DeadlockDeadlock Pocket Guide and Overview
In this Deadlock Pocket guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.
Deadlock Pocket Overview
Pocket is a mobile shotgun wielder with a ton of outplay potential packed into their kit.
They excel in getting into the thick of things, dealing massive damage, and then getting out to fight another day.
Deadlock Pocket Strengths and Weaknesses
Strengths
Extremely slippery with Flying Cloak and Enchanter's Satchel.
High mobility makes them a tough split pusher to deal with.
Among best in class for AoE, all four of their abilities have AoE capabilities.
Weaknesses
Can get poked down from afar due to shotgun needing close to mid range.
Decent learning curve due to core play patterns using cancels.
Player needs to be comfortable in constant close-range engagements.
Deadlock Pocket Abilities
Underlined = Scales with Spirit
Barrage (1) | ||
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Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with. | ||
2s Channeling Time | 4.5m Radius | 32s Cooldown |
6% Amp Per Stack | 35 Damage Per Projectile | 30% Movement Slow |
4 Projectile Amount | 1.5s Slow Duration | Duration |
Barrage Upgrades | ||
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1 AP | 2 AP | 5 AP |
+15 Damage Per Projectile | -15s Cooldown | +4% Amp Per Stack, +2m Radius |
Maxing Barrage gives Pocket more capability at longer range, with increased Damage per Projectile, halved cooldown, and increased amp per stack.
Tips for Barrage
Although Barrage can be used from the ground, you’re incredibly slow and easy to hit while casting. Instead, use it from the air, off of ziplines, and after air dashes as you’ll carry momentum while casting and not be a sitting duck.
Barrage deals the same amount of damage whether you’re up close or far away, so use it as your long-range poke and as a finisher for mobile enemies trying to escape your shotgun.
Flying Cloak (2) | ||
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Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location. | ||
5m Radius | 3.4s Lifetime | 32s Cooldown |
90 Damage |
Flying Cloak Upgrades | ||
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1 AP | 2 AP | 5 AP |
-15s Cooldown | +80 Damage | +7 Weapon Damage for 10s after teleporting with Flying Cloak. |
Maxing Flying Cloak lets Pocket cast it more often, improves its damage, and grants them a Weapon Damage buff after the teleport. It’s a great path if you want to split push often.
Tips for Flying Cloak
Before an engagement, always have an escape plan in mind. These can be locations such as higher roofs, down into the subway, and so on.
If you’re healthy enough to stick around, maximize the damage you inflict before you teleport to the ghost. You’re going to want to internalize that timer ASAP.
Enchanter's Satchel (3) | |
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Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action. | |
12m Radius | 17s Cooldown |
1.5s Escape Duration | 100 Damage |
Enchanter's Satchel Upgrades | ||
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1 AP | 2 AP | 5 AP |
-5s Cooldown | +80 Damage | Applies 40% Fire Rate Slow for 4s |
Maxing Enchanter's Satchel makes you tough to kill as you can cast it nearly every 10 seconds. You’ll also get more damage and a debuff that applies to enemies you hit with it.
Tips for Enchanter's Satchel
One of Pocket's classic suitcase cancel combos is to launch your Flying Cloak, prep your Enchanter's Satchel, then teleport to your Flying Cloak. If you do it from a flank, you can devastate an enemy team and set up your allies for easy cleanup.
Affliction (4) | |
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Apply damage over time to all enemies nearby. Affliction's damage is non-lethal and does not apply item procs. | |
14m Radius | 127s Cooldown |
23 DPS | 18s Debuff Duration |
Affliction Upgrades | ||
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1 AP | 2 AP | 5 AP |
-30s Cooldown | Suppress targets' healing by -50% | +15 DPS |
Maxing Affliction turns Pocket into an AoE damage-over-time nuke, with a lowered cooldown, suppressed healing, and additional damage.
Tips for Affliction
Learn which characters have healing abilities and get in the habit of tracking enemy build paths throughout a game to identify the best targets for your healing suppression.
Pocket Build Guide
Check out best starter build for Pocket
Hero Overview
Weapon Stats
DPS | 70 |
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Bullet Damage | 5 |
Ammo | 11 |
Bullets per Second | 2 |
Light Melee | 75 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
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Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | -15% |
Move Speed | 7 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
How to Counter Pocket
Pocket is one of the slipperiest heroes in the game, don't fall into a wild goose chase if you don't have the tools to lock them down.
If they use Flying Cloak to engage, you may have a window to punish them while its on cooldown.
The best way to deal with Pocket is through itemization, especially their ult Affliction. Make sure to budget around some of the options below.