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DeadlockDeadlock Seven Guide and Overview

In this Deadlock Seven guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.

Seven's hero tags are: High Voltage, Merciless, Area Denial

Voice Actor: Oliver Vaquer

Deadlock Seven Overview

Seven is an easy-to-use hero, but still has a lot of depth as the timing and positioning of his abilities are key.

He can output incredible damage and has some of the best area-of-effect capabilities in the game. If you love lightning, thunder, and big numbers, welcome to the Seven show!

Lore

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Strengths and Weaknesses Summary

  • High AoE damage
  • Great at clearing and pushing waves
  • Access to strong CC
  • No mobility
  • Weak against mobile characters
  • Vulnerable to CC

Deadlock Seven Strengths and Weaknesses

Strengths

  • Great AoE abilities.

  • Can easily push waves and clear neutral camps early on.

  • Access to reliable CC for self-defense or when ganking enemies.

Weaknesses

  • Seven doesn't have any mobility abilities, making him vulnerable.

  • His abilities can be easily dodged by mobile and long range characters.

  • Vulnerable to CC, especially as his ultimate requires channeling.

Deadlock Seven Abilities

Underlined = Scales with Spirit

Lightning Ball (1)

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

1 Charges

6s Cooldown Between Charges

26s Cooldown

75 DPS

4.25m Radius

5s Lifetime

Lightning Ball Upgrades

1 AP

2 AP

5 AP

+1 Charges

-35% Movement Slow

+65 DPS, +1.75m Radius

Maxing Lightning Ball skill gives you more charges, slows enemies caught in it, and increases the damage. It’s a great tool for push and wave clear, as well as creating opportunities to be less reliant on aim.

Tips for Lightning Ball

  • Lightning Ball is an excellent tool for clearing waves and neutral camps from the early game.
  • Almost every build will take 1 point into this skill ASAP so you get 2 charges for easy farm.
  • It’s a very powerful early game skill and if you get 2 points, you can combine this with your Static Charge stun to lock down enemies and do some real damage.

Static Charge (2)

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

15m Range

6m Radius

42s Cooldown

0.9s Stun Duration

3.5s Delay

35 Damage

Static Charge Upgrades

1 AP

2 AP

5 AP

-20s Cooldown

+7m Radius,  increases cast range by +5m

+0.9s Stun Duration, increases damage by +160

Maxing Static Charge lets you get more chances to stun, from farther away, and for a whole second longer. Since it’s not aim-reliant as a point-and-click the increased range can make opponents think twice about getting close to you.

Tips for Static Charge

  • Enemies will react to Static Charge's stun buildup. Be mindful of enemy heroes with means to stop stuns, like Viscous' The Cube, Ivy's Stone Form, Dispel Magic and Counterspell.
  • It’s almost always worth it to put 1 point so you have more opportunities during laning to catch opponents off guard and counterengage.
  • This is your one defensive tool as Seven, so use wisely. If you use offensively and fail, play cautious until it’s up again.

Power Surge (3)

power surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

10s Duration

10m Jump Radius

50s Cooldown

10 Shock Damage

4 Max Jumps


Power Surge Upgrades

1 AP

2 AP

5 AP

-18s Cooldown

+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)

-15% Spirit Resist for 8s and +10s Duration

Maxing Power Surge is the best way to unlock Seven’s monster DPS potential. More damage, more AOE, more frequently. If opponents leave you alone and you unload a full clip with this up, you will probably win the fight.

Tips for Power Surge

  • Power Surge gives movement speed once upgraded to Tier 2, which helps as a chase or escape tool.
  • Make sure you reload before using this skill. Items that increase magazine size can make using it more forgiving if you aren’t confident in your aim.
  • This rocks for clearing neutral camps when combined with Lightning Ball, so make it a priority as you travel the map.

Storm Cloud (4)

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

7s Channeling Time

30m Radius

180s Cooldown

95 DPS

10m Initial Radius


Storm Cloud Upgrades

1 AP

2 AP

5 AP

+55% Bullet Resist while channelling Storm Cloud

+7s Channel Time and +5m Radius

+65 DPS and allows movement control

Maxing Storm Cloud makes you more resilient while casting while increasing the range, damage, and channel time. Real lightning god vibes to this skill as the range is massive.

Tips for Storm Cloud

  • Storm Cloud can be stopped by enemy stuns. Use items like Indomitable and Unstoppable before casting it to avoid being stopped.
  • Cast Storm Cloud from a high elevation to maximize your line of sight and damage as many enemies as possible.

Seven Build Guide

Check out best starter build for Seven

Hero Overview

Weapon Stats

DPS

60

Bullet Damage

10.4

Ammo

29

Bullets per Second

5.83

Light Melee

50

Heavy Melee

116

Vitality Stats

Max Health

650

Health Regen

1

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.8 m/s

Sprint Speed

1.8 m/s

Stamina

3

How to Counter Seven

  • Seven has a wide range of builds, so try to track his itemization and adjust accordingly.

  • Stay behind cover to cancel his ultimate, Storm Cloud.

  • Storm Cloud can be canceled with CC and items like Knockdown.