Set 14 has been revealed! See all new champs, mechanics, and synergies now.

Close
menu
MobalyticsUse your favourite features in-game with our Desktop App

Augments

All TFT Augments in Set 14 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
t2
10,000 IQ
2

Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko.

all-that-shimmers-ii
All That Shimmers
2

Open an armory of gold generating Artifact items. Gain a Magnetic Remover. Your max interest is increased to 7.

all-that-shimmers-ii
All That Shimmers+
2

Open an armory of gold generating Artifact items. Gain 4 gold and a Magnetic Remover. Your max interest is increased to 7.

t2
Alter Ego
2

Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.

a-magical-roll-ii
A Magic Roll
2

Roll 3 dice. Gain rewards based on their total.

animasquadcrest_ii.tft_set14
Anima Squad Crest
2

Gain an Anima Squad Emblem.

badluckprotection_ii
Bad Luck Protection
2

Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

armorcladcrest_ii.tft_set14
Bastion Crest
2

Gain an Bastion emblem.

big-grab-bag
Big Grab Bag
2

Gain 2 random components, 1 gold, and a Reforger.

blazing-soul-ii
Blazing Soul I
2

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

boardofdirectors_ii.tft_set14
Board of Directors
2

If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 10% for each Stage. Gain a Rhaast and a Morgana.

boombotscrest_ii.tft_set14
BoomBots Crest
2

Gain a BoomBots emblem.

brb-ii
BRB
2

You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

bronzeforlife_ii
Bronze For Life I
2

Your team gains 2% Damage Amp for each Bronze-tier trait.

crest_bruiser_ii
Bruiser Crest
2

Gain a Bruiser emblem.

bulkybuddies_ii
Bulky Buddies II
2

Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

capacitor_ii.tft_set14
Capacitor
2

When Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

category-5
Category 5
2

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

clearmind2
Clear Mind
2

If you have no units on your bench at the end of a round, gain 3 experience points.

climbtheladder_ii
Climb The Ladder II
2

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

clockwork-accelerator
Clockwork Accelerator
2

Your team gains 10% Attack Speed every 3 seconds.

trickmirror_ii
Cloning Facility
2

Empower a hex in the center of the board. Summon a clone of the champion in it with 80% Health and 10% increased Mana cost.

clutteredmind2
Cluttered Mind
2

Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.

cognitiveimplant_ii.tft_set14
Cognitive Implant
2

Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.

cowerweaklings_ii.tft_set14
Cower, Weaklings!
2

Cyberboss abilities reduce the target's max Health by 15%. Cyberbosses take 15% less damage from enemies with less max Health. Gain a Poppy and a Veigar.

crown-guarded
Crown Guarded
2

Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

will-of-the-crown-ii
Crown's Will
2

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

cutpurse_ii.tft_set14
Cutpurse
2

Executioners have a 7% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.

cyberdeck_ii.tft_set14
Cyberdeck
2

On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.

cybernetic2
Cybernetic Implants II
2

Your champions holding an item gain 120 Health and 20% Attack Damage.

t2
Divine Ascension
2

After 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana.

divinicorpcrest_ii.tft_set14
Divinicorp Crest
2

Gain a Divinicorp emblem.

dummywithagun_ii.tft_set14
Dummy With A Gun
2

With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.

duo-queue
Duo Queue
2

Gain 2 random 5-cost champions and 2 copies of a random component.

t2
Dynamo Crest
2

Gain a Dynamo emblem.

epoch
Epoch
2

Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls for that round only.

executionercrest_ii.tft_set14
Executioner Crest
2

Gain an Executioner emblem.

exotechcrest_ii.tft_set14
Exotech Crest
2

Gain an Exotech emblem.

flatline_ii.tft_set14
Flatline
2

Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred.

forwardthinking_ii
Forward Thinking
2

Lose all your gold. After 6 player combats, gain back the original amount and another 80 gold.

freestyling_ii.tft_set14
Freestyling
2

Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons.

