ItemsThe only items cheat sheet for TFT Set Set 10 Remix Rumble you need! Learn item recipes and combinations easily. Get info during the game with our TFT Companion app.
The holder gains the 8-bit trait.
Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 35 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Grant 10 bonus starting Mana and 10 bonus Ability Power. Reduce the holder's maximum Mana by 10.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
The holder gains the Emo trait.
Grant 20 Armor and Magic Resist for the first 10 seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%
Start with 30 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.
Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Grant 15% bonus Attack Damage and 10 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.
Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
The holder gains the HEARTSTEEL trait.
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Direct damage item
Unique: The holder gains the Jazz trait.
Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
The holder gains the K/DA trait.
Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
Unique: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.
The holder gains the Pentakill trait.
Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. Aura item
The holder gains the Punk trait.
Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.
Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item
Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. Direct damage item
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)
Once per combat at 60% Health, increase max health by 20% and gain 35% Attack Damage for the rest of combat.
Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
The holder's team gains 1 maximum team size.
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
The holder gains the True Damage trait.