Although our Stats-based Tier List is helpful, the numbers don't always tell the full story. This tier list, curated by our expert, RinaVX explains which items are defining the meta with commentary for every Deadlock hero.
Deadlock Expert Tier List - Explanations for Every Hero
Quick Rankings
Overview
Month 2 of the AP Rework Patch, the meta seems to be shifting towards Supports like
Kelvin and
Dynamo and assassination characters like
Haze and
Paradox are looking very weak.
The Meta-Defining Items
Blood Tribute has gotten buffed again and is now one of the most powerful items in the current game. With the removal of its healing reduction, items like
Leech or
Spirit Lifesteal can easily maintain the downside indefinitely,
Dispel Magic is mass bought every game, and it is very mandatory as debuffs are the best way to kill in the current meta.
Reactive Barrier is also a very optimal purchase as it has natural Spirit scaling and is fairly easy to proc with most of the current meta-defining heroes.
Lifestrike also got reworked to be scaling from boons now, so many heroes such as
Abramsand
Drifter suffer immensely from this massive nerf.
Siphon Bullets is massively buffed as well, mostly due to its new rework going from a boon base to a flat 2.5%. On top of that, the Vitality Tree has been buffed to give more health while all characters have more flat health as well.
S+ Tier (Meta-Defining)
Kelvin
Kelvin seems to be the best character in the game currently. With his new AP upgrades on
Frost Grenade and
Frozen Shelter, he has returned to being very overwhelming in fights, especially on objectives. The amount of mass healing and CC that Kelvin offers is simply too superior compared to everyone else and requires a low amount of souls to get started as well.
Mirage
Mirage is the best side laner and duelist in the game currently. No one can match him as
Fire Scarabs is way too powerful of an ability and allows Mirage to thrive against anyone in the game. He is a fantastic anti-carry who can eliminate any Gun Carry like
Venator as long as he keeps inflicting Scarabs and maintaining
Djinn's Mark.
Ivy
Ivy has returned to form as the best team fighter and disruptor as
Air Drop now has a much lower cooldown, which allows Ivy to always show up from anywhere on the map and bringing a teammate as well. Not to mention the stun on
Stone Form is much longer which when comboed with
Vortex Web allows for mass CC and easy wins.
Dynamo
The new 5AP
Quantum Entanglement is by far the strongest talent in the game as functionally is a 10s teamwide
Dispel Magic and allows Dynamo to functionally have unlimited
Kinetic Pulse's in fights. Just the Dispel alone mitigates most of the strongest threats in the game such as
Shiv's
Serrated Knives or
Infernus's
Afterburn and the permanent uptime on Stomp makes
Vyper or any grounded unit have a very difficult time in game.
Venator
Venator has maintained his stay as the best Gun Damage Carry in the game, as ironically Venator uses his gun the least. His lack of reliance on his gun and mostly on being a unique damage spellslinger allows Venator to throw high damage nukes from safe distances.
Consecrating Grenade and
Ira Domini are great long distance spells while
Gutshot is an excellent tool to peel himself from dangerous assassins.
S Tier Picks
Shiv
Shiv is surprisingly still very powerful despite his rework to
Killing Blow and his stamina loss. Mostly due to
Serrated Knives getting immensely buffed and making his gameplay much easier.
Serrated Knives is so powerful now that even 2-3 knifes are dealing upwards of 1300 damage to a singular target.
Paige
Paige seems exceptional currently as a counter-pick against
Dynamo since
Rallying Charge is perfect against
Singularity. Paige as well offers mass damage and CC in the form of
Bookwyrm and
Captivating Read, overall a very solid and easy to play hero in the current meta.
Lady Geist
Lady Geist is strong and well-rounded. Despite her inherent weaknesses of needing items and being very slow, she scales extremely well and is an excellent bruiser.
Soul Exchange's new 2AP upgrade is very strong in teamfights as well as the 1AP upgrade now reducing the cooldown to 2 minute is also a massive buff.
Billy
Billy has maintained his position on the tierlist, as his mass CC is still very useful in the current meta.
Chain Gang's 5AP upgrade gives a free
Unstoppable and allows for free punches which Billy really appreciates.
