- Strong zone control with
Mini Turret and
Heavy Barrage - High sustain in team fights
- Strong in early and mid game
DeadlockDeadlock McGinnis Guide and Overview
In this Deadlock McGinnis guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
McGinnis' hero tags are: Inventor, Support, Disruption
Voice Actor: Unknown
Deadlock Mcginnis Overview
Anyone can pick up
McGinnis easily and be effective with her turrets, healing, and large magazine. An expert can really shine with great positioning, headshot damage, and incredible wall usage to win team fights.
She is an excellent hero if you want versatility and a great curve to learn the game on.
Lore
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Strengths and Weaknesses Summary
Mini Turret require set up and maintaining control of an area- No mobility
- Requires team coordination
Deadlock Mcginnis Strengths and Weaknesses
Strengths
Can entrench a position with turrets giving the team clear advantages.
Medicinal Specter gives her team great sustainability to augment her already strong push positions.Powerful early and mid game with her weapon magazine and kit.
Weaknesses
No innate mobility, so she can be vulnerable to ganks or bad positioning.
Damage falls off late game compared to other heroes since she relies on making herself immobile to maximize DPS.
No CC unless you invest heavily in
Spectral Wall early.
Deadlock Mcginnis Abilities
Underlined = Scales with Spirit
Mini Turret (1) | ||
|---|---|---|
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 15% of McGinnis’s max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives. | ||
1 | 20m | 18s |
24 Turret DPS | 30m Attack | 35s Lifetime |
Mini Turret Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
10m Attack | +2 | +25% Turret Fire Rate and +12s Turret Lifetime |
Maxing her signature
Mini Turret will make you a pain in the butt to dislodge. You get more turrets, they slow people, have more range, and do more damage.
Tips for Mini Turret
- If you do invest in turrets early, make sure to get
Extra Charge and
Rapid Recharge as they will give you three extra turrets to deploy and faster cooldowns. - Setting up turrets before objectives can be pivotal to winning fights like the Mid-Boss or Unstable Rifts.
Mini Turret damage relies on Spirit Damage, so only prioritize it if you're building it.
Medicinal Specter (2) | ||
|---|---|---|
Deploy a spirit that heals nearby units. | ||
15m | 6.5s | 50s |
6m Heal Radius | +25/sec Health Regen | |
Medicinal Specter Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+1.5s | -20s | +2% Max Health regen per second, +3m |
Maxing her
Medicinal Specter increases its potency, gives you an attack speed buff, and lets you use it more often. The final point scales it with total HP, so your tanks will love you during long drawn-out engagements.
Tips for Medicinal Specter
Medicinal Specter is a great laning tool. Try to heal you and your lane partner whenever there is downtime in the laning phase to maximize its effect.- Spirit increases the duration of the heal, which increases total heal so keep that in mind when you choose items. If you are going for a turret build, you will have better heals.
Medicinal Specter can also be used during all-ins as its regen and Stamina Recovery at Tier 2 will give you an edge to win out fights.
Spectral Wall (3) | ||
|---|---|---|
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMC] or [3] to erupt the wall early. | ||
50m | 6s | 50s |
60 Damage | -20% Movement Slow | 2.5s Slow |
5m Minimum | 5m Impact | |
Spectral Wall Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
Amplifies McGinnis's damage by 20% on hit enemies for 7s | -20s | Creates 2 Turrets for 8s and increases slow by 30% |
Maxing your
Spectral Wall lets you use it more often and also hinders your foes more, culminating with a stun when you put in the final 5 points.
Tips for Spectral Wall
- Advanced McGinnis players tend to put points here early so they can control the battlefield and set up really strong ganks for their teammates.
- Get comfortable using this often, but play defensively if it’s down as it’s your only defensive option vs aggressive enemy plays.
- Try and aim your wall so it passes through and you press the deploy button right after that, locking in your opponent with their back to the wall, making it very hard to escape.
Heavy Barrage (4) | ||
|---|---|---|
Unleashes a volley of rockets that home in on a targeted location. | ||
36m | 21 Damage per Rocket | 175s |
6 Rockets per second | 4.5m Explosion | 8s |
Heavy Barrage Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
Applies 18% Movement Slow | -55s | +15 Damage per Rocket and improved damage scaling |
Maxing your
Heavy Barrage makes it slow opponents, usable very often, and does a ton more damage. The power spike in damage in the early game is huge, adding to her strong mid and early game capabilities.
Tips for Heavy Barrage
Heavy Barrage slows you down when firing, so use it near covers in caes the enemy turns on you.- Maxing
Heavy Barrage is dependent on which build you go for - Only prioritize it if you're building Spirit Damage. Otherwise, avoid relying on it and in
Mini Turret. - As soon as you get this skill, try and take a fight, especially if your teammate has strong CC. You can do a ton of damage fast, and if you have a wall blocking them off it’s an easy kill.
McGinnis Build Guide
Check out the best starter build for McGinnis
Hero Overview
Weapon Stats
DPS | 76 |
|---|---|
Bullet Damage | 6.4 |
Ammo | 66 |
Bullets per Second | 11.9 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 700 |
|---|---|
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 6.81 m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter McGinnis
McGinnis has a strong laning phase and will look to shove her waves to pressure your tower. Try to push back or coordinate with allies to gank when she overextends.Buy items to help destroy and clear her turrets.
Her AoE healing can really add up, so be ready to grab anti-healing if it becomes problematic.



