menu
MobalyticsUse your favourite features in-game with our Desktop App
TFT New Set Release Page background

TFT’s New Set 17: Space Gods

Space Gods is the latest Set for Teamfight Tactics, where gods replaced Carousel Rounds and are looking for worship! Choose your god and get rewarded with divine Boons and Blessings!
The new Set is Live!

Set Mechanic
Augments
Synergies
Champions
Team Comps
Items Changes
Other Changes

Space Gods

Carousel gone? - NEW Mechanic, Augments, Items, and more.

With Set 17 - Space Gods, you’ll have a mechanic that will take you to The Realm of Gods at stage 2-4. 3-4 and 4-4 - replacing the usual Carousel round. You will have to make a wise decision which god to pick during these stages to be deemed worthy and gain a special God Boon as reward!

New Game Mechanic: Space Gods

See Space God Loot Table
Space Gods
Description
AhriAhri
Ahri mainly provides Gold and XP, while also offering rerolls.
Aurelion SolAurelion Sol
Aurelion Sol gives you tasks to complete each stage in exchange for rewards.
EkkoEkko
Ekko’s rewards are all about scaling, as most of his rewards take a few rounds to come online.
EvelynnEvelynn
Evelynn’s rewards cost HP but offer strong value in return, such as gold, upgraded champions, or even random emblems.
KayleKayle
Kayle offers a wide range of components!
SorakaSoraka
Soraka rewards offer you HP and gold which benefits loss streak players the most.
ThreshThresh
Thresh rewards are the ultimate gamble, as every option is random and full of surprises.
VarusVarus
Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.
YasuoYasuo
Yasuo alters your board and spawns Hexes that provide a variety of buffs!

New Set 17 Augments

See All Augments
Augment
Tier
Augment Bonus
tft_augment_thebaronslair
Baron's Lair
3

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

tft7_augment_urfsgrabbag2
Urf's Grab Bag
3

Gain 1 Spatula, 3 random components, and 5 gold.

tft_augment_awakenedsoul
Soul Awakening
3

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

tft_augment_goldengamble
Golden Gamble
3

Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.

tft_augment_goldengamble
Golden Gamble+
3

Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.

tft_augment_goldengamble
Golden Gamble++
3

Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain Completed item anvils.

New Set 17 Traits

See All Synergies

Origins

AnimaAnima

After losing a player combat, gain 15 Tech, plus additional Tech equal to 0.5 times the length of your loss streak. Additionally, gain 100 Tech per Anima takedown. Each time Animas get 1 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

3

Start Researching!

6

After winning a player combat, gain loot!

ArbiterArbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

2

Choose a cause and effect for your law

3

Effects are stronger.

BulwarkBulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.

1

Bonus Effect

Commander Commander

(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.

1

Bonus Effect

Dark LadyDark Lady

Allies take 10% less damage from abilities, increased to 5% while Morgana is in Dark Form.

1

Bonus Effect

Dark StarDark Star

2

Dark Stars create a black hole that consumes enemies at 8% max health.

4

AND they gain 40%.

6

AND the strongest Dark Star unit goes supermassive, gaining 8% effectiveness from Dark Star, and creates 2 minor Black Holes.

9

All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.

Divine DuelistDivine Duelist

Your Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.

1

Bonus Effect

Doomer Doomer

Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.

1

Bonus Effect

Eradicator Eradicator

Enemies have 10% less Armor and Magic Resist.

1

Bonus Effect

Factory NewFactory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.

1

Bonus Effect

Galaxy HunterGalaxy Hunter

Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.

1

Bonus Effect

Gun GoddessGun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

1

Bonus Effect

MechaMecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

3

Energy Cells: Mechas gain 20%.

4

Overclocked Cells: Increased to 35%.

6

Precision Engineering: +1 max team size

MeepleMeeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

3

2 | 100

5

3 | 400

7

4 | 400. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.

10

6 | 500. SUMMON THE FOUR MEEPLORDS!

N.O.V.A.N.O.V.A.

  • Aatrox: Ally Damage 30% Shred and Sunders enemies
  • Caitlyn: Grant allies 20% Attack Speed
  • Akali: Allies gain Precision
  • Maokai: Allies heal 12% max Health
  • Kindred: Shield the strongest Tank for 800
  • Emblem: Allies deal 10% stacking bonus true damage

2

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.

5

Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.

OracleOracle

Every 3 rounds, Tahm Kench grants a reward! Rounds Remaining: Last Reward:

1

Bonus Effect

Party AnimalParty Animal

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.

1

Bonus Effect

PrimordianPrimordian

2

Dealing damage spawns Swarmlings based on unique Primordian star level.

3

Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.

PsionicPsionic

Gain Psionic items that can be equipped to any ally.

2

Gain the X.

4

Gain the Psionic items gain extra effects on Psionic units

Redeemer Redeemer

For each non-unique trait you have active, your team gains 3%/2.5%/2% Attack Speed, and 2/3/3 Armor and Magic Resist.

1

Bonus Effect

Space GrooveSpace Groove

The Groove: %, %

1

Groovians can enter **The Groove**. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

3

All Groovians start combat in **The Groove** for seconds.

5

Each second spent in **The Groove** grants 5% stacking Attack Damage and Ability Power.

7

Increase these effects by 5%!

10

**Get your Groove on!**

StargazerStargazer

Stargazers chart a different constellation every game.

3

Stargazer Effect

4

Stargazer Effect

5

Stargazer Effect

6

Stargazer Effect

7

Stargazer Effect

TimebreakerTimebreaker

2

When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).

