- Great mobility and gap closing
- Strong CC tools
- Good burst
DeadlockDeadlock Lash Guide and Overview
In this Deadlock Lash guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Lash's hero tags are: Initiator, High Flying, Arrogant
Voice Actor: Andrew Bowen
Deadlock Lash Overview
Lash is a high-octane hero who thrives on getting up close and personal fast and comboing his opponents to death.
Definitely not easy to be effective with, but very satisfying to master the art of swinging to opponents and wrestling slamming entire teams.
Lore
Jacob Lash is an asshole.
Strengths and Weaknesses Summary
- Mechanically demanding
- Vulnerable to CC
- Easily poked by long range heroes
Deadlock Lash Strengths and Weaknesses
Strengths
Some of the best gap-closing and mobility in the game.
Strong CC for both small and large fights.
Great burst damage if executed correctly.
Weaknesses
Mechanically demanding and falls flat if you miss your combo.
Vulnerable to stuns and cc with less tankiness and HP than most melee chars.
Easily poked by champions with range and good spacing.
Deadlock Lash Abilities
Underlined = Scales with Spirit
Ground Strike (1) | |
|---|---|
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m. | |
10m | 18s |
60 Stomp Damage | 5.5 Damage Per Meter |
Ground Strike Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-10s | Struck enemies are popped into the air and slowed by 50% for 3s | Damage Per Meter +120% and improved scaling |
Maxing the
Ground Strike aerial dive allows you to cast it more often, adds a knock-up and slow making it harder for characters to run, and finally improves damage and scaling significantly.
Tips for Ground Strike
Ground Strike can drag down flying enemies, like
Vindicta in her
Flight.- You can set up a
Ground Strike by going into high places like windows, balconies and rooftops. - If you need to use this when not airborne remember to double jump to get more damage out of your spell since it scales based on distance to ground. For example, when farming creeps.
- Master using ziplines to get verticality on your opponents and hitting a powerful ground strike which can often win the skirmish for you.
Grapple (2) | ||
|---|---|---|
Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes. | ||
1 | 2s | 35s |
30m | 20m/s Jump Velocity | |
Grapple Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-17s | +20m Cast | +60% Air Control and +1 Stamina on Usage, +1 |
Maxing
Grapple, one of the best mobility skills in the game, allows you to cast it more often, increases the range at which you can cast, and gives you a damage buff culminating with a massive damage buff at max rank.
Tips for Grapple
Grapple is
Lash's only escape tool, so be mindful when using it offensively, as it will leave you vulnerable.
Grapple can be used on any ally units and structures, making it a reliable offensive and defensive tool.
Grapple is extended after ziplining and double jumping, as it maintains your momentum. Combine it with other mobility options to dash even further.
Flog (3) | ||
|---|---|---|
Strike enemies with your whip, stealing life from them. | ||
20m | 40% Heal vs heroes | 26s |
65 Damage | 16% Heal vs non-heroes | 40° Attack Angle |
Flog Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
Apply 35% Movement Slow for 3s | -16s | +86 Damage, increases Attack Angle by 25 and Heal by +15% |
Flog can be ranked up to slow enemies, reduce the cooldown, and finally do more damage and hinder enemy offensive capabilities.
Tips for Flog
- You can heal vs creeps in a pinch, but if you poke a hero with this you will heal for a lot more. Remember that when using the longer cooldown version early on.
Death Slam (4) | ||
|---|---|---|
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [LMC] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. | ||
2.3s | 20m | 150s |
105 Damage | 14m Max Throw Distance | |
-50% Movement Slow | 4s Slow | 0.3s Charge Time |
Death Slam Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+12m Max Throw Distance | -40s | Impact Area Stuns for 1.2s, increases cast |
Maxing your
Death Slam makes you able to catch enemies from further away, do more damage, and then eventually cast it more frequently. It’s incredibly powerful when used correctly and you can catch whole teams.
Tips for Death Slam
Death Slam's grab range is larger when you're up high in the air. Set up an optimal grab angle by using
Grapple beforehand.
Death Slam is often best used to throw an enemy into your allies, setting up for a combo.- When fighting objectives like the Mid-Boss or Unstable Rifts,
Death Slam can be used to throw them out of the pit.
Lash Build Guide
Check out the best starter build for Lash
Hero Overview
Weapon Stats
DPS | 47 |
|---|---|
Bullet Damage | 8.1 |
Ammo | 29 |
Bullets per Second | 5.83 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 700 |
|---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 10% |
Move Speed | 7.29 m/s |
Sprint Speed | 2.5 m/s |
Stamina | 3 |
Game Data Card Grid Widget
Lash has to make the most of his opportunities due to long CDs. Avoid being bunched together so he doesn't get an insane enagage.Keep an eye on rooftops like the Mid Boss building as it's a popular tactic for
Lash players to drop downWhen you're making a final push to end, don't let
Lash
Death Slam you into their fountain for a potential comeback.



