Although our Stats-based Tier List is helpful, the numbers don't always tell the full story. This tier list, curated by our expert, RinaVX explains which items are defining the meta with commentary for every Deadlock hero.
Deadlock Expert Tier List - Explanations for Every Hero
Quick Rankings
Overview
The Urn Rework Patch is here and has warped the game into being heavily favored towards strong AoE and displacement spells and tanky frontliners that can withstand them. Characters such as
Paradox and
Lash excel at these fights, while assassination characters like
Haze and
Warden are in a lull.
The Meta-Defining Items
- Large AoE items such as
Scourge and
Alchemical Fire are very proficient in the new urn fights and do an absurd amount of damage.
Spirit Shielding and
Weapon Shielding are also the best form of early defense in the game and now outclass other forms of defenses such as
Enchanter's Emblem and
Restorative Locket.
Spiritual Overflow now builds from
Spirit Lifesteal and is much easier to buy and build around for high rate of fire heroes like
Wraith and
Haze.
Siphon Bullets is massively buffed as well, mostly due to its new rework going from a boon base to a flat 2.5%. On top of that, the Vitality Tree has been buffed to give more health while all characters have more flat health as well.
S+ Tier (Meta-Defining)
Kelvin
Kelvin seems to be the best character in the game currently. With his new AP upgrades on
Frost Grenade and
Frozen Shelter, he has returned to being very overwhelming in fights, especially on objectives. The amount of mass healing and CC that Kelvin offers is simply too superior compared to everyone else and requires a low amount of souls to get started as well.
Pocket is the best initiator in the game,
Affliction is very strong and easy to hit during urn fights and the healing removal on the 5AP Upgrade directly counters the other high tier characters such as
Rem and
Kelvin. Pocket is also very powerful during the midgame leading to strong kills and great map control.
Ivy
Ivy has returned to form as the best team fighter and disruptor as
Air Drop now has a much lower cooldown, which allows Ivy to always show up from anywhere on the map and bringing a teammate as well. Not to mention the stun on
Stone Form is much longer which when comboed with
Vortex Web allows for mass CC and easy wins.
Rem
Rem has gotten many large buffs especially on his
Tag Along, which now applies its %Heal to anyone he bounces to. Which now makes Rem the strongest healer in the game and on top of the utility and damage of
Naptime, he excels in the urn fights and the midboss fights.
Paradox
Paradox is also a strong initiator and mage that has a very good CC combo for the urn fight. Her new meta build with
Echo Shard and
Pulse Grenade does an extreme amount of damage that even tanky frontliners cannot handle.
Celeste
Celeste has maintained her spot as a premier mage, as this meta favors her. With the spamminess of
Radiant Daggers and the strength of
Shining Wonder, Celeste excels in the current urn fights as well as still being a powerful character throughout all stages of the game. With enough expertise, no character can outmaneuver her unique movement and evasiveness.
S Tier Picks
Shiv
Shiv seems to be an unnerfable hero as his has managed to survive another harsh nerf to his
Slice and Dice and yet manages to still be a premier bruiser. Especially in the Urn fights, an enraged Shiv can easily cull through any teamfight and excels as a frontliner currently.
Billy
Billy has gotten many buffs in the form of having 15% more health and having all his melee items buffed as well. With the buffs to
Spirit Snatch and
Alchemical Fire, a strong
Chain Gang in an urn fight is a great initiation tool. Especially with the 5AP Unstoppable upgrade which allows Billy to punch the urn with no downside. Billy is slightly a bit worse then the current meta heroes who can do a similar job with more ease.
Vyper
Vyper is a very volatile hero that can easily be the worst or the best and right now, Vyper is currently the best gun carry in the game. With her unique synergy with
Split Shot and the amount of raw damage she can output, is quite overwhelming. Split Shot allows for mass area coverage and has enough AoE to mow down all characters.
Lash
The
Lash is back as
Death Slam excels in the large open areas that the Urn is fighting upon. Just being able to displace enemies and his standard
Ground Strike combo is enough to turn the tides on any fight as well as his natural mobility leading to fast escapes and even faster ganks.
