
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks/Fighters: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15 Attack Damage and Ability Power.



The holder gains the Arcanist trait.



The holder gains the Bilgewater trait.



Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.



Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds



The holder gains the Bruiser Trait.



Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.



The holder gains the Defender trait.



The holder gains the Demacia trait.



30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.



The holder gains the Freljord trait.



Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 12% Omnivamp
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health



Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the Invoker trait.



The holder gains the Ionia trait.



30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.
Shred: Reduce Magic Resist



Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.



The holder gains the Juggernaut trait. Gain 30% AS when over 50% Health



Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.



Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Unique - only 1 per champion Sunder: Reduce Armor


Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Noxus trait.



Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 15 and a Shield equal to 20% max Health.



Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.



The holder gains the Quickstriker trait.



Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Slayer trait.



Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Unique - only 1 per champion Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Your team gains +1 maximum team size.
10% chance to drop 1 Gold 1 after 10 seconds of combat.



The holder's team gains 1 maximum team size.



Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.



Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.



Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.



The holder gains the Vanquisher trait.



The holder gains the Void trait.



Attacks and Magic damage shred 30% of target’s Magic Resist for 5 seconds (non-stacking).



The holder gains the Yordle trait.



The holder gains the Zaun trait.


















