- Good mobility
- Strong heals
- Access to disarm with
Sand Blast and CC with
Combo
DeadlockDeadlock Mo & Krill Guide and Overview
In this Deadlock Seven guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.
Mo and Krill's hero tags are: Tag-Team, Initiator, Burrower
Voice Actor: Unknown
Deadlock Mo & Krill Overview
Mo And Krill are a super tank that can disrupt the battlefield with a combination of slow, disarms, and massive lockdowns, all while recovering HP and being hard to get rid of.
Depending on the build, they can even do significant damage but their real claim to fame is being disruptive and impossible to kill in the hands of an expert.
Lore
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Strengths and Weaknesses Summary
- Needs to be close to the enemies
- Anti-healing
- Exposed when using their ultimate,
Combo
Deadlock Mo & Krill Strengths and Weaknesses
Strengths
Incredible mobility with
Burrow allowing them to close any gap or escape bad situations.Strong heals and tank buffs in his kit, keeping him in the fight.
Some of the best CC in the game with his ult being an “I win” button during ganks.
Weaknesses
Worthless at long range and completely reliant on closing those gaps.
Anti-healing and interruption items can disrupt your gameplan.
Can struggle in wide open combat spaces vs multiple CC and ranged champs.
Deadlock Mo & Krill Abilities
Underlined = Scales with Spirit
Scorn (1) | ||
|---|---|---|
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. | ||
9m | 50 Damage | 13s |
1.2x Hero Damage to Heal | 0.5x Damage to Heal | |
Scorn Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+35 Damage | -5s | Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Stacks and lasts 16s. |
Maxing his
Scorn allows you to cast more often, do more damage, and apply a stacking debuff that can quickly catch foes off guard who think you don’t do damage.
Tips for Scorn
Scorn can be used during
Combo.- This is incredible vs neutral camps, allowing you to pick them up and roam with no hindrance to your game.
- Placing 1 point early can help with your sustain even if you don’t plan on maxing it for damage.
- When ganking, if you have this maxed, make sure you apply stacks before doing your ult combo.
Burrow (2) | ||
|---|---|---|
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. The cooldown starts when Burrow ends. | ||
5s Burrow Time | 5m | 37s |
+5 m/s Move Speed | 75 DPS | 1.5s Spin |
+60% Bullet Resist | +30% Spirit Resist | |
Burrow Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+50 Spin DPS | +2 Spin | -20 CD and +4m/s Move Speed |
Maxing your
Burrow allows you to stay burrowed longer, do more damage upon emerging, and burrow more often while moving faster.
Tips for Burrow
Mo And Krill can access underground tunnels by crouching during
Burrow, which allows them to rotate to other lanes and get crates.- The cooldown is long, so play very carefully when this is down as you can be vulnerable to enemy initiations, especially since you won’t have the improved defenses.
- Keep in mind that you can reload before or while Burrowed, it can really improve your efficiency.
Sand Blast (3) | ||
|---|---|---|
Spray sand that disarms enemies in front of you and deals damage. | ||
25m | 2.5s | 40s |
Disarm 3s Duration | ||
Sand Blast Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+50 Damage and +5m | Slows targets Move Speed and Dash Distance by -30% | +1.5s |
A powerful skill that for minimal investment can disarm your opponents. Putting points into
Sand Blast allows you to disarm them longer and more frequently, eventually applying a slow at max rank.
Tips for Sand Blast
- Try to hit gun carries like
Wraith and
Vindicta with
Sand Blast to maximize its effectiveness.
Sand Blast can hit multiple people in front of you, so try to get a good angle to hit multiple enemies at once.
Combo (4) | ||
|---|---|---|
Hold that target in place, stunning them and dealing damage during the channel. | ||
2.4s | 4m | 130s |
40 DPS | 40 Bonus Max Health Per Kill | |
Combo Upgrades | ||
|---|---|---|
1 AP | 2 AP | 5 AP |
+100% Lifesteal | -35s | +0.7s |
Maxing your
Combo makes you able to use it a lot more often, increases the lockdown time, and finally makes you do more damage while recovering that damage as health. This is a very powerful ability when coordinated with the team.
Tips for Combo
- You get permanent max HP if your target dies during
Combo or up to 3 seconds after it. - You can use
Scorn during
Combo, and also active items like
Warp Stone and
Arctic Blast. - You should be trying to gank everytime this is off cooldown. With your excellent mobility, you will get lots of opportunities.
- This is a good skill to max early, but even if you don’t 1 point is a must with 2 being a good call.
Mo and Krill Build Guide
Check out best starter build for Mo and Krill
Hero Overview
Weapon Stats
DPS | 56 |
|---|---|
Bullet Damage | 2.7 |
Ammo | 20 |
Bullets per Second | 5.29 |
Light Melee | 50 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 850 |
|---|---|
Health Regen | 1 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 8.10 m/s |
Sprint Speed | 2 m/s |
Stamina | 3 |
How to Counter Mo & Krill
This hero has two heads, giving you two opportunities for headshots. You'll want to aim for the pig's head in most cases but the rider's head will sometimes poke out.
Mo And Krill can be hard to hit while in
Burrow, but you can easily land a heavy melee as they can't parry.
Mo And Krill can be stunned to stop their ultimate,
Combo.Anti-heal effects help deal with their high sustain.
A lot of new players think
Mo And Krill are invincible when burrowed, you can still damage them (although they do have improved defenses).
Combo has short range early on before they get items that help them close the gaps. Track their itemization and keep them behind.



