
The holder gains the 8-bit trait.



Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.



Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.



Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Grant 10 bonus starting Mana and 10 bonus Ability Power. Reduce the holder's maximum Mana by 10.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.



Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)



Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.



Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.



The holder gains the Emo trait.



Grant 20 Armor and Magic Resist for the first 10 seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%



Start with 30 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.



Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.



Grant 15% bonus Attack Damage and 10 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.



Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.



The holder gains the HEARTSTEEL trait.



Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.



Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Direct damage item



Unique: The holder gains the Jazz trait.



Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.



The holder gains the K/DA trait.



Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.



Unique: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.



The holder gains the Pentakill trait.



Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. Aura item



The holder gains the Punk trait.



Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.



Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received



Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item



Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. Direct damage item



Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)



Once per combat at 60% Health, increase max health by 20% and gain 35% Attack Damage for the rest of combat.



Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.



The holder's team gains 1 maximum team size.



Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.



The holder gains the True Damage trait.

