Overview
This build was created by Seagull. To find it in game, search for "Mobalytics - McGinnis by Seagull".
This is a GunGinnis build with a focus on out-healing enemies through 50%+ lifesteal + a maxed Heal Station while maintaining high DPS.
Early Game
We take Monster Rounds early game with Extra Regen to sustain through the early game. Prioritize walling off the enemy to get free last hits and push the enemy under tower so you can get some free denies and tower damage.
Early to Mid Game
Prioritize walling off the enemy to get free last hits and push the enemy under tower so you can get some free denies and tower damage.
Mid to Late
Split push once you get Intensifying Magazine as you'll start shredding towers and walkers (especially with monster rounds, which increases damage to structures).
Colossus is the key to this build: it massively increases your overall health pool and its 40% to all resists lets you out-heal almost anyone if you're in your heal radius!
Late Game
Late into the game you'll likely need Lucky Shot and heal reduction of some kind (Decay or Toxic Bullets).
Improved armors are also extremely useful.
If you have the slot, Inhibitor is one of the strongest items in the game with this build.
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Ability Point Order
NEW skill order: 1 point Wall → Heal → Turret (in that order), then max Turret → Wall → Heal (also in that order)