Graves
Graves has gotten a massive buff to her
Jar of Dead AI and it now frequently hits targets. With her other buffs to
Grasping Hands and her innate ability to disrupt teamfights with
Borrowed Decree. She is an important asset to have on ur team and the constant flood of zombies and skulls is enough to dissuade some fights on the Urn.
Seven
Seven is unsurprisingly high on the tier list as he excels in large messy teamfights and all of his abilities have large AoE's. Pulling
Lightning Ball on the Urn while casting
Storm Cloud is a powerful tool to have in these fights. With an early
Unstoppable and
Escalating Exposure, Seven no longer has to fear any disruptors from
Death Slam or
Paradoxical Swap.
A Tier Picks
Sinclair
Not much has changed with
Sinclair, but
Vexing Bolt has gained some much larger splash damage, leading to much more consistent damage overall.
Rabbit Hex is also an excellent tool in Urn fights as well. Still an overall, solid hero but requires some mastery in order to stealing powerful ults such as
Kelvin and
Seven or
Lash.
Silver
Silver has mostly stayed the same, she is still extremely powerful.
Entangling Bola / Tail Whack still is one of the strongest CC's in the game and being able to shut off stamina in any form deserves a high rating in the meta.
Abrams
Even with the massive nerfs to
Abrams gun, as long as Abrams maintains his displacement power with
Shoulder Charge and natural durability, he will forever have a mainstay in any team as a solid and mobile front liner.
Wraith
Wraith is a fairly solid carry as an early
Ricochet allows her to scale and have a high impact in Urn fights. With the very recent changes to the Urn location, split pushing is once again allowed giving Wraith enough time to scale. She also got a recent buff to her items such as
Spiritual Overflow and
Mercurial Magnum which helps immensely.
Venator
Venator has also maintained his position as a solid carry as well. The utility of
Consecrating Grenade is not to be underestimated, but personally lacks some of the more consistent AoE damage that the other more prevalent heroes have currently. Venator might struggle to maintain to scale throughout the game as the meta develops further.
Doorman
The
Doorman has received another nerf but throwing bells and having portals is a good utility to have in fights. Simply throwing
Call Bell's in fights seems to be strong enough to maintain his position on the tierlist as well as the displacement from
Luggage Cart is not to be underestimated.
Victor
Victor is tanky and he has a large damaging circle in the form of
Shocking Reanimation and
Aura of Suffering both very useful qualities to have in the current meta. Not much is to be said as Victor excels in this meta and chaotic fighting.
B Tier Picks
Calico
Most of the assassin characters seem to have issues in general due to the Health upgrades that everyone has gotten.
Calico is no exception as she now requires more rotations of her spells in order to find any kills and relies on teammates much more to make up for the damage.
Mirage
Mirage feels very out of place as being a single target anti-carry. Even with splashing his
Dust Devil is a bit too lacking and is too slow of a character to exist in the current Urn meta.
McGinnis
McGinnis offers some strong utility and damage as
Medicinal Specter and
Spectral Wall is excellent in Urn fights.
Heavy Barrage is an excellent source of damage as well. McGinnis realistically only suffers as she still is a slow grounded character and can easily be shutdown if caught out of place.
Grey Talon
Grey Talon has finally got some real buffs to his
Rain of Arrows and with the strength of
Spirit Snare, he has finally come back into revelency. Grey Talon is excellent as a counter-measure to all the current channeling ability meta, as
Charged Shot and
Spirit Snare can both cancel and kill through, such as
McGinnis's
Heavy Barrage or
Seven's
Storm Cloud.
Yamato
Yamato has a really strong laning phase and has gotten significant buffs to
Flying Slash which allows her to buy items such as
Spirit Strike and
Melee Lifesteal. But I find that she has a very difficult time during the mid and late game, as she lacks the damage to kill through certain characters and lacks the mobility to even catch up once
Flying Slash is used. Even
Shadow Transformation feels a bit lacking as its innate defenses are not enough to handle through more meta attacks such as
Pulse Grenade and
Ira Domini.
