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DeadlockDeadlock Mo & Krill Guide and Overview

In this Deadlock Seven guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.

Deadlock Mo & Krill Overview

Mo and Krill are a super tank that can disrupt the battlefield with a combination of slow, disarms, and massive lockdowns, all while recovering HP and being hard to get rid of.

Depending on the build, they can even do significant damage but their real claim to fame is being disruptive and impossible to kill in the hands of an expert.

Deadlock Mo & Krill Strengths and Weaknesses

Strengths

  • Incredible mobility with Burrow, allowing them to close any gap or escape bad situations.

  • Strong heals and tank buffs in his kit, keeping him in the fight.

  • Some of the best CC in the game with his ult being an “I win” button during ganks.

Weaknesses

  • Worthless at long range and completely reliant on closing those gaps.

  • Anti-healing and interruption items can disrupt your gameplan.

  • Can struggle in wide open combat spaces vs multiple CC and ranged champs.

Deadlock Mo & Krill Abilities

Underlined = Scales with Spirit

Scorn (1)

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

10m Radius

60 Damage

12.5s CD

2x Hero Damage to Heal

0.7x Damage to Heal

Scorn Upgrades

1 AP

2 AP

5 AP

-4s Cooldown

+25 Damage

Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Stacks and lasts 16s.

Maxing his life steal allows you to cast more often, do more damage, and apply a stacking debuff that can quickly catch foes off guard who think you don’t do damage.

Tips for Scorn

  • This is incredible vs neutral camps, allowing you to pick them up and roam with no hindrance to your game.

  • Placing 1 point early can help with your sustain even if you don’t plan on maxing it for damage.

  • When ganking, if you have this maxed, make sure you apply stacks before doing your ult combo.

Burrow (2)

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. The cooldown starts when Burrow ends.

5s Burrow Time

5m Radius

37s CD

+3 m/s Move Speed

80 DPS

1.5s Spin Duration

+80% Bullet Resist

+30% Spirit Resist

Burrow Upgrades

1 AP

2 AP

5 AP

Burrow time +3s

+140 Spin DPS and +2 Radius

-20 CD and +3m/s Move Speed

Maxing your mobility skill allows you to stay burrowed longer, do more damage upon emerging, and burrow more often while moving faster.

Tips for Burrow

  • The cooldown is long, so play very carefully when this is down as you can be vulnerable to enemy initiations, especially since you won’t have the improved defenses.

  • Keep in mind that you can reload before or while Burrowed, it can really improve your efficiency.

Sand Blast (3)

Spray sand that disarms enemies in front of you and deals damage.

30m Range

3.5s Duration

42s CD

40 Damage

Sand Blast Upgrades

1 AP

2 AP

5 AP

+1.5s Duration

-20s Cooldown

+Slow targets by -50%

Powerful skill that for minimal investment can disarm your opponents. Putting points into it allows you to disarm them longer and more frequently, eventually applying a slow at max rank.

Tips for Power Surge

  • Putting 1 or 2 points in this is never a bad choice. A 5 second disarm is a massive tide turner in early game skirmishes and ganks.

  • Mo and Krill have much stronger abilities to put points into so the 5 point investment is overkill, especially since you have a lot of CC other than a 50% slow.

Combo (4)

Hold that target in place, stunning them and dealing damage during the channel.

2.75s Duration

5m Range

95s CD

60 DPS

30 Bonus Max Health Per Kill

Combo Upgrades

1 AP

2 AP

5 AP

-30s CD

Combo Duration +0.75s

+40 DPS and 100% Lifesteal

  • Maxing your ultimate makes you able to use it a lot more often, increases the lockdown time, and finally makes you do more damage while recovering that damage as health. This is a very powerful ability when coordinated with the team.

Tips for Combo

  • You should be trying to gank everytime this is off cooldown. With your excellent mobility, you will get lots of opportunities.

  • This is a good skill to max early, but even if you don’t 1 point is a must with 2 being a good call.

Hero Overview

Weapon Stats

DPS

70

Bullet Damage

11.5

Ammo

29

Bullets per Second

6.12

Light Melee

63

Heavy Melee

116

Vitality Stats

Max Health

550

Health Regen

1.5

Bullet Resist

8%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3