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Augments

All TFT Augments in Set 14 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
t1
Adaptive Strikes
1

Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.

backup-i
Backup
1

Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.

bandofthieves1
Band of Thieves I
1

Gain 1 Thief's Gloves.

red-buff-i
Blistering Strikes
1

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

branching-out-i
Branching Out
1

Gain a random Emblem and a Reforger now.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

crown_bruiser_iii
Bruiser Circlet
1

Gain a Bruiser Emblem and a Gragas.

bulkybuddies_i
Bulky Buddies I
1

Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.

buttonmash_i.tft_set14
Button Mash
1

Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.

called-shot
Called Shot
1

Set your win streak to +4. Gain a random component (2-1 only) and 4 gold.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up.

ceaseanddesist_i.tft_set14
Cease and Desist
1

Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target, Stuns, and deals bonus physical damage.

climbtheladder_i
Climb The Ladder I
1

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

componentbuffet
Component Buffet
1

Whenever you would get a random component, instead gain a component anvil.

corrosion_i
Corrosion
1

Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 3 rerolls.

headstart_i
Delayed Start
1

Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

diversifiedportfolio_i
Diversified Portfolio
1

Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold.

diversifiedportfolio1_i
Diversified Portfolio+
1

Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 1000 Health per stage.

eyeforaneye_i
Eye For An Eye
1

For every 15 ally champions that die, gain a random component (max 4).

eyeforaneye_i
Eye For An Eye+
1

Gain a random component. For every 13 ally champions that die, gain another component (max 3).

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the frontline and gains 15% damage and 15% max health.

firesale_i
Firesale
1

Each round, steal a 3-cost or lower champion from the shop. Gain 1 gold.

glasscannon_i
Glass Cannon I
1

Units that start combat in the back row begin combat at 90% health but gain 12% Damage Amp.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 50% chance to drop 1 gold on death.

health-is-wealth-i
Health is Wealth I
1

Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.

iron-assets-i
Iron Assets
1

Gain a Component Anvil and 2 Gold.

item-collector-i
Item Collector I
1

Your units gain 10 Health. Your team gains 2 Health and 1 AD/AP for each craftable, non-duplicate item equipped (up to 10).

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

kingslayer_i
Kingslayer
1

After winning player combat, gain 1 gold. If they had more health than you, gain 5 Gold instead. Gain 4 gold now.

lategamespecialist1
Lategame Specialist
1

Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

latentforge1
Latent Forge
1

Gain an Ornn Item Anvil after 7 player combats.

lineup-i
Lineup
1

Your team gains 2.50 Armor and Magic Resist for each unit that starts combat in the front two rows.

lunch-money
Lunch Money
1

Every 8 damage you deal to enemy tacticians gives you 2 gold.

manaflow_i
Manaflow I
1

Your units that start combat in the back row gain 2 additional Mana per attack.

mentorship-i
Mentorship I
1

If an ally starts combat next to a higher-cost ally, they gain 12% Attack Speed and 150 Health.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

allforone_i
One For All I
1

Your team gains 2% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

onetwosthree1
One, Twos, Three
1

Gain 2 Tier one unit, 1 Tier two units, and 1 Tier three unit.

over-encumbered
Over Encumbered
1

For the next stage, you only get 1 bench slot(s). After, get 3 item components.

pandorasbench1
Pandora's Bench
1

Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

pandora
Pandora's Items
1

Round start: items on your bench are randomized. Gain 1 random component.

patience-is-a-virtue
Patience Is a Virtue
1

Each round, gain 2 free rerolls if you did not buy a champion last round.

placebo_i
Placebo
1

Your team gains 2% attack speed. Gain 10 gold.

placebo_i
Placebo+
1

Your team gains 1% attack speed. Gain 15 gold.

pumpingup1
Pumping Up I
1

Your units gain 8% Attack Speed. Each round, increase this by 0.5%.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

restartmission_i
Restart Mission
1

Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.

riggedshop_i
Rigged Shop+
1

Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.

rolling-for-days-1
Rolling for Days I
1

Gain 11 free Shop refreshes. These Shop refreshes carry over between round.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

spoils-of-war-1
Spoils of War I
1

When you kill an enemy unit, there's a 25% chance to drop loot.

superstars_i
Superstars I
1

Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.

support-mining-i
Support Mining
1

Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.

support-mining-i
Support Mining+
1

Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.

lonesurvivor_i
Survivor
1

After 3 players are eliminated, gain 70 gold.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. This happens a second time after 5 player combats.

teaming-up-1
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

titanictitan_i
Titanic Titan
1

Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.

underdogs1
Underdogs
1

Whenever your team has fewer units alive than your opponent, your units regenerate 8% Health each second (maximum: 150).

alphawolf_i.tft_set14
Wolf Unchained
1

Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 2 gold.

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