
TFT’s New Set 16: Lore & Legends
Lore & Legends is the latest Set for Teamfight Tactics, sending players through the history of Runeterra's world and limitless archives of knowledge with 24+ four & five-cost champions!
The new Set is Live!
Lore & Legends
100 Champions - NEW Mechanic, Augments, Items, Cosmetics, and more.
With Set 16 - Lore & Legends, you’ll have a mechanic called Unlockables that will give you access to 40 more champions! You will be able to Unlock champions once you fullfilled their Unlock Condition and they will stay unlocked for the rest of your game!
New Game Mechanic: Unlockables
See All UnlockablesNew Set 16 Augments
See All Augments
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 combats as a 3-star, unlock Zaahen who kills Xin Zhao and takes his items.

Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

When you reach level 9, immediately level to 10 and gain 10 free shop rerolls. Gain 10 XP now.

Gain a random Emblem and a Completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. Into The Arcane Tactician's Crown, 2025

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Your units are 50% smaller, but move and attack 75% faster.
New Set 16 Traits
See All SynergiesOrigins
Ascendant
After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.
1
Bonus Effect
Assimilator
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.
1
Bonus Effect
Bilgewater
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
3
18 Serpents
5
30 Serpents, improved loot
7
55 Serpents, superior loot
10
150 Serpents, 2x stats, FIRE CANNONS!
Blacksmith
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 200/400/2000 max Health. Artifacts grant 300% more.
1
Bonus Effect
Caretaker
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.
1
Bonus Effect
Chainbreaker
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.
1
Bonus Effect
Chronokeeper
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP.
If you are level 10, he instead gains 15% Damage Amp.
1
Bonus Effect
Dark Child
Annie summons Tibbers on your bench, who can be fielded and equipped with items separately. His star level is the same as Annie's.
1
Bonus Effect
Darkin
Beocme a Darkin and part of the collection of sentient weapons.
1
Darkin gain 15% Omnivamp.
2
AND you heal for 25% of the player damage you deal.
3
AND whenever Darkin restore 100 Health, they deal 100 magic damage to the 2 closest enemies.
Demacia
Each time your team loses 25% max Health, Demacians RALLY, reducing the cost of their abilities by 10%. Demacians gain Armor and Magic Resist.
3
12 Armor & MR
5
25 Armor & MR
7
25 Armor & MR. On Rally, smite enemies for 5% of their max Health.
11
150 Armor & MR. BATTLE FOR DEMACIA!
Dragonborn
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.
1
Bonus Effect
Emperor
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
1
Bonus Effect
Eternal
Every 3rd attack deals on the same enemy 350% damage, as Wolf mauls the target.
1
Bonus Effect
Freljord
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
3
8% Health, 10% DA
5
Two Towers. 12% Health, 16% DA
7
Towers stun enemies on death for 1.50 seconds. 16% Health, 22% DA.
Glutton
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.
To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
1
Bonus Effect
Harvester
Each time an enemy champion dies, gain 15 Mana. Casting abilities does not consume Mana.
All enemies lose 10 Armor and Magic Resist.
1
Bonus Effect
Heroic
Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.
On landing, he creates a 3-hex shockwave that deals 12% of his max Health as magic damage. Enemies hit are knocked up for 1.50 seconds, reduced by distance from the center.
1
Bonus Effect
HexMech
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +15/25/40% Omnivamp Fighter: +15/25/50% Attack Damage Marksman: +10/18/40% Damage Amp Caster: +3/6/9 Mana Regen Assassin: +30/60/120% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.50 seconds.
1
Bonus Effect
Huntress
While your strongest Neeko is alive, your strongest Nidalee is untargetable.
1
Bonus Effect
Immortal
While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.
On kill, Zaahen gains a stack of Focus for the rest of combat. If he has 3 or more Focus when dying, he spends it to revive and restore 60% max% Health.
1
Bonus Effect
Ionia
Each game, they walk a different path.
- Path of Spirit: Ionians gain bonus HP. When one casts, they gain stacking AD and AP
- Path of Generosity: Every third takedown Ionians participate in grants 1 gold. Ionians gain AD and AP, increased by 1% for every gold earned this way.
- Path of Enlightenment: Ionians gain AD and AP plus more based on your level. After each player combat, gain XP.
