DeadlockDeadlock McGinnis Guide and Overview
In this Deadlock McGinnis guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Mcginnis Overview
Anyone can pick up McGinnis easily and be effective with her turrets, healing, and large magazine. An expert can really shine with great positioning, headshot damage, and incredible wall usage to win team fights.
She is an excellent hero if you want versatility and a great curve to learn the game on.
Deadlock Mcginnis Strengths and Weaknesses
Strengths
Can entrench a position with turrets giving the team clear advantages.
Medicinal Specter gives her team great sustainability to augment her already strong push positions.
Powerful early and mid game with her weapon magazine and kit.
Weaknesses
No innate mobility so can be vulnerable to ganks or bad positioning.
Damage falls off late game compared to other heroes since she relies on making herself immobile to maximize DPS.
No CC unless you invest heavily in Spectral Wall early.
Deadlock Mcginnis Abilities
Underlined = Scales with Spirit
Mini Turret (1) | ||
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Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 15% of McGinnis’s max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives. | ||
1 Charges | 20m Range | 18s Cooldown |
40 Turret DPS | 25m Attack Range | 24s Lifetime |
Mini Turret Upgrades | ||
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1 AP | 2 AP | 5 AP |
Turrets apply +25% Movement Slow | +10m Attack Range and 10% turret fire rate | +45 Turret DPS |
Maxing her signature Mini Turret will make you a pain in the butt to dislodge. You get more turrets, they slow people, have more range, and do more damage.
Tips for Mini Turret
If you do invest in turrets early, make sure to get Extra Charge and Rapid Recharge as they will give you three extra turrets to deploy and faster cooldowns.
In fact, getting Extra Charge for 500 early on is almost always a good idea if you use turrets often.
Remember turrets benefit from Spirit, so if you want them to be strong, you won’t be. Depending on how you like to play, choose accordingly.
Medicinal Specter (2) | ||
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Deploy a spirit that heals nearby units. | ||
15m Range | 6s Duration | 48s Cooldown |
5m Heal Radius | +25/sec Health Regen |
Medicinal Specter Upgrades | ||
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1 AP | 2 AP | 5 AP |
+35% Fire Rate on units being healed by Medicinal Specter | -18s Cooldown | +4.5% Max Health regen per second |
Maxing her Medicinal Specter increases its potency, gives you an attack speed buff, and lets you use it more often. The final point scales it with total HP, so your tanks will love you during long drawn-out engagements.
Tips for Medicinal Specter
Spirit increases the duration of the heal, which increases total heal so keep that in mind when you choose items. If you are going for a turret build, you will have better heals.
In a straight-up DPS fight standing in the heal and giving yourself an attack speed buff can turn the tables.
Spectral Wall (3) | ||
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Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMC] or [3] to erupt the wall early. | ||
50m Range | 5s Duration | 46s Cooldown |
64 Damage | 20% Movement Slow | 2.5s Slow Duration |
6m Minimum Range | 5m Impact Range |
Spectral Wall Upgrades | ||
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1 AP | 2 AP | 5 AP |
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s | -23s Cooldown | Adds a 1s Stun to enemies hit by Spectral Wall |
Maxing your Spectral Wall lets you use it more often and also hinders your foes more, culminating with a stun when you put in the final 5 points.
Tips for Spectral Wall
Advanced McGinnis players tend to put points here early so they can control the battlefield and set up really strong ganks for their teammates.
Get comfortable using this often, but play defensively if it’s down as it’s your only defensive option vs aggressive enemy plays.
Try and aim your wall so it passes through and you press the deploy button right after that, locking in your opponent with their back to the wall, making it very hard to escape.
Heavy Barrage (4) | ||
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Unleashes a volley of rockets that home in on a targeted location. | ||
50m Range | 30 Damage per Rocket | 140s Cooldown |
6 Rockets per second | 5m Explosion Radius | 13s Channeling Time |
Heavy Barrage Upgrades | ||
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1 AP | 2 AP | 5 AP |
Applies 30% Movement Slow | -50s Cooldown | +30 Damage per Rocket |
Maxing your Heavy Barrage makes it slow opponents, usable very often, and does a ton more damage. The power spike in damage in the early game is huge, adding to her strong mid and early game capabilities.
Tips for Heavy Barrage
As soon as you get this skill, try and take a fight, especially if your teammate has strong CC. You can do a ton of damage fast, and if you have a wall blocking them off it’s an easy kill.
If you don’t max this as one of your first skills and buy weapons, then this skill falls off fast, so don’t make the mistake of relying on it.
Hero Overview
Weapon Stats
DPS | 89 |
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Bullet Damage | 7.15 |
Ammo | 66 |
Bullets per Second | 12.5 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
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Health Regen | 2 |
Bullet Resist | 15% |
Spirit Resist | 0% |
Move Speed | 6.5 m/s |
Sprint Speed | 0 m/s |
Stamina | 2 |
How to Counter McGinnis
McGinnis has a strong laning phase and will look to shove her waves to pressure your tower. Try to push back or coordinate with allies to gank when she overextends.
Monster Rounds helps to deal with turrets and Reactive Barrier procs off her wall.
Her AoE healing can really add up, so be ready to grab anti-healing if it becomes problematic.