Although our Stats-based Tier List is helpful, the numbers don't always tell the full story. This tier list, curated by our expert, RinaVX explains which items are defining the meta with commentary for every Deadlock hero.
Deadlock Expert Tier List - Explanations for Every Hero
Quick Rankings
Overview
The Rift Patch is now here and with the Matchmaking patch on the horizon, the meta has shifted back to strong frontliners and even stronger laners. Heroes like
Mirage and
Pocket stand strong as the best heroes in the game, while the usual losers like
McGinnis and
Graves stay weak as they always do.
The Meta-Defining Items
- While
Scourge got nerfed, Spirit is so dominant that it still stands as the best mix of damage and defenses during the late game.
Mystic Shot and
Tankbuster run rampant as their synergies allow for anyone to deal an strong burst from any range. It is so strong currently that even short range or high fire rate heroes are leaning towards it.
Spirit Burn can be added on for even more damage during the late game and solving any healing reduction needed for the late game.
Spiritual Overflow now builds from
Spirit Lifesteal and is much easier to buy and build around for high rate of fire heroes like
Wraith and
Haze.
Sprint Boots got a large buff and now is included in
Trophy Collector and
Veil Walker, which means that having both of these items allows for a huge map presence and easily solving the Vitality Investment while also having a bunch of stats and a way of regenerating throughout the map.
S+ Tier (Meta-Defining)
Pocket maintains his status as the best hero in the game,
Affliction still resolves any issues with healing in large team fights, while being able to splash the best items like
Mystic Shot and
Trophy Collector only solidifies his role as a roamer. With enough duration and cooldown reduction and having 5AP
Enchanter's Satchel and
Flying Cloak, Pocket's windows for being damaged gets lower and nearly impossible.
Mirage
Mirage has risen his way back to being the best laner and carry in the game. He has largely benefited from the new AP rework and has one of the best ways to deal with anyone with
Fire Scarabs and has a very solid way to deal with anyone especially
Pocket with
Djinn's Mark.
Ivy
Ivy has returned to form as the best team fighter and disruptor as
Air Drop now has a much lower cooldown, which allows Ivy to always show up from anywhere on the map and bringing a teammate as well. Not to mention the stun on
Stone Form is much longer which when comboed with
Vortex Web allows for mass CC and easy wins.
Viscous
Viscous is an interesting hero because
The Cube and
Splatter are so overtuned that Viscous himself can be a blank canvas for whatever items the game may require. While most players opt out for a support style with
Rescue Beam and
Decay, he is able to truly buy and do anything.
The Cube especially has amazing synergies such as turning
Shiv into an unkillable frontliner, or allowing
Abrams's
Infernal Resilience to kick in or even stalling out fights to allow his other teammates to come in on time.
S Tier Picks
Shiv
Shiv seems to be an unnerfable hero as his has managed to survive another harsh nerf to his
Slice and Dice and yet manages to still be a premier bruiser. Especially in the Urn fights, an enraged Shiv can easily cull through any teamfight and excels as a frontliner currently.
Billy
Billy has gotten many buffs in the form of having 15% more health and having all his melee items buffed as well. With the buffs to
Spirit Snatch and
Alchemical Fire, a strong
Chain Gang in an urn fight is a great initiation tool. Especially with the 5AP Unstoppable upgrade which allows Billy to punch the urn with no downside. Billy is slightly a bit worse then the current meta heroes who can do a similar job with more ease.
Vyper
Vyper is a very volatile hero that can easily be the worst or the best and right now, Vyper is currently the best gun carry in the game. With her unique synergy with
Split Shot and the amount of raw damage she can output, is quite overwhelming. Split Shot allows for mass area coverage and has enough AoE to mow down all characters.
Drifter
Drifter has been seeing much more viability as the item meta truly favors him and his spirit build with
Rend does an absurd amount of damage. As a natural buyer of
Trophy Collector and
Veil Walker, it supports his roaming style and allows him to maintain equal networth compared to slower carries. Even with low mastery, Drifter still offers large utility with
Eternal Night by blinding their frontliners and carries.
Paradox
Paradox maintains her spot with her strength with
Echo Shard and
Pulse Grenade but not much of her gameplay has evolved. Paradox also struggles terribly with strong roaming gankers and fliers like
Pocket or
Calico and even
Vindicta. The urn and the rift are also a bit more sporadic and spread out leading to less efficiency with her burst build.
Doorman
The utility and annoyance of The
Doorman should never be underestimated. While
Doorway has maintained its utility as a get out of jail free card for any situation,
Call Bell allows for a strong laning presence and team fighting spell. The skill floor of The Doorman has been steadily rising as well, as the bell spamming build is extremely easy to use making him much more viable to more people.
