- Pick one Gun item from the situational section based on your lane. Followed by
Extra Regen and
Mystic Burst.
Cold Front is a great item for sticking onto your targets while also helping you farm neutral camps extremely fast.
Enchanter's Emblem gives you all the stats that you need, cooldown, spirit, and resists.
Torment Pulse is your main source of damage in the early game.
Extra Health can be bought earlier if needed, helps you against burst.
Sprint Boots will help you get around the map.
Healing Booster can be upgraded if you need better sustain.
Deadlock Build
Deadlock Mo & Krill Build
Mo and Krill
Hydration
Overview
This build was created by Hydration. To find it in game, search for "Mobalytics - Mo & Krill by Hydration" (BuildID: 17518)
Mo And Krill is a very durable utility hero with powerful ways to disable enemy carries while also dealing high amounts of spirit damage. His sustain makes him very hard to push out of lane, and the rest of his abilities are able to set up ganks with ease.
Early Game

Healing Rite800 souls

Rescue Beam3,200 souls

Extra Regen800 souls

Healing Booster1,600 souls

Torment Pulse3,200 souls

Cold Front1,600 souls

Enchanter's Emblem1,600 souls

Sprint Boots800 souls
Mid Game
Superior Duration will give you more damage on your
Burrow and
Combo.- Upgrade your boots into
Enduring Speed at some point.
Fortitude should be bought if you have low health.
Warp Stone can shut down enemies along with
Combo.
Superior Cooldown will help you have higher uptime on the map.

Compress Cooldown1,600 souls

Superior Cooldown3,200 souls

Mystic Vulnerability1,600 souls

Escalating Exposure6,400 souls

Enduring Speed1,600 souls

Scourge6,400 souls

Extra Spirit800 souls

Surge of Power3,200 souls
Late Game
Scourge is very good against heavy spirit teams.
Phantom Strike is perfect for engaging on overextended targets, use this with
Combo to take them out. If a
Vindicta,
Lash, or
Grey Talon are flying around they are an easy target.
Juggernaut will make any weapon reliant heroes very sad.
Spirit Resilience is a good budget option against spirit teams.
Arctic Blast is a good upgrade for better catch.
Plated Armor and
Bullet Resilience are good options against teams with a lot of weapon damage.
Witchmail gives you even more damage while making you harder to kill.
Spellbreaker is a good option against spirit heavy teams with a lot of debuffs.

Juggernaut6,400 souls

Arctic Blast6,400 souls

Plated Armor6,400 souls

Bullet Resilience3,200 souls

Witchmail6,400 souls

Healing Tempo6,400 souls
Situational Items
Monster Rounds against uninteractive lanes to help you get the tower faster.
Headshot Booster against lanes with weak sustain.
Close Quarters against brawly lanes.
Quicksilver Reload on
Scorn helps you have better sustain.
Veil Walker is very strong when combined with
Warp Stone you can gank without being able to be reacted to.
Magic Carpet helps catch enemies off guard.
Return Fire is very strong against weapon reliant heroes.
Debuff Reducer or
Debuff Remover are great options against teams with large amounts of debuffs and stuns.

Warp Stone3,200 souls

Veil Walker 6,400 souls

Magic Carpet6,400 souls

Phantom Strike6,400 souls

Return Fire1,600 souls

Debuff Reducer1,600 souls

Debuff Remover3,200 souls

Extra Health800 souls

Fortitude3,200 souls

Duration Extender1,600 souls

Superior Duration3,200 souls
See Hydration Live on Twitch
Ability Point Order
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