Vyper
As mentioned before,
Vyper is a very volatile and binary hero, and now that volatility has spiked her heavily in the meta. Her damage now seems overwhelming and seems to break through most line-ups. The lack of assassin's in the current meta is by far the biggest buff to the viability of Vyper as she doesn't have to fear spells like
Death Slam and
Paradoxical Swap.
A Tier Picks
Mina
Mina is also still mostly similar, as she has maintained her powerful laning and presence throughout the game. The only real notable change is now Mina must obtain 5AP
Rake in order to maintain her health throughout the game. But this is not a significant change as 5AP
Love Bites has changed as well allowing for players to easily swap skill order for the same impact. There may be some awkwardness as
Sanguine Retreat has an annoying cast point to make dodging spells much more difficult, but with enough mastery, Mina should mostly feel the same.
Celeste
Celeste has suffered another immense nerf to her Health. With this change, Celeste is now among the bottom 3 in terms of durability, which means any slight mistake to her movement will most likely lead to a quick death. Even so, Celeste can still easily be untouchable and take over games with relative ease.
Bebop
Bebop has gotten some minor, but significant changes to his gun windup, which really helps in fights. As well as gotten a small nuke to his
Hook, which may seem minor but is actually very powerful as it gives Bebop access to
Stalker and
Spellslinger, and they solve big issues that Bebop had in post-laning phase and the late game. I believe Bebop is now the 2nd best gun carry, with
Venator being first.
Sinclair
Not much has changed with
Sinclair, but
Vexing Bolt has gained some much larger splash damage, leading to much more consistent damage overall. Still an overall, solid hero but requires some mastery in order to stealing powerful ults such as
Kelvin and
Dynamo.
Apollo
Apollo is very strong in the laning phase due to
Disengaging Sigil having 130 damage right from its 1AP upgrade. Apollo also has gotten a strong buff to
Riposte, as now the 5AP upgrade is now the longest stun in the game. Lastly,
Itani Lo Sahn is a solid execution tool as well as offering some light CC, which can matter in large objective fights.
Seven
Seven seems to be as solid of a character as ever. Not much has changed, but 2AP
Power Surge now comes online much earlier, which drastically helps Seven's farming and fighting speed. And as always,
Storm Cloud is always a huge powerful ultimate that can turn any fight around.
Silver
Silver has mostly stayed the same, she is still extremely powerful.
Entangling Bola / Tail Whack still is one of the strongest CC's in the game and being able to shut off stamina in any form deserves a high rating in the meta.
Abrams
Even with the massive nerfs to
Abrams gun, as long as Abrams maintains his displacement power with
Shoulder Charge and natural durability, he will forever have a mainstay in any team as a solid and mobile front liner.
Infernus
Infernus has become a similar position to a
Wraith or a
Mirage, where he is most ideal in fighting duels and taking buildings. His laning has become better with his new 1AP talent on
Afterburn, but still suffers immensely due to
Dispel Magic being bought in mass. Even despite it, Walkers and jungle camps still die quickly to his damage which can propel him to snowballing games.
B Tier Picks
Pocket should have much more impact due to the healing of
Kelvin and
Dynamo but seems to lack in direct damage. His opportunity cost of getting the 5AP
Affliction leaves him with not enough damage to actually kill other players and Pocket seems to struggle immensely throughout the mid-game, especially if a support decides to pick up
Divine Barrier.
Rem
Rem has mostly seen nerfs, mostly towards his
Lil Helpers giving more gold and the nerf to
Tag Along healing less. But the most significant nerf is that players are simply more used to his gameplay style, and as long has Rem is unable to steal Sinner's Sacrifices, he has a much harder time staying alive in fights.
Lash
Similar to
Pocket,
Lash seems to struggle right now as well for the same reasons Pocket does. Everyone has gotten a large buff to their Health and Lash struggles with finding enough damage to make ganks successful.
Death Slam will forever be a fantastic team-fighting spell, but the Lash seems to rely on his team to do the damage that he lacks.
Paradox
Assassin
Paradox seems to have fell out of style, but the
Pulse Grenade build seems very good currently. Pulse Grenade offers some strong damage in large fights but can be fairly difficult to execute against more mobile characters like
Celeste.
Calico
Most of the assassin characters seem to have issues in general due to the Health upgrades that everyone has gotten.
Calico is no exception as she now requires more rotations of her spells in order to find any kills and relies on teammates much more to make up for the damage.
