bonus Souls are granted across team as unsecured.

2 Charges

2.5s between charges

50s Cooldown

90 Damage

90 Bonus Damage

+6 Weapon Damage per kill

+20% Headshot Damage, 1s Full Charge Time, 50% No Charge Damage

Assassinate Upgrades

1 AP

2 AP

5 AP

-20s Cooldown

+80 Bonus Damage

+4% Weapon Damage per kill

Maxing Assassinate is build dependant. It deals bonus damage to low health enemies.

Tips for Assassinate

  • Assassinate's bonus damage triggers on enemies below 50% HP, so poke them down below that threshold before using it.
  • Although Assassinate should mainly be used to kill low HP enemies, you can consider using it on enemies that are just below 50% HP to get the full damage bonus, and put them in a tough spot.
  • You do not need to kill your target with Assassinate to get bonus bullet damage. If they die within 3 seconds of getting hit by it, you will also get the permanent stack.
  • Assassinate's cooldown is charge-based, so Rapid Recharge is a must to get as many stacks as possible.

Vindicta Build Guide

Check out the best starter build for Vindicta

Hero Overview

Weapon Stats

DPS

49

Bullet Damage

11.8

Ammo

22

Bullets per Second

4.33

Light Melee

50

Heavy Melee

116

Vitality Stats

Max Health

675

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

8 m/s

Sprint Speed

2 m/s

Stamina

2

How to Counter Vindicta

  • Vindicta starts with only 2 Stamina, making her vulnerable in extended trades as she won't be able to dash or double jump frequently.

  • Vindicta is slow while in Flight, making her an easy target for long-range abilities and grapples.

  • You must build Knockdown to shut down her Flight. Experienced Vindicta players will build items like Dispel Magic and Counterspell to avoid getting knocked down, so keep an eye out for her itemization.

  • Respect her Assassinate damage, and avoid staying in lane if you're below 50% HP to avoid her bonus damage.