DeadlockDeadlock Dynamo Guide and Overview
In this Deadlock Dynamo guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Dynamo Overview
Dynamo is one of the more "Supportive" heroes of Deadlock, but just like in DOTA, Supports can carry!
He can make huge plays on offense or defense, aids his team with heals and buffs, and is just a solid part of any team comp.
Deadlock Dynamo Strengths and Weaknesses
Strengths
His ultimate, Singularity, offers one of the easiest engages in the game.
Can AoE heal himself and allies while moving.
Quantum Entanglement offers a ton of unique versatility to his team.
Weaknesses
Has one of the weaker early games in terms of kill potential due to having two non-damage abilities before ult.
Singularity can get canceled by CC abilities and Items like Curse or Knockdown.
Lacks burst mobility as Quantum Entanglement is slow and telegraphed.
Deadlock Dynamo Abilities
Underlined = Scales with Spirit
Kinetic Pulse (1) | ||
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Release an energy pulse that knocks enemies up into the air. | ||
1 Charges | 5s Cooldown Between Charges | 26s Cooldown |
100 Damage | 15m Stomp Range | 5m Ability Width |
Kinetic Pulse Upgrades | ||
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1 AP | 2 AP | 5 AP |
Hit enemies are fire rate and movement slowed by 35% for 4s. | Dynamo deals 30% more Weapon Damage to hit enemies for 8s. | +125 Damage |
Maxing Kinetic Pulse adds a firing/movement speed debuff to enemies and increases Dynamo’s damage output to enemies hit.
Tips for Kinetic Pulse
This ability is your bread-and-butter that you’ll use the most. Get super familiar with its properties like how far it goes, how high enemies get knocked up, and so on.
Quantum Entanglement (2) | ||
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Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | ||
9m Range | 10m Ally Distance | 16s Cooldown |
1.4s Void Time | 25% Fire Rate Bonus |
Quantum Entanglement Upgrades | ||
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1 AP | 2 AP | 5 AP |
+4m Cast Range | +25% Fire Rate Bonus | On reappearing, +120% base ammo, reduces Cooldown by 4s |
Maxing Quantum Entanglement increases its range and unlocks more potent buffs upon reappearing - overall giving it more potency in defensive and offensive situations.
Tips for Quantum Entanglement
When the game begins, identify your most important allies (whether it’s hyper carries or ones that lack mobility) and the enemies that have key crowd control abilities.
Later on in the game, you can use this info with Quantum Entanglement to avoid abilities like Grey Talon's Guided Owl if you have good timing/prediction.
Rejuvenating Aurora (3) | |
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While channeling, restore health over time to you and any allies nearby. | |
30/s Health Restored | 48s Cooldown |
5s Channel Duration | 8m Friendly Heal Radius |
Rejuvenating Aurora Upgrades | ||
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1 AP | 2 AP | 5 AP |
Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | -15s Cooldown | Full move and ability use and additionally heals +3.4% of Max Health per second |
Maxing Rejuvenating Aurora makes you an ambulance with increased mobility, more frequent healing, and even lets you shoot/use abilities/do anything while channeling when fully maxed.
Tips for Rejuvenating Aurora
Positioning is everything with this ability, find the sweet spot for your comp to maximize the number of allies healed and prioritize keeping your most important targets healthy in major team fights.
It can even heal your Troopers, so keep waves healthy to make pushes more potent.
Singularity (4) | |
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Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air. | |
2.75s Channel Duration | 215s Cooldown |
45 DPS | 7m Singularity Radius |
Singularity Upgrades | ||
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1 AP | 2 AP | 5 AP |
+2m Singularity Radius | +0.75 Channel Duration | Singularity takes 4% of the enemies' max health each second. |
Maxing Singularity emphasizes your playmaking potential with an increased radius, longer duration, and additional damage output.
Tips for Singularity
As we mentioned in the Weaknesses section, Singularity can be canceled by abilities and Items. Get in the habit of watching what your enemies are building throughout the game and plan accordingly. You’ll likely have windows before they buy items like Knockdown and Curse which can be expensive.
Hero Overview
Weapon Stats
DPS | 52 |
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Bullet Damage | 15 |
Ammo | 18 |
Bullets per Second | 4 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 650 |
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Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 6.5 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
How to Counter Dynamo
Dynamo's Kinetic Pulse goes further than you think, hop into Sandbox to get a feel for its range so you aren't caught off guard.
Remember that Quantum Entanglement reloads Dynamo's gun, so he can bait you into losing a 1v1 with his superior ammo uptime.
Avoid being bunched up with allies to prevent a massive Singularity engage.