
TFT’s New Set 10: Remix Rumble!
Remix Rumble is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is on PBE now!
Remix Rumble
NEW Mechanic, Portals, Augments, Items, Cosmetics, and more.
With Set 10 - Remix Rumble, you’ll riff, remix and remaster your way to victory! This Set is the best-hits playlist of everything TFT with every unit you play adding another track to your own mix and Headliners setting the tone for your show!
New Game Mechanic: Headliners
See All HeadlinersRank | Champion | Tier | Headliner Effect | ||
---|---|---|---|---|---|
1 | ![]() Karthus | Optimal | 15% bonus Ability Power. | ||
2 | ![]() Bard | Optimal | At combat start, for every 10 times Bard has cast, play a Doot. | ||
3 | ![]() Amumu | Optimal | 200 bonus Health and when attacked, also gains Magic Resist. | ||
4 | ![]() Akali True-DMG | Optimal | 100 bonus Health and 10% bonus Attack Speed. | ||
5 | ![]() Akali K/DA | Optimal | 100 bonus Health and 10% bonus Attack Speed. | ||
6 | ![]() Ziggs | Optimal | 15 AP + reduce max mana by 10. | ||
New Game Mechanic: Portals
See All Portals





New Set 10 Augments
See All Augments
Every 4 Shop refreshes, gain a free refresh.