A Tier Picks
Sinclair
Not much has changed with
Sinclair, but
Vexing Bolt has gained some much larger splash damage, leading to much more consistent damage overall.
Rabbit Hex is also an excellent tool in Urn fights as well. Still an overall, solid hero but requires some mastery in order to stealing powerful ults such as
Kelvin and
Seven or
Lash.
Silver
Silver has mostly stayed the same, she is still extremely powerful.
Entangling Bola / Tail Whack still is one of the strongest CC's in the game and being able to shut off stamina in any form deserves a high rating in the meta.
Abrams
Even with the massive nerfs to
Abrams gun, as long as Abrams maintains his displacement power with
Shoulder Charge and natural durability, he will forever have a mainstay in any team as a solid and mobile front liner.
Venator
Venator has also maintained his position as a solid carry as well. The utility of
Consecrating Grenade is not to be underestimated, but personally lacks some of the more consistent AoE damage that the other more prevalent heroes have currently. Venator might struggle to maintain to scale throughout the game as the meta develops further.
Infernus
Infernus has been gaining a lot of traction as a strong lane bully and an even stronger brawler. While his more traditional carry build has been lacking, his brawling build with max
Flame Dash and
Concussive Combustion has been seeing much more traction.
Flame Dash allows for really fast jungle farming and strong mid-game presence as it also maintains
Afterburn on players and jungle camps alike.
Concussive Combustion has been massively underrated as the large AoE stun stops all channeled ults like
Dynamo's
Singularity while also stopping fliers like
Vindicta.
Celeste
Celeste has become much more difficult to play and do well in. With an even further reduction to her Health and mobility, Celeste has felt like much more effort to get decent returns. Celeste also has a very weak laning stage and has a hard time against
Mirage and
Pocket. However, Celeste still offers a very unique and powerful way of damage with
Light Eater and
Shining Wonder. Being unable to group due to
Shining Wonder is extremely proficient and allows for very explosive and fast kills.
Lash
The
Lash is back as
Death Slam excels in the large open areas that the Urn is fighting upon. Just being able to displace enemies and his standard
Ground Strike combo is enough to turn the tides on any fight as well as his natural mobility leading to fast escapes and even faster ganks.
Vindicta
Vindicta is a surprise breakout in the tierlist and in my games, as she has strong counters against the majority of the meta heroes and surprisingly does well in most games with
Tankbuster on
Stake.
Stake itself, is a super good answer to most of the cast as it stops high mobility heroes like
Pocket and stops strong frontliners like
Shiv and
Abrams alike.
Rem
Rem has slowly fallen out of favor due to the strong presence of
Pocket and
Spirit Burn alike. Along with the minor rework to his
Lil Helpers, his midgame presence has diminished enough to not be meta. Deadlock's meta has become faster, which disallows Rem to scale as hard as he usually does and Rem has a very hard time against large swaths of burst damage from
Tankbuster.
B Tier Picks
Calico
Most of the assassin characters seem to have issues in general due to the Health upgrades that everyone has gotten.
Calico is no exception as she now requires more rotations of her spells in order to find any kills and relies on teammates much more to make up for the damage.
Grey Talon
Grey Talon has finally got some real buffs to his
Rain of Arrows and with the strength of
Spirit Snare, he has finally come back into revelency. Grey Talon is excellent as a counter-measure to all the current channeling ability meta, as
Charged Shot and
Spirit Snare can both cancel and kill through, such as
McGinnis's
Heavy Barrage or
Seven's
Storm Cloud.
Haze
Haze had a bunch of issues in the previous patch that got resolved with her new buffs to
Sleep Dagger and the item meta favoring her. The buffs to
Sleep Dagger resolves her ramping issue with
Fixation allowing for even faster kills especially with
Bullet Dance. The
Echo Shard combination with
Sleep Dagger also does a huge swath of burst damage that when combined with her invisibility allows for extremely easy pick-offs. However, Haze still maintains her scaling issues towards the late-game and struggles in teamfights herself, which means she loses out hard when not ahead.
Wraith
Wraith is a fairly solid carry as an early
Ricochet allows her to scale and have a high impact in Urn fights. With the very recent changes to the Urn location, split pushing is once again allowed giving Wraith enough time to scale. She also got a recent buff to her items such as
Spiritual Overflow and
Mercurial Magnum which helps immensely.
Yamato
Yamato has a really strong laning phase and has gotten significant buffs to
Flying Slash which allows her to buy items such as
Spirit Strike and
Melee Lifesteal. But I find that she has a very difficult time during the mid and late game, as she lacks the damage to kill through certain characters and lacks the mobility to even catch up once
Flying Slash is used. Even
Shadow Transformation feels a bit lacking as its innate defenses are not enough to handle through more meta attacks such as
Pulse Grenade and
Ira Domini.
