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DeadlockDeadlock Pocket Guide and Overview

In this Deadlock Pocket guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.

Pocket's hero tags are: Trickster, Burst Damage, Frogs

Voice Actor: Greg Chun

Deadlock Pocket Overview

Pocket is a mobile shotgun wielder with a ton of outplay potential packed into their kit.

They excel in getting into the thick of things, dealing massive damage, and then getting out to fight another day.

Lore

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret... not only for their own protection; but because they want to forge their own identity separate from their parents.

Strengths and Weaknesses Summary

  • Good escape tools
  • Excellent team fighting, thanks to Affliction
  • High AoE burst damage
  • Telegraphed abilities
  • Difficult to pick up
  • Low range

Deadlock Pocket Strengths and Weaknesses

Strengths

  • Great escape tools with Flying Cloak and Enchanter's Satchel.

  • One of the best team fighters in the game thanks to their ultimate, Affliction.

  • Great split push potential.

Weaknesses

  • Their Flying Cloak and Barrage abilities are easily dodged.

  • Steep learning curve due to core play patterns using animation cancels.

  • Needs to be at close range to be threatening, so they can be poked from afar.

Deadlock Pocket Abilities

Underlined = Scales with Spirit

Barrage (1)

barrage

Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.

If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.

2s Channeling Time

4.5m Radius

32s Cooldown

6% Amp Per Stack

32 Damage Per Projectile

30% Movement Slow

4 Projectile Amount

1.5s Slow Duration

15s Duration

Barrage Upgrades

1 AP

2 AP

5 AP

+16 Damage Per Projectile

-14s Cooldown

+4% Amp Per Stack, +2m Radius

Maxing Barrage gives Pocket more capability at longer range, with increased Damage per Projectile, halved cooldown, and increased amp per stack.

Tips for Barrage

  • Barrage renders you immobile while casting it, thus making you exposed to enemies, so it is better used after a double jump or after getting off zip lines, as it will keep you in the air while firing.
  • Barrage is best used as a poke and when starting fights, as it grants increased gun damage. Pocket's gun scaling is among the worst in the game, so the damage amp from Barrage helps with treades.
  • Flying Cloak can be used while firing Barrage. You can also Air Dash.

Flying Cloak (2)

Flying Cloak

Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location.

5m Radius

3.4s Lifetime

26s Cooldown

60 Damage

Flying Cloak Upgrades

1 AP

2 AP

5 AP

+70 Damage

+5 Weapon Damage upon cast for 6s

+1.6s Travel Time and -10s Cooldown

Maxing Flying Cloak lets Pocket cast it more often, improves its damage, and grants them a Weapon Damage buff after the teleport. It’s a great path if you want to split push often.

Tips for Flying Cloak

  • Before an engagement, always have an escape plan in mind. These can be locations such as higher roofs, down into the subway, and so on.
  • If you’re healthy enough to stick around, maximize the damage you inflict before you teleport to the ghost. You’re going to want to internalise that timer ASAP.

Enchanter's Satchel (3)

Enchanter's Satchel

Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.

12m Radius

17s Cooldown

1.5s Escape Duration

65 Damage

Enchanter's Satchel Upgrades

1 AP

2 AP

5 AP

-5s Cooldown

+100 Damage

Applies 40% Fire Rate Slow for 4s. +1.5s Escape Duration. Reduces movement speed by 40%. +4 Radius

Maxing Enchanter's Satchel makes you tough to kill as you can cast it nearly every 10 seconds. You’ll also get more damage and a debuff that applies to enemies you hit with it.

Tips for Enchanter's Satchel

  • One of Pocket's classic suitcase cancel combos is to launch your Flying Cloak, prep your Enchanter's Satchel, then teleport to your Flying Cloak. If you do it from a flank, you can devastate an enemy team and set up your allies for easy cleanup.
  • Enchanter's Satchel + Flying Cloak combo is good for clearing waves and small neutral camps.
  • Items like Cold Front and Arctic Blast are good when following up Enchanter's Satchel as they have a similar radius.

Affliction (4)

Affliction

Apply damage over time to all enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

9m Radius

150s Cooldown

34 DPS

10s Debuff Duration

Affliction Upgrades

1 AP

2 AP

5 AP

-40s Cooldown

+3s Duration and +4m Radius

+14 DPS and prevents all healing on targets

Maxing Affliction turns Pocket into an AoE damage-over-time nuke, with a lowered cooldown, suppressed healing, and additional damage.

Tips for Affliction

  • Keep an eye on enemy itemization and learn which enemies have healing abilities, so you can target them with Affliction, as it prevents all healing for the duration altogether.
  • Enemies will expect your ultimate during team fights, so flanking enemies is the best way to land Affliction on priority targets. You can build Majestic Leap to have another gap closer, allowing you to use Flying Cloak and Enchanter's Satchel to escape or chase down kills.

Pocket Build Guide

Check out best starter build for Pocket

Hero Overview

Weapon Stats

DPS

49

Bullet Damage

4.1

Ammo

11

Bullets per Second

1.9

Light Melee

60

Heavy Melee

116

Vitality Stats

Max Health

700

Health Regen

21

Bullet Resist

0%

Spirit Resist

-15%

Move Speed

7.29 m/s

Sprint Speed

2 m/s

Stamina

3

How to Counter Pocket

  • Pocket's abilities make them very difficult to chase. Items like Cursed Relic and Focus Lens will help you take them down.

  • If they use Flying Cloak to engage, you may have a window to punish them while its on cooldown.

  • Affliction is Pocket's main damage source. You can build items like Counterspell and Debuff Reducer to mitigate it.