- Good escape tools
- Excellent team fighting, thanks to
Affliction - High AoE burst damage
DeadlockDeadlock Pocket Guide and Overview
In this Deadlock Pocket guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.
Pocket's hero tags are: Trickster, Burst Damage, Frogs
Voice Actor: Greg Chun
Deadlock Pocket Overview
Pocket is a mobile shotgun wielder with a ton of outplay potential packed into their kit.
They excel in getting into the thick of things, dealing massive damage, and then getting out to fight another day.
Lore
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret... not only for their own protection; but because they want to forge their own identity separate from their parents.
Strengths and Weaknesses Summary
- Telegraphed abilities
- Difficult to pick up
- Low range
Deadlock Pocket Strengths and Weaknesses
Strengths
Great escape tools with
Flying Cloak and
Enchanter's Satchel.One of the best team fighters in the game thanks to their ultimate,
Affliction.Great split push potential.
Weaknesses
Their
Flying Cloak and
Barrage abilities are easily dodged.Steep learning curve due to core play patterns using animation cancels.
Needs to be at close range to be threatening, so they can be poked from afar.
Deadlock Pocket Abilities
Underlined = Scales with Spirit
Barrage (1) | ||
|---|---|---|
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with. | ||
2s | 4.5m | 32s |
6% Amp Per Stack | 32 Damage Per Projectile | 30% Movement Slow |
4 Projectile Amount | 1.5s Slow | 15s |
Barrage Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+16 Damage Per Projectile | -14s | +4% Amp Per Stack, +2m |
Maxing
Barrage gives
Pocket more capability at longer range, with increased Damage per Projectile, halved cooldown, and increased amp per stack.
Tips for Barrage
Barrage renders you immobile while casting it, thus making you exposed to enemies, so it is better used after a double jump or after getting off zip lines, as it will keep you in the air while firing.
Barrage is best used as a poke and when starting fights, as it grants increased gun damage.
Pocket's gun scaling is among the worst in the game, so the damage amp from
Barrage helps with treades.
Flying Cloak can be used while firing
Barrage. You can also Air Dash.
Flying Cloak (2) | ||
|---|---|---|
Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location. | ||
5m | 3.4s Lifetime | 26s |
60 Damage | ||
Flying Cloak Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+70 Damage | +5 Weapon Damage upon cast for 6s | +1.6s Travel Time and -10s |
Maxing
Flying Cloak lets
Pocket cast it more often, improves its damage, and grants them a Weapon Damage buff after the teleport. It’s a great path if you want to split push often.
Tips for Flying Cloak
- Before an engagement, always have an escape plan in mind. These can be locations such as higher roofs, down into the subway, and so on.
- If you’re healthy enough to stick around, maximize the damage you inflict before you teleport to the ghost. You’re going to want to internalise that timer ASAP.
Enchanter's Satchel (3) | |
|---|---|
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action. | |
12m | 17s |
1.5s Escape Duration | 65 Damage |
Enchanter's Satchel Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-5s | +100 Damage | Applies 40% Fire Rate Slow for 4s. +1.5s Escape Duration. Reduces movement speed by 40%. +4 |
Maxing
Enchanter's Satchel makes you tough to kill as you can cast it nearly every 10 seconds. You’ll also get more damage and a debuff that applies to enemies you hit with it.
Tips for Enchanter's Satchel
- One of
Pocket's classic suitcase cancel combos is to launch your
Flying Cloak, prep your
Enchanter's Satchel, then teleport to your
Flying Cloak. If you do it from a flank, you can devastate an enemy team and set up your allies for easy cleanup.
Enchanter's Satchel +
Flying Cloak combo is good for clearing waves and small neutral camps.- Items like
Cold Front and
Arctic Blast are good when following up
Enchanter's Satchel as they have a similar radius.
Affliction (4) | |
|---|---|
Apply damage over time to all enemies nearby. Affliction's damage is non-lethal and does not apply item procs. | |
9m | 150s |
34 DPS | 10s Debuff Duration |
Affliction Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-40s | +3s Duration and +4m | +14 DPS and prevents all healing on targets |
Maxing
Affliction turns
Pocket into an AoE damage-over-time nuke, with a lowered cooldown, suppressed healing, and additional damage.
Tips for Affliction
- Keep an eye on enemy itemization and learn which enemies have healing abilities, so you can target them with
Affliction, as it prevents all healing for the duration altogether. - Enemies will expect your ultimate during team fights, so flanking enemies is the best way to land
Affliction on priority targets. You can build
Majestic Leap to have another gap closer, allowing you to use
Flying Cloak and
Enchanter's Satchel to escape or chase down kills.
Pocket Build Guide
Check out best starter build for Pocket
Hero Overview
Weapon Stats
DPS | 49 |
|---|---|
Bullet Damage | 4.1 |
Ammo | 11 |
Bullets per Second | 1.9 |
Light Melee | 60 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 700 |
|---|---|
Health Regen | 21 |
Bullet Resist | 0% |
Spirit Resist | -15% |
Move Speed | 7.29 m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter Pocket
Pocket's abilities make them very difficult to chase. Items like
Cursed Relic and
Focus Lens will help you take them down.If they use
Flying Cloak to engage, you may have a window to punish them while its on cooldown.
Affliction is
Pocket's main damage source. You can build items like
Counterspell and
Debuff Reducer to mitigate it.



