Build Overview
This build was created by RinaVX. To find it in game, search for "Mobalytics - Support Seven by RinaVX" (BuildID: 237828)
A less traditional take on
Seven. Our goal with this build is to be very disruptive in fights and keep our team alive with supportive items such as
Divine Barrier.
Early Game
This build has 2 variations that I have put into the guide. One will be an aggressive version built to cast
Static Charge as much as possible, the other will be a more heal-esque version, with a focus on healing and buffing our team with items such as
Healing Nova.
Aggressive VersionĀ
Headshot Booster will give us some early damage and poke in the lane.
Extra Regen is very strong with
Seven as
Seven has a very strong base regen on top, leading to a very durable lane.Round out the build with
Reactive Barrier and
Guardian Ward for some early but strong support.
Healing Version
Instead of
Reactive Barrier or
Headshot Booster, they can be substituted out for an early
Healing Nova and a more roaming playstyle with
Sprint Boots.










Mid Game
Aggressive VersionĀ
Arcane Surge has a great synergy with this build, giving
Seven more range, duration and stamina.Applying debuffs with
Mystic Slow helps immensely in small skirmishes and keeps carries like
Wraith and
Haze very weak.Round out the build with
Trophy Collector to start scaling stats like Range and passive Soul Generation to help with our roaming playstyle.
Echo Shard is the CORE of our build, and must obtain this item in both versions, as this effectively doubles our power and is what the build is built around.
Healing Version
Items like
Suppressor and
Mystic Slow can be substituted out for items such as
Rescue Beam and
Healing Tempo to help save and heal our teammates.
Heroic Aura can be used instead of
Warp Stone as
Seven movement item to give our team a strong speed and bullet resistance aura.
Warp Stone can be still bought, however in case
Seven still needs the mobility.









Late Game
Mystic Vulnerability is good to buy to stack with
Seven's innate 15% spirit shred on his
Power Surge and will be used to help apply an even stronger debuff to enemies in fights.
Greater Expansion will help increase the range of our
Static Charge.
Divine Barrier is very useful to remove debuffs, such as
Pocket's
Affliction or
Wraith's
Telekinesis. As now
Debuff Remover does not remove those ailments anymore.Round out the build with
Superior Cooldown and
Superior Duration to help increase the effectiveness of
Static Charge.
Lightning Scroll gives
Seven's
Storm Cloud as another form of CC and has good synergy with this build.







Luxury + Situational Items
Return Fire has good stats and has very good synergy against characters like
Wraith or
Haze.
Decay is good against healing tanks such as
Abrams or
Kelvin.
Warp Stone is a good additional movement tool to help us survive in fights.We should go
Escalating Exposure if we need more damage in teamfights.









Ability Point Order
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Seven Guide
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