Lady Geist
Lady Geist has been seeing more play as
Soul Exchange and her natural tankiness is one of the only ways to heal through
Pocket's
Affliction. While slow in both speed and farming power, Lady Geist offers some consistent power through
Life Drain and
Essence Bomb. Although she will struggle throughout the laning phase and the midgame as she requires mandatory items such as
Radiant Regeneration in order to truly come online.
Apollo
Apollo has received a couple of buffs, but still feels fairly underwhelming. But he has carved out a strong niche due to his reworked
Riposte. Riposte now allows for a great way to counter-engage any channeled spell like
Seven's
Storm Cloud or
McGinnis's
Heavy Barrage, its also excellent against the fliers to cancel out things like
Vindicta's
Flight.
Mo & Krill
Mo And Krill has returned to being the best baseline and solid anti-carry character in the game. While lacking in strong burst damage, he makes up for it through strong durability and great scaling throughout the game. And as always
Combo is never to be underestimated against any threats against your team. Mo and Krill has some excellent vectors of scaling as his 5AP talents are extremely powerful and his innate Health stacking through Combo is one of the best forms of scaling in the game.
Paige
Paige got some strong buffs to her
Bookwyrm and has maintained her status as an extremely solid backline mage/support. Because her static gameplay has not changed, it is both bad for expert players as there is not much to innovate, while good for new players as it is extremely simple and straightforward to learn, which leads to a sense of feast or famine in most games.
C Tier Picks
Warden
Warden feels really bad in the current meta, as he lacks the explosive power and tankiness to exist in fights. His biggest weakness is his inability to do large area damage as
Last Stand simply is too weak compared to every other hero and forces him to commit hard in fights.
Holliday
All of the assassin characters feel out of place as well, as finding singular kills is much harder with the new buffs to
Spirit Shielding and
Weapon Shielding. And simply do not have the long staying power that is so revelent right now,
Holliday is no exception to this as once she runs out of
Powder Keg's she simply runs out of power and falls over.
Bebop
Bebop has gone to the wayside as his gun has been massively nerfed and his new meta build for building around
Hyper Beam feels a bit lacking. Hyper Beam in itself is too easy to counter and Bebop can easily be killed through while casting. Bebop also simply lacks other forms of area damage and dies much too quickly when gone on.
Mina
Mina has finally been dethroned as the queen of Deadlock and both the meta and the nerfs to
Nox Nostra is simply too much for her. She no longer has the power to kill through some of the stronger characters and gets kited way too easily for her to maintain her power in large teamfights. The Urn fight itself, simply does not favor her as there is enough cover to dodge her bats and gets split very easily among the deathball of players.
Victor
Victor is a bit underwhelming in today's meta as he doesn't offer as much tankiness or damage while having too little range to deal with farther or more mobile threats. Victor also requires too much item investment like
Infuser or
Ethereal Shift to truly come online, which can make him feel very slow and weak while he is on your team.
Pocket and
Decay can also just ruin anything that the Victor wants to do.
Seven
Seven, feels very similar to
Victor as they are both too slow for the current meta and offers too little for the time and investment they both require to shine. Seven also lacks the mobility and utility that other characters have to offer, while requiring too many core items before the rift or mid-boss fights.
D Tier Picks
Graves
Graves has returned to being the queen of the D-tiers as her gameplay and character is too unique and slow for the current meta. Everything about Graves feels once again lacking as
Grasping Hands got nerfed yet again and Graves cannot stand in the small cast range. Graves also cannot farm very quickly and requires too many AP and items to do less then most character at the same networth. Overall, this character requires the most effort to do the least in the game.
Kelvin
This entire meta feels like it was constructed to defeat
Kelvin. The best heroes in the game have excellent ways to deal with Kelvin's healing such as Pocket's
Affliction or
Mirage's
Fire Scarabs or
Viscous's
The Cube.
Even the items are against Kelvin with the high burst damage of
Tankbuster and rampant
Spirit Burn's being bought every game. And the game itself is leaning away from large scale teamfights from the Urn/Rift and Mid-boss.
Dynamo
Very similar to
Kelvin,
Dynamo suffers from the same issues of lacking large scale teamfights and suffering from the large healing reduction meta skills. Its even worse for Dynamo as he is also a slow farmer and fighter and low range and requires mass AP and items.
McGinnis
McGinnis just feels really bad and lacks almost everything thats positive in the current meta. Another strong healer that gets dissipated by the healing reduction, while also requiring way too much farm and too little scaling as well. Her lack of range and speeds, leads her to being once against kited by everyone in the cast while her turrets gets quickly outscaled and dealt with by mass damage or any AoE spell. Even her strongest build with
Heavy Barrage gets cutdown hard by
Apollo's
Riposte or
Haze's
Sleep Dagger.
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