3

AND Allies gain 25% Attack Speed.

4

AND Timebreakers gain an additional 40% Attack Speed

Classes

BastionBastion

Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

2

16

4

40

6

60 ; Non-Bastions gain an additional 20.

BrawlerBrawler

Your team gains 5% Health. Brawlers gain more.

2

+20% maximum Health

4

+40% maximum Health

6

+60% maximum Health

ChallengerChallenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

2

15%

3

22%

4

36%

5

48%

ConduitConduit

Innate: Conduits gain 100% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.

2

1 | 3

3

1 | 5

4

2 | 7

5

3 | 9

FateweaverFateweaver

Innate: Fateweavers have Precision.

2

Chance effects on abilities are Lucky.

4

Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.

MarauderMarauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

2

5% 20%

4

7% 40%

6

10% 60%.

ReplicatorReplicator

Replicator abilities occur a second time at reduced effectiveness.

2

22% strength

4

45% strength

RogueRogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

2

12%

3

25%

4

40%

5

55%

ShepherdShepherd

Shepherds summon the Bond of the Stars to aid them in battle.

3

Summon Bia

5

Summon Bayin

7

Bia and Bayin's bond grows deeper

SniperSniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% ; +2% per hex

3

24% ; +3% per hex

4

28% ; +4% per hex

VanguardVanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

2

16% max Health

4

30% max Health

6

40% max Health; 8% while Shielded

VoyagerVoyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

2

175 Shield; 9%

3

250 Shield; 15%

4

350 Shield; 18%

5

500 Shield; 22%

6

700 Shield; 27%

New Set 17 Champions

See All Champions
Champion cost 5
Meeple
Meeple
Conduit
Conduit
spear-of-shojin2adaptive-helmvoidstaff
Bard
coins icon5
Ultra Friendly Object

Ultra Friendly Object

Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 magic damage to the target, plus 135/205/1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks. If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest 1 Meeple allies an additional Meep. Friends abducted: X

Champion cost 5
Party Animal
Party Animal
Space Groove
Space Groove
Vanguard
Vanguard
bloodthirsterrabadons-deathcapionic-spark
Blitzcrank
coins icon5
Party Crasher

Party Crasher

Passive: Every 2/2/1 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 magic damage. They crash down into the disco ball, dealing 175/265/5000 magic damage in a three hex radius. Enter for 1 second per enemy hit.

Champion cost 5
Divine Duelist
Divine Duelist
Anima
Anima
Marauder
Marauder
sterak's-gagehand-of-justiceedge-of-night
Fiora
coins icon5
Perfect Bladework

Perfect Bladework

Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 bonus true damage and heal for 15% of the damage dealt. Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 over 5 seconds.

Champion cost 5
Factory New
Factory New
bloodthirsterhand-of-justicequicksilver
Graves
coins icon5
Collateral Damage

Collateral Damage

Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 physical damage each. Active: Fire an explosive shell that deals 360/540/5555 physical damage to the target, and 150/225/4110 physical damage to adjacent enemies.

Champion cost 5
Dark Star
Dark Star
Eradicator
Eradicator
Sniper
Sniper
guinsoos-ragebladeinfinity-edgeredbuff
Jhin
coins icon5
Space Opera

Space Opera

Passive: Jhin has a fixed attack speed of 1 and converts every 1% of bonus Attack Speed into 1 bonus Attack Damage. Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688 physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

Champion cost 5
Dark Lady
Dark Lady
voidstaffmorellonomiconadaptive-helm
Morgana
coins icon5
Dark Form

Dark Form

Passive: Heal for 20% of Ability damage. Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 0 magic damage per second to each one. At the end of the transfomation, deal 240/360/4000 magic damage to all tethered enemies.

Champion cost 5
Bulwark
Bulwark
Bastion
Bastion
adaptive-helmfimbulwinteradaptive-helm
Shen
coins icon5
Reality Tear

Reality Tear

Passive: On cast, attacks gain 40/60/777 stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain 225/300/3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Champion cost 5
Commander
Commander
Psionic
Psionic
Shepherd
Shepherd
spear-of-shojin2voidstaffgiant-slayer
Sona
coins icon5
Psionic Crush

Psionic Crush

Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one. Every 5 casts, instead rip off all debris dealing 120/180/999 magic damage, then crush all the debris onto the target, dealing 620/930/9999 magic damage and briefly stunning them.

Champion cost 5
Doomer
Doomer
guinsoos-ragebladegiant-slayerhextech-gunblade
Vex
coins icon5
Lend Me a Hand, Shadow!

Lend Me a Hand, Shadow!

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again. Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 magic damage instead.

New Set 17 Team Comps

See All Team Comps

New Set 17 Item Changes

See All Items
Item
Changes
Recipe
target-lock-optics
Target-Lock Optics
The holder's first attack on enemy deals 150 additional damage.
sympathetic-implant
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Per Second.
biomatter-preserver
Biomatter Preserver
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
malware-matrix
Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2.
drone-uplink
Drone Uplink
A drone repeats 25% of damage from the holder's attacks and abilities to the same targets every 3 seconds.

Other Set 17 Changes

What happened to Carousel?

How Space Gods manipulate Carousel rounds

  • PvE rounds now have a comeback mechanic to help balance this out.
  • PvE loot will be based on your placement - meaning you will get better loot the lower your placement (e.g. anvils over components)
  • Once you chose to worship a god at least twice - they will always return to your board during Carousel rounds and offer you a variety of items and loot