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DeadlockDeadlock Shiv Guide and Overview

In this Deadlock Shiv guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Deadlock Shiv Overview

Shiv is all about controlled aggression. His kit synergizes in a way that encourages you to set up favorable fights and quickly close in for the kill. If you like having options and being able to spot weaknesses to capitalize on quickly, then Shiv is for you.

Deadlock Shiv Strengths and Weaknesses

Strengths

  • Great poke in lane and can win trades using his defer damage passive.

  • Excellent Mobility with dash and Ultimate.

  • Can clear camps fast and move quick to gank.

Weaknesses

  • No CC outside of a slow.

  • Squishy - If you get locked down your defer damage won’t help you.

  • Need to be close range to win the fight, so requires a delicate balance.

Deadlock Shiv Abilities

Underlined = Scales with Spirit

Serrated Knives (1)

Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.

2 Charges

2s between Charges

19s CD

5s Debuff Duration

35 Damage

5 Bleed DPS Per Knife

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
35% Movement Slow

Serrated Knives Upgrades

1 AP

2 AP

5 AP

+1 Charges

+2s Debuff Duration

+40 Damage and +5 Bleed DPS

Maxing the knives gives you an extra charge, makes enemies bleed longer, and finally ups the damage considerably. If you want to poke people, this is your skill.

Tips for Serrated Knives

  • If you want to max this skill early, then you should definitely get Extra Charge and the potentially Rapid charge it builds into. Mystic Reach is also a good idea.

  • Bleed stacks, so you can really hurt players if you get multiple in a row, creating an opening for a quick finish when they are slow.

  • Remember knives ricochet to champs when you have full rage from your ultimate, so you can really hurt groups of enemies.

Slice and Dice (2)

Perform a dash forward, damaging enemies along the path.
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

105 Damage

12m Dash Range

16s CD

Slice and Dice Upgrades

1 AP

2 AP

5 AP

-4s CD

+85 Damage

Reduce cooldown by 2s per enemy hit (1s for non-Hero). Max 6s per Dash.

Maxing your mobility skill allows you to do it more often, do more damage, and reduce the cooldown by 2s per enemy hit, for a max of 6. Combined with the first one, that makes your dash a very low cooldown.

Tips for Slice and Dice

  • If you max your dash early, it becomes an incredible damage source, especially when farming neutral camps because you will hit 3 targets easily and reset the cooldown.

  • If you aren’t maxing it, think very carefully about dashing as it is a big commitment. Remember you can gap close with your ultimate and then dash out if things don't go according to plan.

Bloodletting (3)

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

30% Incoming Damage Deferred

10s Deferred Damage Duration

21s CD

On Activate: 40% Deferred Damage Cleared

Ultimate Unlock: While rage is full the amount of damage deferred is increased.
15% Incoming Damage Deferred

Bloodletting Upgrades

1 AP

2 AP

5 AP

+5s Deferred Damage Duration

-5s CD,

+25% Deferred Damage Cleared

This defensive skill defers damage and allows for clever play if you invest in it. Maxing this stretches out the duration the deferred damage takes place over, the cooldown of your ability to clear, and then finally the amount of damage cleared.

Tips for Bloodletting

  • You really need to understand your incoming damage to use it optimally.

    • If you use the clear too early, you don’t get much value out of it.

    • If you hold the clear for a while, you can just ignore a huge amount of damage taken. However, the longer you hold the more risk at play.

  • Using this well gives you a huge upper hand in lane trades early on.

Killing Blow (4)

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

20m Range

20% Enemy Health Threshold

95s CD

Passive: Damaging enemies fills you with rage. While at full rave, Shiv gains increased damage and special properties on his other abilities.

+25% All Damage

Killing Blow Upgrades

1 AP

2 AP

5 AP

Gain +2m/s move speed while at full rage.

+8% Enemy health threshold and +5% Full Rage Bonus Damage

Finishing off an enemy with Killing Blow resets its cooldown.

You spent all that time doing mental math and making enemies weak for this skill.

Killing Blow immediately finishes the fight if done correctly and maxing it allows you to move faster, do it at a higher threshold, and finally, resets the skill on successful finisher.

Tips for Killing Blow

  • You always want to save this for when opponents are low, but remember that sometimes you need to close a gap and this skill is an excellent gap closer.

    • This is especially true in the early game where everyone is sub 1000 HP. The 200 damage is more than 20%!

    • 20% of a tanky player’s health is still 20% (or 28% if talented), so if you have this hand for a tank it’s going to be brutal.

  • Remember the passive component of rage build-up and how it affects your other skills! Get that rage up and keep it up with bleed in fights, or farming neutrals out of fights.

Hero Overview

Weapon Stats

DPS

60

Bullet Damage

5.7

Ammo

10

Bullets per Second

1.9

Light Melee

63

Heavy Melee

116

Vitality Stats

Max Health

600

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3