- Great AoE damage
- Good chase potential
- High DoT damage with
Napalm and
Afterburn
DeadlockDeadlock Infernus Guide and Overview
In this Deadlock Infernus guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Infernus' hero tags are: Arsonist, Explosive, Burn Rubber
Voice Actor: Phil Morris
Deadlock Infernus Overview
If you want to be an explosive terror who lights the battlefield ablaze,
Infernus is your guy.
His ability kit leans into being a mobile engager who inflicts Burns with his abilities and signature finger gun.
Lore
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he's not afraid to dust off the skills he once honed.
Strengths and Weaknesses Sumary
- Low range
- Telegraphed and predictable ultimate
- No vertical mobility
Deadlock Infernus Strengths and Weaknesses
Strengths
Great AoE engage.
Can chase down escaping enemies with ease.
His
Napalm and
Afterburn abilities grant him great damage over time.
Weaknesses
Relies on being close/mid range, Left-click is his only long-range damage.
The ultimate is easily predictable, making engages difficult.
Has horizontal dashes, but lacks vertical mobility.
Deadlock Infernus Abilities
Underlined = Scales with Spirit
Napalm (1) | ||
|---|---|---|
Spew napalm that slows enemy movement and amplifies the damage Infernus does to them. | ||
1 | 6s | 25s |
20m | 46 Damage | 35% Movement Slow |
20% Damage Amp | 8s Debuff | 4s Slow |
Napalm Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+1 | Napalm Effect: +10% Lifesteal | Napalm Effect: +17% Damage Taken and -33% Healing |
Maxing
Napalm helps Infernus maximize his healing while debuffing the healing of enemies.
It gives him an additional charge, 20% Lifesteal from targets, and adds damage amplification and decreased healing/regen on targets.
Tips for Napalm
- When you’re learning Infernus, this ability’s range can be strange to understand at first. It’s essentially a 20m cone that extends from his body.
- A fully upgrade
Napalm has anti-heal, so prioritize it against enemies with life steal and high HP regen. - Keep an eye on enemy itemization throughout the game and use
Napalm on targets with healing and regen effects.
Flame Dash (2) | ||
|---|---|---|
Move forward at high speed and leave a flame trail that burns enemies. Hold [LMC] to dash faster. | ||
20m/s Max Dash Speed | 30 DPS | 38s |
3s Dash Time | 50% Slow Resistance | 4s Trail |
Flame Dash Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+30% Fire Rate Slow for 6s | +30 DPS | Enable Ability Charges and -15s Ability |
Maxing
Flame Dash slows enemy Fire Rate, adds more damage, and lets you cast it more often with a -20s cooldown.
It’s a potent option not only for AoE builds but also great for clearing neutral camps and waves quickly.
Tips for Flame Dash
Flame Dash can be used as an engage or escape tool. Avoid getting cornered in close spaces, as it will make escaping more difficult.
Flame Dash is a great flanking tool, so try to gank nearby lanes to snowball in the early game.
Afterburn (3) | ||
|---|---|---|
Your bullets build up to apply a burning effect on enemies. Infernus' bullets and abilities will refresh the duration. | ||
14 DPS | 3s Burn | |
8.1% Buildup per bullet | 15% Headshot buildup | |
Afterburn Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
Burn Effect: -20% Spirit Damage, +16 DPS | +1s Burn | +26 DPS |
Maxing
Afterburn is pretty simple, it just does more damage to the enemies you’re already shooting at. However, simple doesn’t mean it’s not strong!
Tips for Afterburn
- Headshots apply more burn damage than body shots.
- Hitting enemies with multiple bullets in quick sucession builds up more burn than sporadic shots.
- Applying several burn stacks is key to winning trades with
Infernus, so avoid short trades.
Concussive Combustion (4) | ||
|---|---|---|
Turn yourself into a living bomb that explodes after a short delay, stunning all enemies in its radius. | ||
12m | 225 Damage | 140s |
1.25s Stun | 3.25s Explosion Delay | |
Concussive Combustion Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
100 Damage | -65s | +0.9s Stun |
Maxing
Concussive Combustion lets you cast your ult more often, extends its Stun Duration and radius, deals more damage, and lets you heal off of all enemies hit by the explosion
Tips for Concussive Combustion
Concussive Combustion is a great tool in team fights and objectives. It also stuns Walkers and Guardians.
Concussive Combustion cannot be interrupted, and
Infernus cannot be stunned while channeling it.- The classic way to use
Concussive Combustion is to activate it before running in with
Flame Dash, but you can also prime it while riding a Zip Line or with items like
Warp Stone. Be creative!
Infernus Build Guide
Check out the best starter build for Infernus
Hero Overview
Weapon Stats
DPS | 656 |
|---|---|
Bullet Damage | 5.94 |
Ammo | 27 |
Bullets per Second | 9.52 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 750 |
|---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 6.81 m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter Infernus
Avoid extended trades during the laning phase as he'll win out with his DoT (damage over time).
Infernus has a ton of horizontal mobility but lacks vertical options, try to keep the fight in your favor through positioning.With one of the best neutral camp clears, you can sometimes set up an ambush with your teammates since he'll expend his
Flame Dash to take camps.
Dispel Magic stops
Infernus's burn effects.Save your stuns to stop
Infernus's
Flame Dash, as it is his only mobility tool and has a high cooldown.You can avoid getting hit by his ultimate with
Counterspell.