- Path of Transcendence: Ionians gain bonus Health and deal bonus magic damage. These effects increase if they’re three-starred.
- Path of Precision: Ionian abilities can critically strike and they gain Critical Strike Chance. Whenever an Ionian casts, Ionian units gain stacking AD and AP.
3
Ionian Bonus
5
Ionian Bonus
7
Ionian Bonus
10
Ionian Bonus
Ixtal
Ixtal has you complete quests you can choose for bonus loot! Completing a Quest grants you a new one at the start of next round.
3
Complete Quests to earn Sunshards and spend them for loot!
5
Heal 2 player health at the start of each player combat.
7
After winning combat, find 50 %i:Set16Ixtal% and unearth bonus loot.
Noxus
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
3
He slashes enemies, dealing magic damage.
5
Noxians get more powerful the longer he is alive.
7
He drains the souls of enemies on cast.
10
After 10 seconds, BRING RUIN.
Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
2
hoose a Module
4
Choose a Second Module
6
Choose a Third Module
Riftscourge
Baron Nashor takes up 2 team slots and grants +2 to the Void trait.
After 8 seconds, the board enters a Void Rift. The Rift grants Void units 30% Damage Amp and constantly strikes enemies with bolts of plasma, dealing 5% max Health as magic damage.
1
Bonus Effect
Rune Mage
The Rune Mage benefits from all active Region traits, but contributes to none.
He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
1
Bonus Effect
Shadow Isles
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
2
1x Souls, 18% AD & AP
3
1.30x Souls, 20% AD & AP
4
1.60x Souls, 22% AD & AP
5
1.90x Souls, 25% AD & AP
Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
2
20% max Health
3
50 Armor and Magic Resist
4
A Shuriman ascends to GODHOOD every 3 seconds.
Star Forger
Aurelion Sol gains 40% increased Stardust for each other unique Targonian fielded in combat.
1
Bonus Effect
Targon
Targonians are forged by the stars. They are traitless, but stronger than the average champion.
1
Bonus Effect
The Boss
When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.
If he reaches full Health, he returns to combat Pumped Up, converting all damage from his attacks and Ability to true damage. If all of his allies die, he immediately returns to combat.
1
Bonus Effect
Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
2
1 Mutation, 8% AS
4
2 Mutations, 18% AS
6
3 Mutations, 28% AS
9
Mutations become supercharged, increasing their power by 50%. 35% AS
World Ender
Aatrox gains Attack Damage equal to his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 25% Durability.
1
Bonus Effect
Yordle
Yordles gain Health and Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!
2
Yordles gain 50 Health and 7% Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!
4
AND your first shop each round has a Yordle in it!
6
AND get 2 free rerolls each round!
8
AND get a Yordle Grab Bag each round!
10
Big Yordle Bonus
Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
3
Refresh after 4 seconds.
5
At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
7
Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.
Classes
Arcanist
Your team gains Ability Power, Arcanists gain more.
2
18 AP, 25 AP for Arcanists
4
25 AP, 45 AP for Arcanists
6
40 AP, 70 AP for Arcanists
Bruiser
Your team gains 150 maximum Health. Bruisers gain more.
2
25% Health
4
45% Health
6
65% Health
Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.
2
30 Armor & MR
4
55 Armor & MR
6
80 Armor & MR
Disruptor
Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
Dazzle: Reduce damage dealt by 10%
2
25% bonus damage
4
45% bonus damage
Gunslinger
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
2
20% AD, 100 bonus damage
4
35% AD, 200 bonus damage
Invoker
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
2
25% more Mana
4
45% more Mana
Juggernaut
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
2
18% or 25% DR
4
20% or 30% DR
6
25% or 33% DR
Longshot
Longshots gain Damage Amp and deal more damage to targets farther away.
2
18% DA + 2% per Hex
3
20% DA + 3% per Hex
4
24% DA + 4% per Hex
5
30% DA + 5% per Hex
Quickstriker
Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
2
10-30% AS
3
20-45% AS
4
30-60% AS
5
40-80% AS
Slayer
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
2
22% AD, 10% SV
4
33% AD, 15% SV
6
44% AD, 20% SV
Soulbound
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
1
Bonus Effect
Vanquisher
Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
2
15% Crit , 15% CritMult
3
20% Crit , 20% CritMult
4
25% Crit , 25% CritMult
5
30% Crit , 30% CritMult
New Set 16 Champions
See All Champions