glasscannon_ii
Glass Cannon II
2

Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

goldenfleece_ii.tft_set14
Golden Fleece
2

Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 0 gold.

goldenfleece_ii.tft_set14
Golden Fleece+
2

Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.

goldenoxcrest_ii.tft_set14
Golden Ox Crest
2

Gain a Golden Ox emblem.

goldfordummies_ii
Gold For Dummies
2

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

golemify_ii
Golemify
2

Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The golem gains 500HP per stage.

health-is-wealth-ii
Health is Wealth II
2

Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators and 9 gold.

high-voltage
High Voltage
2

Gain an Ionic Spark. Your Sparks range is increased by +3 hex, and they deal 25% more damage.

hostiletakeover_ii.tft_set14
Hostile Takeover
2

Cypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses.

t2
Hunter Killer Missile
2

Every 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600%

inspiring-epitaph
Inspiring Epitaph
2

When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

investmentstrategy_ii
Investment Strategy I
2

Your champions gain 7 permanent max health per interest you earn.

item-collector-ii
Item Collector II
2

Your units gain 20 Health. Your team gains 5 Health and 2 AD/AP for each craftable, non-duplicate item equipped (up to 10).

keepyourfriendsclose_ii.tft_set14
Keep Your Friends Close
2

Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.

lethalrerouting_ii.tft_set14
Lethal Rerouting
2

Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.

liquidate_ii.tft_set14
Liquidate
2

When you trade Cypher Intel, your board and bench is sold for 175% value and you gain 4 Reforgers. Gain a Draven.

little-buddies
Little Buddies
2

Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

long-distance-relationship-ii
Long Distance Pals
2

At the start of combat, your two furthest champions share 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

will-of-the-flail-ii
Mace's Will
2

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

mirroredmonetization_ii
Malicious Monetization
2

Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

manaflow_ii
Manaflow II
2

Your units that start combat in the back row gain 4 additional Mana per attack.

marksmancrest_ii.tft_set14
Marksman Crest
2

Gain a Marksman emblem.

memorybank_ii.tft_set14
Memory Bank
2

Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Muramana and an Aurora.

mentorship-ii
Mentorship II
2

If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.

moonlight_ii
Moonlight
2

Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 35% Attack Damage and 35 Ability Power.

highscore_ii.tft_set14
New High Score
2

Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy.

anoblesacrifice_ii
Noble Sacrifice
2

When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.

noscoutnopivot_ii
NO SCOUT NO PIVOT
2

Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.50% Attack Damage, and 1.50% Ability Power.

not-today-ii
Not Today
2

Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.

allforone_ii
One For All II
2

Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs

overclocked_ii.tft_set14
Overclocked
2

Your A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee

overheal_ii
Overheal
2

Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

pairoffours_ii
Pair of Fours
2

If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.

pandorasitems2
Pandora's Items II
2

Gain 2 random item components. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

piercing-lotus-ii
Piercing Lotus I
2

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

pilfer_ii
Pilfer
2

At the start of each round, gain a 1* copy of the first unit you killed last round.

polishedchrome_ii.tft_set14
Polished Chrome
2

When you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.

portable-forge2
Portable Forge
2

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

primordianfarming_ii.tft_set14
Power Leveling
2

Anima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.

prizefighter
Prizefighter
2

Gain 2 components now. Every 4 wins gives you an item component.

pumpingup2
Pumping Up II
2

Your units gain 10% Attack Speed. Each round, increase this by 1%.

pyromaniac_ii
Pyromaniac
2

Gain a Red Buff. Your Burns deal 50% increased damage.

raining-gold
Raining Gold
2

Gain 8 gold now and 1 gold every round.

raining-gold
Raining Gold+
2

Gain 18 gold now and 1 gold every round.

duelistcrest_ii.tft_set14
Rapidfire Crest
2

Gain a Rapidfire emblem.

reactiveshell_ii.tft_set14
Reactive Shell
2

Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.

