Build Overview
This build was created by RinaVX. To find it in game, search for "Mobalytics - Ball Seven by RinaVX" (BuildID: 47422)
A less traditional take on Seven, our goal with this build is to be very disruptive in fights and keep our team alive with supportive items such Health Nova and Divine Barrier.
Early Game
Healing Rite keeps us and our duo healthy in lane and secures a stable laning phase.
Monster Rounds helps us last hit and helps us with getting aggressive with tower dives.
Sprint Boots and Mystic Reach gives us the tools necessary to get our Static Charge off in lane.
Mid Game
Divine Barrier is a great support item to keep our allies and ourselves alive in deadly skirmishes.
Get the most value out of Power Surge by proccing massive debuffs such as Suppressor, Mystic Vulnerability, and Healbane.
Late Game
Once we get Echo Shard, we will stunning everyone with massive Static Charge or just stun one person twice for as long as 6 seconds!
Superior Duration will buff our Static Charge, for as long as 3.5s and as wide as 20m.
Alchemical Fire is a great debuff to apply to people as it applies a 50% weapon damage taken debuff and does significant damage as well!
Slowing Bullets round out our slots and adds more slows on top of our slow talent on Lightning Ball.
Luxury + Situational Items
Return Fire has good stats and has very good synergy against characters like Wraith or Haze.
Decay is good against healing tanks like Abrams and Kelvin.
Warp Stone is a good additional movement tool to help us survive in fights.
We should go Escalating Exposure if we need more damage in teamfights.
Ability Point Order
Seven Guide
Check out our Seven Guide and Overview