Warden
Warden is a fairly mediocre Gun Carry, he seems much weaker then both
Bebop and
Venatorator, and his cage build gets outright removed by
Dispel Magic. While not a fantastic character in the mid-game, his gun still packs a punch and his simple kit leads to a much easier execution compared to other gun carries.
Mo & Krill
Mo And Krill seems pretty bad currently, and even at his worst, his
Combo will forever be a good way to shut down pesky assassins and gun carries. But gun carries are much more tankier then usual and if they don't die to
Combo, Mo & Krill has a much harder time existing on the game, especially during the later portions of the game where his natural tankiness starts to fall off.
Yamato
Yamato has a really strong laning phase and has gotten signifcant buffs to
Flying Slash which allows her to buy items such as
Spirit Strike and
Melee Lifesteal. But I find that she has a very difficult time during the mid and late game, as she lacks the damage to kill through certain characters and lacks the mobility to even catch up once
Flying Slash is used. Even
Shadow Transformation feels a bit lacking as its innate defenses are not enough to handle through more meta attacks such as
Nox Nostra and
Ira Domini.
C Tier Picks
Grey Talon
Grey Talon has gotten even more to his power by getting even more Spirit to his base boons. But its starting to feel like despite all these buffs, Grey Talon dies faster to other characters then what he can offer. With how fast certain characters can output damage like
Celeste or
Bebop, it seems to not matter if Grey Talon has a good game with
Guided Owl as if he gets engaged on, Talon just seems to explode.
Wraith
Wraith had a strong time in the limelight, but now seems to have a very difficult time scaling. Other characters like
Mirage and
Infernus defeat her in the side lane and because
Tesla Bullets is too weak, she now has to buy
Ricochet which is a huge downtime that her team has to buy for her in order to scale.
Victor
Similar to
Wraith,
Victor seems to have a very difficult time surviving and scaling throughout the game in order to be effective. Even with the buffs to
Shocking Reanimation, Victor lacks the tankiness due to his less then ideal HP Scaling and the loss of his
Dispel Magic that was attached to
Jumpstart.
Graves
Graves has lost all the wind in her sails, as she is on her 6th round of nerfs. There is nothing she offers anymore as every single spell has been neutered to complete irrelevance. The
Jar of Dead does very minor damage and
Borrowed Decree is way too hard to defend as Graves herself is too weak to protect it. Despite all this, Borrowed Decree is very good if positioned well and works as a strong tool in large team fights.
Doorman
The
Doorman has also lost a lot of power from his
Doorway, and with how volatile his gameplay can be, if he can't kidnap as people as easily, his power and usefulness drops immensely.
Viscous
Viscous has also suffered too many nerfs and lost much of his power in the meta. With the nerfs to perma stun
Goo Ball and the nerfs to
Puddle Punch, Viscous really doesn't have any good build or styles to play off. His only real strength still lies in the saving power of
The Cube and the decent damage of
Splatter.
Drifter
Drifter also seems to have lost too much power in the recent patches, as his gun really lacks power. Drifter mostly feels like a
Eternal Night spammer, which doesn't feel very fun to play as the Drifter nor does it offer a strong offensive power spike either. Overall, just seems to be very lacking in the current meta.
D Tier Picks
Haze
Haze really has nothing to offer now with the loss of the evasion and +1 bounce on
Bullet Dance. She is simply too weak and too slow and lacks the durability to actually do anything in the game currently. Genuinely has zero strong points throughout the game and needs some massive reworks in the future.
McGinnis
McGinnis seems a bit too awkward to play currently, the loss of
Medicinal Specter's damage and healing has left her with a very uncomfortable style to play. All her builds seem a bit too lacking for her to have any revelency throughout the game. Especially with the rise of
Bebop, McGinnis gets outright ran over by most of the characters in the game.
Holliday
Holliday has gotten some recent gun buffs, but I believe its still not enough to make her very viable. The buffs to her
Bounce Pad does not affect her directly and with the chaos of an average matchmaking game, it will see very little gain if her teammates never choose to use it. Even though she maintains her extreme mobility, its very hard to make use of it currently, especially when compared to heroes like
Celeste.
Vindicta
Vindicta is simply too brittle. Even with a good start and early stacks to her
Assassinate, Vindicta is simply way too countered and brittle to exist in the current game. Any
Knockdown or Displacement will easily ruin her gameplan and leave her with nothing to do.
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