- Provides CC and Utility for the team
- High damage potential
- Versatile in most situations with a high skill ceiling
DeadlockDeadlock Doorman Guide and Overview
In this Deadlock Doorman guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Doorman's hero tags are: Disorienting, Map Control, Mind Games
Voice Actor: Unknown
Deadlock Doorman Overview
If you're a fan of outsmarting your opponents with big-brain plays that account for tricky angles,
Doorman is your guy. His unique kit allows him to take advantage of the map's terrain with his
Doorway portals, making him a rewarding hero if you want to invest a lot of time.
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. - Please, stay as long as you'd like.
Lore
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
Strengths and Weaknesses Sumary
- Immobile
- Low HP
- Difficult to pick up
Deadlock Doorman Strengths and Weaknesses
Strengths
Tons of damage, especially from spells such as
Call Bell,
Hotel Guest and
Luggage Cart.Easy access to crowd control with
Call Bell and
Luggage Cart.Very versatile and creative,
Doorway can be used for anything like setting up teammates spells and escaping dangerous fights.
Weaknesses
Very hard to play, unique skillset and
Doorway is very awkward to place and use.Low Health pool and no movement abilities can lead to being caught out very frequently.
Deadlock Doorman Abilities
Underlined = Scales with Spirit
Call Bell (1) | ||
|---|---|---|
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement. | ||
16s | 5.5m | 40 Damage on Impact |
85 Explosion Damage | -100% Weapon Accuracy | -35% Move Speed |
7s Duration | ||
Call Bell Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+1 | +30 Impact Damage +40 Explosion Damage | +26s Lifetime. Causes the radius to continuously apply its slow, +4.5m |
Tips for Call Bell
- Call Bell has a limited cast range, so be sure to get close in order to land it.
Call Bell is most useful against gun-based carries like
Wraith and
Haze.
Doorway (2) | ||
|---|---|---|
Place two connected doors in the world. Players and most projectiles entering one door will exit out the other. The doors will close at the end of the duration or if the ability is reactivated. | ||
45s | 65m | 60m Doorway Distance |
Doorway Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+20s | Grants a Barrier first time travelling through doors | +40m Doorway Distance +30m Cast |
Tips for Doorway
Doorway is an ability with a high skill ceiling. Try to put doors near objectives and where fights will take place (Unstable Rifts, Sinner's Sacrifice, Neutral camps, etc.) so the team can use them to escape.
Doorway is best used to land
Call Bell from different angles or to escape ganks.
Luggage Cart (3) | ||
|---|---|---|
Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. It can be alt cast with mouse button 3 to target a friendly hero instead. | ||
30s | 20m | 80 Cart Damage |
Luggage Cart Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+80 Damage | +25m Cast | +1.25s Wall Stun and -15s |
Tips for Luggage Cart
Luggage Cart has a long cast time, so it's best used as a counter initiation tool when people go on The
Doorman.
Luggage Cart can be used to push enemies away from position-based objectives like the Mid-Boss and Unstable Rifts.
Hotel Guest (4) | ||
|---|---|---|
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be returned to their original position. A stay costs the person spirit damage, and checking out late costs more spirit damage. | ||
120s | 7m | |
Cost of Stay: 75 Damage | Failure to Check-Out: 125 Damage | 6.5s Check-Out Time |
Hotel Guest Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-1 Stamina and -25s | +1.5s Stun On Failure To Checkout and 150 Damage | Unstoppable while Hotel is occupied. 15s Cooldown on Failure to Check Out |
Tips for Hotel Guest
- Enemies hit by
Hotel Guest can still be affected by debuffs like
Slowing Hex,
Mystic Slow,
Decay or
Knockdown. Combine them to maximize
Hotel Guest's efficacy. - Make sure to throw
Call Bell directly beneath the target affected by
Hotel Guest,
Doorman Build Guide
Check out the best starter build for Doorman
Weapon Stats
DPS | 46 |
|---|---|
Bullet Damage | 24 |
Ammo | 8 |
Bullets per Second | 1.47 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 675 |
|---|---|
Health Regen | 1 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 8 m/s |
Sprint Speed | 2m/s |
Stamina | 3 |



