DeadlockDeadlock Lash Guide and Overview
In this Deadlock Lash guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Lash Overview
Lash is a high-octane hero who thrives on getting up close and personal fast and comboing his opponents to death.
Definitely not easy to be effective with, but very satisfying to master the art of swinging to opponents and wrestling slamming entire teams.
Deadlock Lash Strengths and Weaknesses
Strengths
Some of the best gap-closing and mobility in the game.
Strong CC for both small and large fights.
Great burst damage if executed correctly.
Weaknesses
Mechanically demanding and falls flat if you miss your combo.
Vulnerable to stuns and cc with less tankiness and HP than most melee chars.
Easily poked by champions with range and good spacing.
Deadlock Lash Abilities
Underlined = Scales with Spirit
Ground Strike (1) | |
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Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m. | |
11m Radius | 19s Cooldown |
90 Stomp Damage | 6 Damage Per Meter |
Ground Strike Upgrades | ||
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1 AP | 2 AP | 5 AP |
-10s Cooldown | Struck enemies are popped into the air and slowed by 50% for 3s | Damage Per Meter +110% and improved scaling |
Maxing the Ground Strike aerial dive allows you to cast it more often, adds a knock-up and slow making it harder for characters to run, and finally improves damage and scaling significantly.
Tips for Ground Strike
If you need to use this when not airborne remember to double jump to get more damage out of your spell since it scales based on distance to ground. For example, when farming creeps.
Master using ziplines to get verticality on your opponents and hitting a powerful ground strike which can often win the skirmish for you.
Grapple (2) | ||
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Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes. | ||
1 Charges | 2s Cooldown Between Charges | 42s Cooldown |
30m Range | 20m/s Jump Velocity |
Grapple Upgrades | ||
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1 AP | 2 AP | 5 AP |
-20s CD | +20m Cast Range and gain +6 Weapon Damage for 10s | +20% Fire Rate to Weapon Bonus Buff |
Maxing Grapple, one of the best mobility skills in the game, allows you to cast it more often, increases the range at which you can cast, and gives you a damage buff culminating with a massive damage buff at max rank.
Tips for Grapple
Use this on friendly units, champs and even buildings like towers. It’s an incredible escape tool as well as offensive initiation.
Grapple will help you get vertical position and distance after ziplining. Combine with double jump and you have a lot of skill expression to work with.
Heck, you can even grapple after grappling for even more shenanigans, but it leaves you without an escape.
Flog (3) | ||
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Strike enemies with your whip, stealing life from them. | ||
25m Range | 60% Heal vs heroes | 26s Cooldown |
65 Damage | 20% Heal vs non-heroes | 30° Attack Angle |
Flog Upgrades | ||
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1 AP | 2 AP | 5 AP |
Apply 35% Movement Slow for 3s | -15s CD | +105 Damage and applies 35% Fire Rate Slow |
Flog can be ranked up to slow enemies, reduce the cooldown, and finally do more damage and hinder enemy offensive capabilities.
Tips for Flog
You can heal vs creeps in a pinch, but if you poke a hero with this you will heal for a lot more. Remember that when using the longer cooldown version early on.
Death Slam (4) | ||
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Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [LMC] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. | ||
2.3s Channeling Time | 18m Radius | 140s Cooldown |
115 Damage | 12m Max Throw Distance | |
50% Movement Slow | 4s Slow Duration | .3s Charge Time |
Death Slam Upgrades | ||
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1 AP | 2 AP | 5 AP |
+8m Max Throw Distance | -30s Cooldown | Impact Area Stuns for 1s |
Maxing your Death Slam makes you able to catch enemies from further away, do more damage, and then eventually cast it more frequently. It’s incredibly powerful when used correctly and you can catch whole teams.
Tips for Death Slam
You can throw people anywhere you want with this move, so try and alley oop your teammates, especially if its a stalemate and you catch someone out.
Remember this character relies on verticality, so use grapple to get some good vantage on people.
Hero Overview
Weapon Stats
DPS | 61 |
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Bullet Damage | 9 |
Ammo | 29 |
Bullets per Second | 6.12 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
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Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 15% |
Move Speed | 7 m/s |
Sprint Speed | 1 m/s |
Stamina | 3 |
Game Data Card Grid Widget
Lash has to make the most of his opportunities due to long CDs. Avoid being bunched together so he doesn't get an insane enagage.
Keep an eye on rooftops like the Mid Boss building as it's a popular tactic for Lash players to drop down
When you're making a final push to end, don't let Lash Death Slam you into their fountain for a potential comeback.