Dynamo
Dynamo has fell out of place as people are much more wary of his
Singularity and
Kinetic Pulse. While Singularity is still powerful during Urn fights, the game is too fast for the rest of kit to have much impact.
C Tier Picks
Warden
Warden feels really bad in the current meta, as he lacks the explosive power and tankiness to exist in fights. His biggest weakness is his inability to do large area damage as
Last Stand simply is too weak compared to every other hero and forces him to commit hard in fights.
Viscous
Viscous has also suffered too many nerfs and lost much of his power in the meta. With the nerfs to perma stun
Goo Ball and the nerfs to
Puddle Punch, Viscous really doesn't have any good build or styles to play off. His only real strength still lies in the saving power of
The Cube and the decent damage of
Splatter.
Holliday
All of the assassin characters feel out of place as well, as finding singular kills is much harder with the new buffs to
Spirit Shielding and
Weapon Shielding. And simply do not have the long staying power that is so revelent right now,
Holliday is no exception to this as once she runs out of
Powder Keg's she simply runs out of power and falls over.
Drifter
Drifter also seems to have lost too much power in the recent patches, as his gun really lacks power. Drifter mostly feels like a
Eternal Night spammer, which doesn't feel very fun to play as the Drifter nor does it offer a strong offensive power spike either. Overall, just seems to be very lacking in the current meta.
Bebop
Bebop has gone to the wayside as his gun has been massively nerfed and his new meta build for building around
Hyper Beam feels a bit lacking. Hyper Beam in itself is too easy to counter and Bebop can easily be killed through while casting. Bebop also simply lacks other forms of area damage and dies much too quickly when gone on.
Infernus
Infernus has shared the same fate as all the other lacking characters as he does not output enough damage and is much too slow for the current gamestate. Infernus simply lacks the killing power or the tankiness to exist in the game and requires too much farm to ever come online compared to the rest of the cast.
Mina
Mina has finally been dethroned as the queen of Deadlock and both the meta and the nerfs to
Nox Nostra is simply too much for her. She no longer has the power to kill through some of the stronger characters and gets kited way too easily for her to maintain her power in large teamfights. The Urn fight itself, simply does not favor her as there is enough cover to dodge her bats and gets split very easily among the deathball of players.
Paige
While
Paige has all the necessary AoE tools to theoretically be revelent, she simply lacks the long term damage that everyone has.
Rallying Charge cannot cancel the stronger teamfight ults such as
Storm Cloud or
Death Slam and
Plot Armor is too weak of a spell to help.
D Tier Picks
Haze
Haze really has nothing to offer now with the loss of the evasion and +1 bounce on
Bullet Dance. She is simply too weak and too slow and lacks the durability to actually do anything in the game currently. Genuinely has zero strong points throughout the game and needs some massive reworks in the future.
Lady Geist
Lady Geist has fell to the wayside as she gets overwhelmed way too easily in these Urn fights and has a tough time scaling throughout the game. Her lack of mobility is also way too annoying as she gets displaced way too easily in fights as gets kited by faster, stronger characters.
Vindicta
Vindicta is simply too brittle. Even with a good start and early stacks to her
Assassinate, Vindicta is simply way too countered and brittle to exist in the current game. Any
Knockdown or Displacement will easily ruin her gameplan and leave her with nothing to do.
Apollo
The new
Apollo nerf has been very questionable as now he has no way of leaving fights. A very fundamentally lacking hero, there seems to be no reason to ever play Apollo currently until a rework happens or something else gets figured out.
Mo & Krill
Mo And Krill has no place in the current game, he simply exists as a punching bag and is very hard to justify playing currently.
Combo is near useless in large fights and his damage is very lacking as well. Mo & Krill currently exists as a frontliner with no tools and no help, it is plausible to do things when the Urn is down but its very hard to justify currently.
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