- Lots of Crowd Control; can displace and pull enemies.
- Great Scaling
- Durable
DeadlockDeadlock Billy Guide and Overview
In this Deadlock Billy guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Billy's hero tags are: Punk, Chaotic, G.O.A.T
Voice Actor: Ari Kappatos
Deadlock Billy Overview
Billy is a CC machine with great durability and sustain. He loves to get up close and personal to lock down and disrupt his enemies.
Lore
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it's the cops. Maybe it's magic regulations. Maybe it's the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
Strengths and Weaknesses Summary
- Easily kited when
Rising Ram is on cooldown - Struggles against silence
- Difficult to pick up
Deadlock Billy Strengths and Weaknesses
Strengths
Tons of crowd control, easily able to shut down very mobile champions. He has the ability to push and pull enemies.
Great gun scaling
Consistent high DPS via
Billy's innate bullet shred, and quick melee hits and reloads.
Billy's melee attacks do not slow him down. Very durable, with easy ways to apply melee effects such as Lifesteal, and double dipping from
Blasted siphon melee leeching.
Billy can end up having a strong sustain and a very large health pool.
Weaknesses
Easily kited, once
Rising Ram is used,
Billy has no ways of dodging or evading spells.Parries can shut him down, as
Blasted relies on melee attacks.Silences can delay his engage.
High skill cap usage in weaving
Billy's spells and punches at the same time.
Deadlock Billy Abilities
Underlined = Scales with Spirit
Bashdown (1) | ||
|---|---|---|
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave effect that knocks up and deals damage. | ||
35s | 50 Melee Damage | 40 Damage |
Displacement Duration: 0.4s | ||
Bashdown Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-10s | +1 | Now Deals 50% Heavy Melee Damage, Reduces Charge Time by 3s |
Tips for Bashdown
Bashdown can be held in order to delay impact and reach further.- Scales with spirit and melee damage, which makes it deal high damage throughout the game.
- Can bring down flying targets.
Rising Ram (2) | ||
|---|---|---|
Charge head-first into an enemy and send them into the air. | ||
32s | 0.51 | 8m |
40 Damage | ||
Rising Ram Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
On Impact: -+25% Weapon Damage for 5s | On Impact: +0.4s Charge | On hero hit: +10% Max HP for 16 |
Tips for Rising Ram
Rising Ram can be used vertically if
Billy jumps to escape dangerous ganks.
Blasted (3) | ||
|---|---|---|
Passive: Melee hits restore ammo and inflict wrecked. Light melee attacks are half as effective. Active: Empower your weapons against wrecked enemies. Gun damage is amplified, and melee boosts max health. Deal weapon damage to extend the duration. | ||
8m | 10 Damage | 30s |
While Wrecked: | 7s Wrecked | |
On Blasted: 70 Melee Bonus Health | While Blasted: 10% Wrecked Bullet Amp | 11s Health Boost 5s |
Blasted Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
While Blasted: +2.25m/s Bonus Move Speed | +1 Bashdown Charge on use and +5% Wrecked Bullet Amp | +65 Melee Bonus Health |
Tips for Blasted
- Sigil Slam also procs all melee items and
Blasted's siphon melee and reloads
Billy's gun as well.
Chain Gang (4) | ||
|---|---|---|
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. | ||
150s | 12m | |
120 Damage | 2.8s | |
35% Velocity Slow | ||
Chain Gang Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+40% Spirit and Bullet Resist" | -50s | +5m On Pull: +1.3s Unstoppable for each hero pulled in |
Tips for Chain Gang
Chain Gang mutes all movement abilities similar to Slowing Hex, so it can easily catch heroes like
Lash,
Mina or
Pocket.- Standing behind cover breaks the chain, so avoid using it in closed spaces.
Billy Build Guide
Check out the best starter build for Billy
Weapon Stats
DPS | 76 |
|---|---|
Bullet Damage | 6.3 |
Ammo | 30 |
Bullets per Second | 11.8 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 740 |
|---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7.1m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter Billy
Billy's ultimate,
Chain Gang, can be stopped by using
Counterspell or hiding behind cover.



