- Very tanky
- Can save allies with
The Cube - Disrupts enemies with
Splatter and
Puddle Punch
DeadlockDeadlock Viscous Guide and Overview
In this Deadlock Viscous guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Viscous' hero tags are: Evasive, Disruptor, Gooey
Voice Actor: Yuri Lowenthal
Deadlock Viscous Overview
Viscous is a mysterious green goo man that can be an absolute nuisance to the enemy team, due to his wide range of disruptive crowd control effects.
To top it all off, he can be extremely mobile with his ultimate
Goo Ball form that lets him roll around like Wrecking Ball from Overwatch 2.
This is your pick if you like to be an ever-present source of pressure that can engage from almost any direction.
Lore
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Strengths and Weaknesses Summary
- Difficult to learn
- Need good map knowledge
- Can accidently save enemies
Deadlock Viscous Strengths and Weaknesses
Strengths
Incredibly hard to kill due to combination of tankiness and mobility.
Adds an inherent safety net to his team with
The Cube.High skill cap that rewards time invested for mastery.
Weaknesses
One of the more difficult characters to learn due to high skill cap.
Using the
Goo Ball effectively requires comfortable map knowledge.A misplaced
Puddle Punch can put an ally in danger or save an enemy from death.
Deadlock Viscous Abilities
Underlined = Scales with Spirit
Splatter (1) | ||
|---|---|---|
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. | ||
5m | 55 Damage | 26s |
35% Movement Slow | 10s Puddle | 2 Bounces |
Splatter Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+40 Damage and +1.5m | +14s | Bounces +1 times |
Maxing Splatter helps you spread your slowing goo everywhere with a lower cooldown, more damage, larger radius, and two more bounces.
Tips for Splatter
Splatter allows you and your allies to dash faster.- Enemies take reduced damage from extra bounces.
- This is one of Viscous’ most versatile abilities as you can use it as a poke, to deter enemies from approaching, or to cut off their retreat path.
The Cube (2) | |
|---|---|
Encase the target in a cube of restorative goo that protects from damage and increases health regen. | |
20m Range | 42s |
+40 Health Regen | 3s |
The Cube Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
Increases Movement Speed and Stamina Recovery | +25 HP regen | Removes all Debuffs and -20s |
Maxing The Cube improves its movement speed + Stamina recovery, decreases its cooldown, and improves its Health Regen. Essentially, this path lets you save yourself or an ally more often with additional benefits.
Tips for The Cube
The Cube can be cast on your allies, even while they are channeling. It can be used to protect heroes like
McGinnis while they are channeling their ultimates.
The Cube can be moved with melee hits and
Puddle Punch.
Rescue Beam can pull
The Cube.- Tier 3
The Cube removes non-ultimate debuffs like
Shiv's
Serrated Knives and
Mirage's
Djinn's Mark.
Puddle Punch (3) | ||
|---|---|---|
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered as a Light Melee attack. | ||
40m Range | 4m | 24s |
1 | 1.7s | 3s Slow |
20% Movement Slow | 69 Damage | 0.6s Displacement | ||
Puddle Punch Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+1 Ch | +1.5m | -14s |
Maxing Puddle Punch unlocks Viscous' ridiculous engage potential as you can punch people from countless angles into your team. The upgrades at another charge and lower cooldown along with more damage and a movement slow.
Tips for Puddle Punch
Puddle Punch can be parried by enemies.
Puddle Punch applies melee items like
Spirit Snatch and
Crushing Fists, since it is considered melee damage.- It can be used to propel you and your allies into the air, giving you an extra escape tool.
- Spend time practicing around the map and feeling out the different angles that your Puddle Punch can reach. You’ll find that you can knock enemies off high ground, knock your allies up to key angles, and more. Be imaginative!
Goo Ball (4) | ||
|---|---|---|
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces of walls and can double jump. | ||
11s | 110 Damage | 130s |
0.5s Stun | 35% Spirit Resist | 35% Bullet Resist |
Goo Ball Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
-30s | +70 Damage, increases Bullet and Spirit Resist by +20% | +7s |
Maxing Goo Ball makes your ball form more impactful with a longer duration, more damage, and best of all, the ability to use abilities and items while rolling around.
Tips for Goo Ball
- You can use your other abilities while in
Goo Ball. - You can use item actives while in
Goo Ball.
Warp Stone can be used to give you more movement control. - Play around with different item actives in the Sandbox alongside the final upgrade for Goo Ball.
Viscous Build Guide
Check out best starter build for Viscous
Hero Overview
Weapon Stats
DPS | 47 |
|---|---|
Bullet Damage | 9.9 |
Ammo | 20 |
Bullets per Second | 4.76 |
Light Melee | 42 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 700 |
|---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7.29 m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter Viscous
You can parry
Puddle Punch.Goo puddles from
Splatter slows you down.During laning phase, avoid standing by walls where you can be knocked toward the enemy with
Puddle Punch . Try to stand where you'll be knocked sideways at worst.Don't be baited by
Viscous ball form
Goo Ball their goal is to wreak havoc and keep your attention. Keep your eyes on the priority targets before targeting the ball.When
The Cube is used in a team fight, try to use it as a window where you might have favorable numbers. Just remember that the cubed enemy will be healing and will get back into the fray.