Passive: After dealing ability damage to an enemy, Aurelion Sol gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing magic damage in a 2 hex radius.
Star Crash Damage:
400/600/5000 (AP)





Passive: Baron Nashor is immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal physical damage.
Spike Damage:
250/375/20000 + 30/45/500 (AD & AP)
Acid Damage:
250/375/20000 + 30/45/500 (AD & AP)





Passive: Brock is immune to crowd control effects. Attacks briefly knock up the target and deal 0.5% damage in a 1 hex radius around them.
Active: Slam the ground, dealing physical damage to ALL enemies, reduced by 0.15% for each hex from the center (down to 0.4%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 rocks fall around the battlefield, each dealing physical damage to enemies hit.
Slam Damage:
0.02 + 150/200/1500 (Health & AD)
Rockfall Damage:
250/375/600 + 20/30/100 (AD & AP)




Ryze releases a runic blast, dealing magic damage. It splits in two, dealing 0.33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
- Bilgewater — blasts explode on impact, dealing % as Physical Damage to adjacent enemies.
- Demacia — Execute targets below % (ArmorMR).
- Freljord — Chill targets for a few seconds and deal bonus true damage.
- Ionia — Blasts split an additional time.
- Ixtal — Gain a random Region's effect on combat start and every 10 seconds.
- Noxus — Blasts now pierce targets, dealing % reduced damage per enemy hit.
- Piltover — Every third cast is Overcharged, dealing % more damage.
- Shadow Isles — Increase blast damage by X Souls.
- Shurima — Knock up enemies with a chance to dredge up Gold or Treasures.
- Targon — Heal the lowest ally for % of the damage dealt.
- Void — Ignore % of enemies' Armor and Magic Resistance.
- Yordle — Shrink targets hit, lowering their damage by % for a few seconds.
- Zaun — Poison targets, dealing Magic Damage over a few seconds.
Damage:
300/450/1500 (AP)





Sylas casts one of three spells:
Cataclysm: Leap on a nearby enemy. Deal magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal magic damage to target. If they are below 0.15% max Health, execute them.
Final Spark: Gain 400/450/800 (AP) Shield for 2 seconds. Deal magic damage to all enemies in a line.
Catcalysm DMG:
120/180/1000 (AP)
Demacian Justice DMG:
700/1050/99999 (AP)
Final Spark DMG:
360/540/1000 (AP)





Zaahen dashes around target and slash in a circle, dealing physical damage to target and physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast 25 times in a row, instead slam on target, instantly killing them and dealing physical damage to all enemies within 3 hexes.
Damage:
70/105/1500 + 20/30/200 (AD & AP)





On cast, Aatrox cycles through one of the following abilities:
Slash in a line, dealing physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing physical damage in a 1 hex circle. Targets below 0.15% max Health are executed.
Line Slash:
150/225/2400 + 20/30/100 (AD & AP)
Cone Swipe:
150/225/2400 + 20/30/100 (AD & AP)
Slam:
150/225/2400 + 20/30/100 (AD & AP)





Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals magic damage.
Erupt Damage:
1500/2250/8000
Fireball Damage:
240/360/3000





Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal magic damage instead.
Soldier Damage:
100/150/3000 (AP)
2 Soldiers Damage:
70/105/1500 (AP)
New Set 16 Team Comps
See All Team CompsOther Set 16 Changes
Unlockables Rules & Conditions
Unlockables have specific Unlock Rules & Conditions
- Your first copy of an Unlockable champion is always guaranteed in your next shop (on the rightest spot) - after you met the Unlock condition
- Unlockable champions follow the standard bag-size and can be contested
- If you don't buy/play Unlockable champions - they will have less odds appearing in your shop


















