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Artifact Items

The only artifact items cheat sheet and tier list for TFT Set Set 11 - Inkborn Fables you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.
Item
Tier
Item Bonus
Recipe
Good for
anima-visage
Anima Visage

Regenerates 2.5% maximum health each second. Gain 450 Health.

blacksmiths-gloves1
Blacksmith's Gloves

Each round: Equip 2 random Ornn Artifacts.

Consumes 3 item slots.

blighting-jewel1
Blighting Jewel

Dealing magic damage reduces the target's Magic Resist by 5. If their Magic Resist is 0, this grants the holder 10 Mana instead.

corrupt-vampiric-scepter1
Corrupt Vampiric Scepter

Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their ability or gain mana.

cursed-blade1
Cursed Blade

Attacks reduce the target's max Health by 2%. 13 attacks on the same target reduces their star level by 1.

deathfire-grasp
Deathfire Grasp

Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage.

For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets.

Unique - only 1 per champion

deaths-defiance
Death's Defiance

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

Unique - Only One Per Champion

diamond-hands
Diamond Hands

Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold.

eternal-winter
Eternal Winter

Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds.

Unique - Only One Per Champion

fishbones1
Fishbones

Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

forbidden-idol1
Forbidden Idol

Shields have 50% of their value converted to max Health instead.

gamblers-blade2
Gambler's Blade

Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.

gold-collector
Gold Collector

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .

Unique - Only One Per Champion

goldmancers-staff-artifact
Goldmancer's Staff

Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 45% chance to drop 2 gold on enemy kill.

horizon-focus1
Horizon Focus

Stunning an enemy causes lightning to strike them, dealing 20% of their max Health as magic damage.

hullcrusher
Hullcrusher

If this unit has no adjacent allies at combat start, gain an additional 550 Health.

infinity-force
Infinity Force

Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%.

innervating-locket1
Innervating Locket

The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

lich-bane1
Lich Bane

The holder's first attack after each ability cast deals 150 bonus magic damage.

Damage increases based on Stage.

lightshield-crest1
Lightshield Crest

Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies.

luden's-tempest1
Luden's Tempest

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

manazane
Manazane

Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

(Unique - Only One Per Champion)

mittens1
Mittens

Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.

Chill: reduce Attack Speed.

moguls-mail2
Mogul's Mail

Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold.

prowler's-claw1
Prowler's Claw

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.

rapid-firecannon1
Rapid Firecannon

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

rocketpropelled-fist
Rocket-Propelled Fist

At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.

seeker's-armguard1
Seeker's Armguard

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.

silvermere-dawn1
Silvermere Dawn

Grants immunity to stuns and the holder's attacks stun the target for 0.5 seconds.

The holder's attack speed is locked at 0.5.

snipers_focus
Sniper's Focus

The holder's attacks and abilities deal 8% increased damage for each hex between them and their target. Gain +1 Attack range.

spectral-cutlass1
Spectral Cutlass

Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 6 seconds, the holder returns to their original location.

suspicious-trench-coat1
Suspicious Trench Coat

Once per combat at 50% Health, the holder splits into three copies of themself each with 25% of their max Health.

talisman-of-ascension1
Talisman Of Ascension

After 20 seconds gain 100% max Health and 100% increased damage for the rest of combat.

tricksters-glass
Trickster's Glass

Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.

unending-despair1
Unending Despair

Whenever a Shield on the holder breaks, 50% of that Shield's initial value is dealt to the nearest enemy as magic damage.

wits-end1
Wit's End

Attacks deal 42 bonus magic damage. Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.

zhonyas-paradox
Zhonya's Paradox

Once per combat: At 40% Health, become invulnerable for 3 seconds.

Unique - Only One Per Champion