
Gain an additional 15.0% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.



The holder gains the Arcanist trait. On kill, refund 20.0% of the holder's max Mana.



The holder gains the Bilgewater trait.



Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.



Gain 9.0% max health. Take 5.0% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds



The holder gains the Bruiser trait. Every second, deal 2.0% of the holder's max Health as magic damage in a 1-hex radius.



Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.



The holder gains the Defender trait. Combat Start: Gain 35.0% more Armor OR Magic Resist from all sources, depending on whichever is higher.



The holder gains the Demacia trait.



At 60% Health, briefly become untargetable, shed negative effects, and heal 30.0% missing health.



30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor



The holder gains the Freljord trait.



Gain 2 effects:15.0% Attack Damage and 15% Ability Power.12.0% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.



The holder gains the Invoker trait. On cast, gain Ability Power equal to 10.0% of Mana spent.



The holder gains the Ionia trait.



30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist



Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.



The holder gains the Juggernaut trait and 10.0% of other Juggernaut's max Health when they die.



Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15.0% Attack Speed.



Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor


Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Noxus trait.



Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.



Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3.0% stacking Attack Speed every second.



The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10.0% maximum Health.



Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30.0% max Health Shield.



At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.



Gain 8.0% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."



Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."



Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."



Gain 2.0% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10.0% Damage Amp and gain immunity to crowd control.



The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game:



The holder gains the Void trait.



Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist



The holder gains the Yordle trait.



The holder gains the Zaun trait.

















