Artifact
The only artifact cheat sheet and tier list for TFT Set 16 - Lore & Legends you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal X of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
(Healing increases based on stage)

Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal X of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
(Damage increases based on Stage)

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

The holder dons a Hat on each takedown. The holder gains 0.8% Attack Damage and Ability Power per Hat. On death, lose 20% of all Hats.

Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%. to a minimum of 15.

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.

The holder's attacks target random enemies.

Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.

Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Gold 1 gold.

Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

The holder's Move Speed is drastically reduced. Gain 10% max Health, stun immunity, and pull the current target into melee range.

Tons of EVERYTHING!
Health +300, Mana +30, Attack Damage +30%, Ability Power +30, Armor +30, Magic Resist +30, Attack Speed +30%.

The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.

Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist and Health with other Mirrored Persona holders. (Unique: one per champion)

The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.

After casting the first time in combat, gain 100 Mana over 5 seconds.

Every 6 Player combats gain a lesser copy of Mirrored Persona.
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist and Health with other Mirrored Persona holders.
Can't be Reforged, Lesser copies do not produce copies. (Unique: 1 per champion)

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill: reduce Attack Speed

Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 8 seconds.

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

Spawn a clone that copies the holder's items. The clone has 70% max Health and deals 40% damage. (Unique: only 1 per champion)

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.

Gain Range 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.

Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.

Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

The holder gains the Darkin Trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.

The Holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

The holder gains the Darking trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

The holder gains the Darkin Trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing X magic damage. (Damage increases based on stage)

Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Attacks deal bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.

Once per combat: At 40% Health, become invulnerable for 3 seconds.