DeadlockDeadlock Bebop Guide and Overview
In this Deadlock Bebop guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Bebop Overview
Bebop is Deadlock's signature hook character who provides a ton of playmaking potential with creative combo capabilities.
He has a lot of other tools outside of his Hook, like an AoE bomb and laser beams, so there are actually a number of ways to play him.
Deadlock Bebop Strengths and Weaknesses
Strengths
Among best in class for making picks.
Oppressive laning phase, one of the best denyers due to left-click ease and hook pressure.
Great toolset for roaming and ganking other lanes.
Weaknesses
Loses a lot of threat if hook is on cooldown.
Struggles against enemies with high mobility and stamina.
Fighting in areas that are too open or have a lot of cover.
Deadlock Bebop Abilities
Underlined = Scales with Spirit
Exploding Uppercut (1) | ||
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Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies. | ||
0 Uppercut Damage | 14m Landing Radius | 21s Cooldown |
80 Area Damage | ||
+15% Fire Rate Slow in landing Radius for 5s |
Exploding Uppercut Upgrades | ||
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1 AP | 2 AP | 5 AP |
-11s Cooldown | On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s | On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip |
Maxing Exploding Uppercut unlocks your combo potential with more uppercuts, additional buffs to make you more deadly, and instant Hook resets.
For example, you can do Hook → Bomb → Uppercut → Hook --> Charged Punch to really devastate a single target
Tips for Exploding Uppercut
This is Bebop’s most versatile ability, it can be used to knock enemies toward your team for an easy pick, it can be used defensively to protect your allies, to knock bombed-attached Troopers to your enemies, and so on.
Sticky Bomb (2) | ||
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Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +1.5% bomb damage for every enemy hurt. Gain +4% bomb damage for every enemy hero killed within 12s of taking bomb damage. You can cast Sticky Bomb on yourself by holding [M3]. | ||
6m Range | 12m Radius | 18s Cooldown |
120 Damage | 3s Fuse Time |
Sticky Bomb Upgrades | ||
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1 AP | 2 AP | 5 AP |
-8s CD | +80 Damage | On Attach, -30% Damage Penalty for 5s |
Maxing Sticky Bomb lets you bomb more often, increases its base damage, and unlocks disarm debuffs.
Tips for Sticky Bomb
Adapt your bomb gameplan according to the context of your game. If you have an ally that gets up close and personal easily like Abrams and Yamato, consider attaching the bomb to them for easy delivery.
Do whatever you need to do to keep those Stacks stackin'!
Hook (3) | ||
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Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. Target will be placed where you are facing. | ||
30m Range | 10 Damage | 23s Cooldown |
Hook Upgrades | ||
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1 AP | 2 AP | 5 AP |
Bebop deals 30% more bullet damage against hooked enemies for 10s | +30m Cast Range | -12s Cooldown |
Maxing Hook emphasizes Bebop 's playmaking ability with increased damage to hooked enemies, almost double the cast range, and a base 10 second cooldown to really let you spam them.
Tips for Power Surge
Just like Roadhog in Overwatch, make sure to swing in the direction you want your opponent to be after you hook them.
You can also use it to pull in an ally for an engage or to save them from a bad situation, just keep in mind it will cancel channels like Seven's ultimate Storm Cloud.
Hyper Beam (4) | ||
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Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam. | ||
11s Duration | 2.9m Beam Width | 130s Cooldown |
205 DPS | 70m Beam Length | On Hit: 25% Movement Slow |
Hyper Beam Upgrades | ||
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1 AP | 2 AP | 5 AP |
-30s Cooldown | +100 DPS | Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero |
Maxing Hyper Beam gives you a more long-range build (since using Hyper Beam at close range is difficult). You’ll be able to get a huge -40s cooldown reduction, additional DPS, and even some healing.
Tips for Hyper Beam
Use items like Majestic Leap to help you get better vantage points and firing angles.
Hero Overview
Weapon Stats
DPS | 66 |
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Bullet Damage | 5.3 |
Ammo | 66 |
Bullets per Second | 12.5 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 650 |
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Health Regen | 3 |
Bullet Resist | 10% |
Spirit Resist | 0% |
Move Speed | 6.2 m/s |
Sprint Speed | 3 m/s |
Stamina | 3 |
How to Counter Bebop
Always track Bebop on the map, if he is MIA, have your Stamina and movement options ready to avoid a Hook.
During laning phase, do your best to avoid giving him Sticky Bomb stacks. If he's behind, he won't be able to scale well. If his bombs are scaling, plan to build Debuff Remover later.
His ult lasts a long time, so use the map for cover or itemize into items that can cancel it like Knockdown.