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DeadlockDeadlock Abrams Guide and Overview

In this Deadlock Abrams guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Deadlock Abrams Overview

Abrams is an easy-to-learn tank with incredible innate survivability through his passive.

He is a brute who can close distance fast, stun enemies, and do a ton of damage in close range if built correctly.

Deadlock Abrams Strength and Weaknesses

Strengths

  • Incredible health recovery capabilities and damage mitigation from his kit.

  • High mobility allows him to position effectively vs opponents and maximize close damage.

  • Along with mobility, strong CC, especially in narrow spaces, make him an incredible ganker.

Weaknesses

  • Worthless at long range if his gap closer is on cooldown.

  • Anti-healing items and abilities really hurt him.

  • Can struggle in wide open combat spaces vs. multiple CC and ranged heroes.

Deadlock Abrams Abilities

Underlined = Scales with Spirit

Siphon Life (1)

Drain health from enemies in front of you while they are in the radius.

10m Radius

4s Duration

42s CD

35 Damage Per Second

100% Heal vs Heroes

50% Heal vs Non-Heroes

Siphon Life Upgrades

1 AP

2 AP

5 AP

-20s Cooldown

+2s Duration

+40 Damage per Second

Maxing Siphon Life allows you to siphon more often, for longer, and more damage (hence life recovered). Most players won’t sit in it, but a few ticks can be enough to win the fight.

Tips for Siphon Life

  • This is incredible vs. neutral camps, allowing you to pick them up and roam without hindering your game.

  • Placing 1 point early can help your sustain even if you don’t plan on maxing it.

Shoulder Charge (2)

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

1.2s Duration

37s CD

40 Damage

0.85s Stun Duration

Shoulder Charge Upgrades

1 AP

2 AP

5 AP

-20s Cooldown

+0.5s Duration

+5.5 Weapon Damage for 8s after colliding with an enemy

Maxing the charge allows you to do it more often, go further each time, and finally give yourself a damage buff after bouldering your opponents into a wall.

Tips for Shoulder Charge

  • This is much easier to use in narrow alleys, so if you are still getting the hang of it, try and terrorize your enemies in their tunnel system connecting lanes while you pilfer their resources. The scales are in your favor, but watch out if they rally their friends!

  • Remember that it can be used as both an offensive tool to engage or a defensive one to escape.

Infernal Resilience (3)

Deadlock Abrams Ability Infernal Resilience

Regenerate a portion of incoming damage over time.

16% Damage Regenerated

18s Regeneration Time

+1 Health Regen

Infernal Resilience Upgrades

1 AP

2 AP

5 AP

+1.5 Health Regen

+150 Health

+9% Damage Regenerated

Although this is a passive skill, it is the key to the champion’s toughness. It’s common to max first, and maxing it gives you more health and more health regen making you even tougher.

Tips for Infernal Resilience

  • Remember your regen takes place over 16s, deferring a portion of that incoming damage. When it’s a close fight, hiding for a little can give you a big advantage over your wounded opponent.

Seismic Impact (4)

Deadlock Abrams Ability Infernal Resilience

Leap high into the air and choose a ground location to smash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [LMC] to crash down early.

1s Stun Duration

9m Impact Radius

159s CD

150 Damage

Seismic Impact Upgrades

1 AP

2 AP

5 AP

-40s Cooldown

Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.

Maxing your ultimate makes you able to use it a lot more often, buff yourself with damage and HP when connecting, and finally make you a rampaging CC immune monster whose damage can’t be stopped.

Tips for Seismic Impact

  • Try to follow up or layer alongside an ally’s ability, as they won’t be able to react to the longer animation and flight setup. If you can hit several people, it’s almost guaranteed to win the fight for your team.

  • Take at least 1 point, although maxing it is very powerful. The reduced cooldown is incredible and keeps you able to capitalize on opportunities or get away from tough situations.

Hero Overview

Deadlock Abrams Weapon Stats

DPS

63

Bullet Damage

4.68

Ammo

9

Bullets per Second

1.67

Light Melee

63

Heavy Melee

116

Deadlock Abrams Vitality Stats

Max Health

600

Health Regen

1

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

How to Counter Abrams

  • Try to keep your distance and burst him down from afar. If he's low, it will deter him from engaging.

  • If he's already on close to you, be ready to Parry and/or use your Movement options to stay away from walls.

  • Look to build anti-heal items as that will decrease his overall tankiness.

Toxic Bullets6200
Healbane1250
Decay1250