Deadlock Mo & Krill Build
Overview
This build was created by Hydration. To find it in game, search for "Mobalytics - Mo & Krill by Hydration" (BuildID: 17518)
Mo And Krill is a very durable utility hero with powerful ways to disable enemy carries while also dealing high amounts of spirit damage. His sustain makes him very hard to push out of lane, and the rest of his abilities are able to set up ganks with ease.
Early Game
Your first item should either be Monster Rounds or Restorative Shot depending on whether you are healthy or struggling in lane.
With these sustain items you now can buy Hollow Point Ward , this will have nearly full uptime on its passive.
Get Mystic Burst after getting level 2 Scorn.
Buy Extra Regen and Sprint Boots if you need more sustain. Extra Health combined with the rest of the sustain items will make it impossible to burst you down or poke you out of lane.
Quicksilver Reload is the final puzzle piece, imbue your Scorn, now you are able to heal 300+ every 12 seconds.
Cold Front is a great item for sticking onto your targets while also helping you farm neutral camps extremely fast.
Mid Game
Mystic Vulnerability is your next power spike, this item with Combo will let you 100-0 anyone at this point of the game.
Fleetfoot and Divine Barrier are great for helping you catch up to enemies.
Fill out your Vitality slots in order if lacking flex slots.
If you are ahead, the first flex slot can be spent on Torment Pulse.
Late Game
Warp Stone should be used aggressively while in Burrow to catch people off guard. You can also use it outside of Burrow to instantly Combo someone for your teammates to kill.
Diviner's Kevlar is your biggest power spike going into late game, this will keep your Combo one shot relevant in the late game.
Upgrade those armors!
If lacking slots you can upgrade Extra Health into Fortitude.
Situational Items
Phantom Strike is perfect for engaging on overextended targets, use this with Combo to take them out. If a Vindicta, Lash, or Grey Talon are flying around they are an easy target.
Magic Carpet is an extremely flexible item, it can be used to get in or out while also increasing the duration of your disables.
Slowing Hex is another cheap alternative to help catch people out of position.
Majestic Leap is a bit more expensive but it allows you to reach targets that you normally could not.
Debuff Reducer or Debuff Remover are great options against teams with large amounts of debuffs and stuns.