menu
Deadlock Abrams Build
Deadlock Build

Deadlock Abrams Build

Abrams
Sharky
By MobalyticsUpdated on Sep 13, 2024

Overview

Abrams is a close range bruiser that dives into the enemy back line or engages in the front lines to create space and chaos. Currently Abrams is best when building for tank and gun damage which allows him to have great survivability.

This build was created by sharky. To find it in game, search for "Mobalytics - Abrams by sharky"

Early Game

  • Your first items should be Basic Magazine and Extra Health depending on whether you struggle in lane matchup.

  • Close Quarters and Extra Regen are 2 key items in a solo lane.

  • After putting 1 point into your Infernal Resilience and Shoulder Charge combo, charge with heavy melee and shotgun bursts to get high value out of close quarters.

Basic Magazine500
Extra Health500
Close Quarters500
Extra Regen500

Mid Game

  • The first items that should be bought in the mid game will be Kinetic Dash and Cold Front. Try to combo Shoulder Charge (2) with Cold Front for big burst damage.

  • Healing Booster is a necessary item for resetting after teamfights quicker without having to recall. Plus it offers resistance to healing reduction.

  • Since Abrams typically isn't very mobile outside of his Seismic Impact you are going to want Slowing Hex to close the gap easier on targets with higher mobility.

  • Bullet Resist Shredder is also a good item for Abrams combo after shoulder charge for reducing bullet resistance on targets.

  • Enduring Speed to reduce movement slow effects, Bullet Armor and Spirit Armor for increased survivability after selling Extra Health and Extra Regen to free up slots.

  • Fleetfoot is necessary for gap closing and adding a couple extra shots to each mag to secure kills.

Remember Abrams’ Shoulder Charge (2) is good for combos and damage, but can also be used for escaping, especially with Duration Extender.

Kinetic Dash1250
Cold Front1250
Healing Booster1250
Slowing Hex1250
Bullet Resist Shredder1250
Enduring Speed1750
Bullet Armor1250
Spirit Armor1250
Fleetfoot1250
Duration Extender1250

Late Game

  • If you are ahead, the first flex slot can be spent on Hunter’s Aura.

  • Upgrading the Tier 1 gun item to Point Blank increases bullet resistance and increases weapon damage severely in a 15m radius.

  • The first big purchase on Abrams is Vampiric Burst which increases lifesteal,fire rate, and ammo while also increasing weapon damage overall by 25%. This active is on 35s cooldown so it can be used a lot during teamfights.

  • After the first big purchase your damage is high but now Improved Bullet Armor and Improved Spirit Armor are needed as enemies are scaling and you need to become more tanky.

The Final late game gun item Frenzy makes Abrams increased movement speed, fire rate, and spirit resist while adding 30% weapon damage overall giving him more sustain when used with Vampiric Burst.

Hunter's Aura3000
Point Blank3000
Vampiric Burst6200
Improved Bullet Armor3000
Improved Spirit Armor3000
Frenzy6200

Situational

  • In the case of an enemy having a lot of lifesteal, Healbane is a must buy and gives you heal upon kill.

  • Phantom Strike is always a good purchase to shutdown an enemy carry.

  • Debuff Reducer or Debuff Remover are great options against teams with large amounts of debuffs and stuns, especially against Knockdown and Slowing Hex.

  • Curse prevents item usage and is a good counter for a really fed player or a player specifically countering you.

  • Another good item for added movement to Abrams is Warpstone which also gives weapon damage and added bullet resist temporarily.

Superior Stamina is an alternative to enduring speed which gives more stamina and increased fire rate.

Healbane1250
Phantom Strike6200
Debuff Remover4250
Curse6200
Warp Stone3000
Superior Stamina3500