Artifact
The only artifact cheat sheet and tier list for TFT Set 12 - Magic n' Mayhem you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.Regenerates 2.5% maximum health each second. Gain 450 Health.
Each round: Equip 2 random Ornn Artifacts.
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.
The holder cannot cast their ability or gain mana.
Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage.
For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets.
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Shields have 50% of their value converted to max Health instead.
Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .
Stunning an enemy causes lightning to strike them, dealing 20% of their max Health as magic damage.
If this unit has no adjacent allies at combat start, gain an additional 550 Health.
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%.
The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
The holder’s first attack after each ability cast deals 200/270/340/410/480 (scales with stage) bonus magic damage.
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.
(Unique - Only One Per Champion)
Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.
Chill: reduce Attack Speed.
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, continue gaining 1 gold every 9 seconds.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds.
The holder’s attack speed is locked at 0.5.
The holder's attacks and abilities deal 8% increased damage for each hex between them and their target. Gain +1 Attack range.
Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.
Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt.
Once per combat: At 40% Health, become invulnerable for 3 seconds.