When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
New Set 10 Traits
See All SynergiesOrigins
8-bit
Gain 5% Attack Damage and begin keeping score. When your team deals damage, your score goes up. For every high score you've beaten, 8-bit champions gain more Attack Damage.
2
1.8% per high score.
4
3% per high score.
6
5% per high score and unlock a grand prize upon reaching the top high score.
Breakout
Akali is a member of KDA or True Damage depending on which Trait has more fielded champions. She gains a different Ability depending on which form she takes.
1
Bonus Effect
Country
When your team loses a portion of their Health, a Dreadsteed charges onto the battlefield and empowers your team.
Each Country star level increases its Health and Attack Damage.
3
Dreadsteed
5
Midnight Dreadsteed
7
Infernal Invocation Dreadsteed
Disco
Gain a placeable Disco Ball. On combat start and every few seconds, champions next to it gain stacking Attack Speed and are healed for a percentage of their max Health.
3
5% , 2%
4
10% , 3%
5
Gain another Disco Ball; 15% , 5%
6
25% , 7%
EDM
Use the EDM selector to sample a champion.
Periodically, EDM champions transform into the sampled champion, sampling their Attack Damage and Ability Power and casting their Ability.
2
80% stats
3
90% stats
4
Casts 1 second more frequently, 100% stats
5
Casts 2 seconds more frequently, 120% stats
Emo
Emo Champions have reduced maximum mana. Whenever an ally dies, Emo Champions gain Mana.
2
-20% , +10 gained
4
-25% , +30 gained
6
-35% , +40 gained. Emo Champions gain 50
HEARTSTEEL
Earn Hearts by killing enemies. Gain even more by losing player combat. Every few player combats, convert Hearts into powerful rewards!
The number of Hearts you gain increases for each HEARTSTEEL member in play.
3
1x Hearts
5
2.5x Hearts
7
5.5x Hearts
9
10x Hearts
Hyperpop
Grant Mana and seconds of Attack Speed to their closest allies after casting.
1
3 Mana and 10% Attack Speed
2
5 Mana and 20% Attack Speed
3
7 Mana and 35% Attack Speed
4
10 Mana and 60% Attack Speed
ILLBEATS
Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
1
Bonus Effect
Jazz
Your team gains bonus Health and deals bonus damage for each active non-unique trait.
2
1% , 0% Damage
3
2% , 1% Damage
4
5% , 2% Damage
K/DA
All units that start combat in the lighted hexes gain max Health, Ability Power, and Attack Damage. K/DA champions go All Out, which doubles these bonuses.
Your lighted hex pattern changes each game.
3
+10%, 10 AP
5
+15%, 15 AP
7
+23%, 24 AP
10
+50%, 80 AP
Maestro
Jhin has an Attack Speed of 0.9 and converts 1% bonus Attack Speed into 0.5% Attack Damage.
While conducting, Jhin's rifles fire at the same rate and he gains 10 Mana per volley. Every 4th volley deals 200% damage.
1
Bonus Effect
Mixmaster
The Mixmaster chooses a mode to modify their attacks and Ability.
1
Bonus Effect
Pentakill
Pentakill champions deal more damage and reduce damage by 15%. When an enemy champion dies, empower a Pentakill champion, increasing their bonus damage.
The 5th kill empowers all Pentakill champions and your team gains Attack Speed.
3
11% bonus damage
5
25% bonus damage
7
40% bonus damage
10
100% bonus damage, +35% damage reduction
Punk
Gain bonus Health and Attack Damage. This bonus is increased by 1% each time you spend gold on a Shop refresh.
After Punks fight in combat, your 1st Shop refresh costs 1 gold and grants a first roll bonus.
2
+180 and +18%
4
+280 and +28%
6
+450 and +44%
True Damage
Deal bonus true damage. True Damage champions holding an item gain a unique Bling Bonus for their Ability.
2
11% damage
4
20% damage
6
30% damage
9
80% damage
Wildcard
If you win combat with Kayn, he becomes the Shadow Assassin. If you don't, Rhaast takes over instead. Every time he kills 2 enemy champions, you gain a reward based on his form.
- Shadow Assassin: 3 Gold.
- Rhaast: 1 Tactician Health.
1
Bonus Effect
Classes
Big Shot
Gain Attack Damage. This bonus is increased by 400% for 3 seconds when Big Shot champions use their Ability.
2
10%
4
15%
6
20%
Bruiser
Your units gain 100 Health. Bruisers gain additional maximum Health.
2
+20% max
4
+40% max
6
+80% max
Crowd Diver
Crowd Divers deal bonus damage, plus more damage each second.
When Crowd Divers die, they jump on the furthest enemy, dealing magic damage to them and Stunning enemies within an area of effect for a few seconds.
2
5% bonus damage
4
20% bonus damage
6
40% bonus damage
Dazzler
Dazzler abilities dazzle enemies for 2 seconds, reducing their target's damage by 25% and dealing a percent of the Ability's damage as bonus magic damage over the duration.
2
20% magic damage
4
40% magic damage
6
64% magic damage
Edgelord
Gain Attack Speed. When their target drops target below a maximum Health percentage, double the Attack Speed gained. Melee Edgelords also slash through them on their next attack.
3
25%
5
40%
7
75%
Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. As their target loses Health, Critical Strike Chance increases.
2
15% . Up to 15%
4
25% . Up to 34%
6
55% . Up to 75%
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
2
30%
4
50%
6
70%
Mosher
Gain Attack Speed and Omnivamp, increased by up to a maximum based on their missing Health.
Omnivamp: Heal for percentage of damage dealt
2
20% , 10% Omnivamp
4
30% , 15% Omnivamp
6
50% , 20% Omnivamp
Rapidfire
Your units gain Attack Speed.
Rapidfire units gain more every time they attack, up to 10 stacks.
2
3%
4
7%
6
11%
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain double.
2
+18 , +18
4
+35 , +35
6
+60 , +60
8
+125 , +125
Spellweaver
Your team gains Ability Power. Spellweavers gain more.
Whenever a Spellweaver casts, all Spellweavers gain Ability Power.
3
20 , +1 per cast
5
35 , +1 per cast
7
50 , +2 per cast
10
100 , +5 per cast
New Set 10 Champions
See All Champions




Passive: Every 3 seconds, Illaoi's tentacles deal % of Armor & Magic Resistance magic damage to nearby enemies.
Active: Gain Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal magic damage in a large circle 3 times as tentacles slam in unison.
Headliner Effect: +10% Ability Power, +20 Armor, +20 Magic Resist, Spirit Tentacles slam every 2 seconds.
Damage:
60/60/500%
Circle Damage:
100/150/4000%
Armor and Magic Resist:
100/150/400





Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals %AD + %AP physical damage. Every 4th volley deals 200% damage.
Active: Put 1 Grand Finale Rifle into one of your empty bench slots.
Headliner Effect: +20% Attack Damage, Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.
Rifes Per Cast:
1/1/4
AD Damage:
60/60/444%
AP Damage:
15/25/144%





Kayn dashes, then deal magic damage to all adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.
Chill: Reduce Attack Speed by 20%
Headliner Effect: +5% Ability Power, Shadow Assassin rewards an extra 2 gold. Rhaast rewards an extra 1 Tactician Health.
Damage:
380/575/4000%





Lucian fires 14 + 1 per 20% bonus Attack Speed shots towards the furthest enemy. Each shot explodes on the first enemy hit, dealing %AD+ %AP physical damage to all nearby enemies and reducing their Armor for the rest of combat.
If Arpeggio ends early, gain Mana based on the number of unused shots.
Headliner Effect: +10% AD, Arepeggio fires an additional 3 shots.
AD Damage:
55/55/1000%
AP Damage:
20/30/100%
Armor Reduction:
3/5/20





Qiyana copies the current target's items and throw them to an ally. Deal physical damage and knock them back. If the target had no items, deal additional true damage and knock them back to the edge of the board instead.
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).
(Radiant items, Artifacts, and Emblems cannot be copies)
Headliner Effect: 15% Attack Damage. When Qiyana copies an item, grant her 5% bonus Attack Damage.
Number of Items Copied:
1/2/3
Damage:
500/500/1000%
Bonus Damage:
75/75/500%





Kinetic: Passive: Attacks instead send a beat to an ally, healing them for % of their maximum Health. Active: Send a beat to all allies and grant them a Shield.
Ethereal Passive: Attacks instead send a beat to an ally, granting them Attack Speed for 4 seconds. Active: Grant all allies Attack Speed and magic damage on attack for 6 seconds.
Concussive Passive: Attacks instead send a beat to an ally, granting both Sona and the ally Ability Power. Active: Deal magic damage to the nearest enemies.
Headliner Effect: +5% AS, Gains 2% Attack Speed every time she attacks.





Yorick summons headbanging ghouls that piles towards the center of the board. Each deals physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.
Every other cast also summons a BIG ghoul that deals physical damage each attack.
Sunder: Reduce Armor by 20%
Headliner Effect: +300 Health, Summons 2 extra Zombies. The BIG zombie is BIGGER and deals 20% extra damage.
Ghouls:
9/10/25
Ghoul Damage:
150/150/1000%
Big Ghoul Health:
900/1750/9001
Big Ghoul Damage:
250/250/2000%





Ziggs throws a bomb at the current target that deals magic damage. It splits into some bombs that Shred their target for 4 seconds and deal split magic damage. Each cast increases the number of bombs by 3.
Shred: Reduce Magic Resist by 30%
Headliner Effect: +15% Ability Power, Reduce max Mana by 10.
Damage:
360/540/4000%
Split Damage:
70/105/400%





Ahri blows a kiss at the current target. It deals magic damage and briefly Stuns them. If the target has been kissed before, deal magic damage instead.
Headliner Effect: 25% bonus Ability Power.
Damage:
275/410/1500%
Empowered Damage: :
480/720/2400%
New Set 10 Team Comps
See All Team CompsNew Set 10 Item Changes
See All Items





Other Set 10 Changes
A different Game, every game!
Portals are here to stay!
With Portals adding tons of variety to a game of TFT - every game will feel different than the previous!
This is how the Portal Mechanic Works:
- You'll load into a game with 3 different Portals and NO starting Carousel anymore!
- Every Player can Vote by running inside one of the portals!
- The Portal with the most players inside has the highest probability of being chosen, but even if 1 Player stands inside a Portal alone, they'll still have 1/8 chance of deciding the Portal for the entire lobby!