Mo & Krill
I've maintained by opinion with
Mo And Krill as always. His consistency and niche will always be useful as he serves to be a powerful anti-carry who is able to defeat any hero in the game. Not only that, Mo & Krill is also very tanky and mistake forgiving with his durability on
Scorn and
Burrow, whilst also being very fast as well.
McGinnis
McGinnis is a giant ball of stats that I believe is the 2nd best Gun carry in the game. With the map and lanes being slightly expanded out, dying to ganks is much less painful as long as the McGinnis maintains some proactivity. Also to mention, that McGinnis also scales very well and is really good in objective fights such as the Mid-Boss and Rift fights.
Viscous
Viscous is still mostly the same, as
Splatter and
The Cube have maintained their usefulness as a strong nuke and save tool. A good Cube combined with a
Rescue Beam will always have good value, while
Puddle Punch isn't that great against opponents, it is really annoying to catch a Viscous that keeps punching himself away to safety.
Lash
Despite
Lash's many nerfs, Lash is thriving in the new map, as lanes have much less cover around the Walkers which allows
Ground Strike and
Death Slam to be much more easily hit. As well as
Grapple allowing chasedowns and escapes to be much easier as well.
Sinclair
Not much has changed with
Sinclair, but
Vexing Bolt has gained some much larger splash damage, leading to much more consistent damage overall.
Rabbit Hex is also an excellent tool in Urn fights as well. Still an overall, solid hero but requires some mastery in order to stealing powerful ults such as
Kelvin and
Seven or
Lash.
Paige
Paige feels really good currently, she outputs a lot of damage, while her CC is very useful especially against
Rat King and
Baba. With the lanes being much wider, Paige also has a much easier time in seeing the assassins run at her and Paige also is one of if not the best laner in the entire game.
Drifter/Mina/Paradox
Pairing these 3 heroes together, as they all functionally do the same thing with their respective abilities.
Rend,
Kinetic Carbine and
Rake all serve as a giga nuke to kill the weaker heroes that aren't the fairies or frontliners. While they all function differently mechanically, they mostly serve as evasive assassins that have decent tools to maneuver around the map and to evade attacks to take over the map.
Haze
Haze has gotten a huge buff in terms of her
Fixation where Headshots now apply 3 stacks at a time, meaning that she has a much easier time in getting to max stacks and applying her 1AP nuke on
Fixation. With her newly buffed 5AP talents in
Smoke Bomb and
Sleep Dagger, she has a much easier time roaming around the map and has a very solid late game as well.
Vindicta
Vindicta feels like a very good pick against
Baba and
Rat King as her flying can easily outmanuever them. While also a very good counterpick against the new heroes, her laning and
Assassinate are extremely powerful during the early game and midgame as well. Her one true weakness is that her fragility stops her from being a true contender as a gun carry in the late game.
Rat King
I might catch some flak for putting
Rat King in only just A, but I believe that his post-nerf status has significantly reduced his power in the mid and late game. Rat King's extremely poor laning as well has also given a much harder time bringing himself over to the late game as well. While he does scale extremely well, he still has a very difficult time against certain characters as well such as fliers like
Vindicta and fairies like
Lash as well.
Vyper
Really liking
Vyper in this new map, as there are much more ramps and corners to work around with, which means Vyper can easily manuever around the map with much less stamina with
Slither. With a very powerful gun and high mobility and her teamfight contribution with
Petrifying Bola, she is a very solid pick in today's meta.
Grey Talon
My original opinion on
Grey Talon was very wrong, and that Grey Talon is really good against the new 6 heroes, as his long range burst damage is immediately noticeable, as all of the new heroes are relatively closed ranged and easily die to
Guided Owl 5AP culling range and mass
Charged Shot's.
Not only that, his
Spirit Snare is really useful during the mid-boss fight and has relatively easy accessibility when comboed with a Charged Shot.