reinforcingskeleture_ii.tft_set14
Reinforcing Skeleture
2

Whenever a Bruiser dies, it permanently gains 40 Health. Gain a Darius and Alistar.

reinfourcement
ReinFOURcement
2

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

replication-ii
Replication
2

Choose 1 of 3 components. For the next 2 rounds, gain another copy of that component.

salvagebin2
Salvage Bin
2

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

salvagebin2
Salvage Bin+
2

Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

satedspellweaver_ii
Sated Spellweaver
2

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

scapegoat
Scapegoat
2

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

scavenger_ii
Scavenger
2

The first 4 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

scoreboard-scrapper
Scoreboard Scrapper
2

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

selfdestruct_ii.tft_set14
Self-Destruct
2

Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.

shopglitch_ii
Shop Glitch
2

During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

slammin
Slammin
2

After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.

slammin
Slammin+
2

Gain 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP

slayercrest_ii.tft_set14
Slayer Crest
2

Gain a Slayer emblem.

nitroturret_ii.tft_set14
Spare Parts
2

Get a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana.

will-of-the-spear-ii
Spear's Will
2

Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

speedkills_ii.tft_set14
Speed Kills
2

Rapidfire champions start at 2 stacks and can go to 20. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.

spiritlink_ii
Spirit Link
2

Your team restores 5% of their max Health every 5 seconds. Increase the healing by 0.50% for every 10 missing player Health.

spoils-of-war-2
Spoils of War II
2

When you kill an enemy unit, there's a 35% chance to drop more loot.

starrynight_ii
Starry Night
2

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level.

starrynight_ii
Starry Night+
2

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level.

strategistcrest_ii.tft_set14
Strategist Crest
2

Gain a Strategist Emblem.

t2
Street Demon Crest
2

Gain a Street Demon emblem.

superstars_ii
Superstars II
2

Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls.

support-cache
Support Cache
2

Open an Armory and choose 1 of 4 unique Support items.

supportspire_ii.tft_set14
Support Spire
2

After 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

mobcrest_ii.tft_set14
Syndicate Crest
2

Gain a Syndicate emblem.

taggingspree_ii.tft_set14
Tagging Spree
2

Signature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.

teaming-up-2
Teaming Up II
2

Gain 1 random Support item and 2 random Tier 4 Unit. Can only show up at stage 4-2.

t2
Techie Crest
2

Gain a Techie emblem.

t2
The Chug Bug
2

Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

t2
The Chug Bug+
2

Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

thorn-plated-armor
Thorn-Plated Armor
2

Gain a Bramble Vest. Champions holding a Bramble Vest gain 100% of their bonus armor as AD.

tombraider_ii
Tomb Raider I
2

For the next 3 players eliminated, choose one of their items to keep.

towerdefense_ii
Tower Defense
2

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

tradesector2
Trade Sector
2

Gain a free Shop refresh each round. Gain 1 gold.

trait-tracker
Trait Tracker
2

The first time you end player combat with 8 different traits, gain 5 random emblems.

transference_ii.tft_set14
Transference
2

When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.

transistor_ii.tft_set14
Transistor
2

When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax.

trialrun_ii.tft_set14
Trial Run
2

Gain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri

trifecta-ii
Trifecta I
2

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

twomuchvalue_ii
Two Much Value
2

Gain 1 reroll for every 3 unique two-cost champions fielded last combat. Gain 4 two-cost unit.

dhampyr_ii
Vampiric Vitality
2

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

t2
Vanguard Crest
2

Gain a Vanguard Emblem.

wandering-trainer-ii
Wandering Trainer I
2

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

warpath_ii
Warpath
2

After dealing 60 player damage, gain a chest of high cost champions and items.

what-doesnt-kill-you
What Doesn't Kill You
2

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

worth-the-wait
Worth the Wait I
2

Gain a random 1-cost unit. After 2 round(s), gain a copy of that unit at the beginning of each round for the rest of the game.

Advertisement
Remove Ads
Remove all adsSay goodbye to ads, support our team, see exclusive sneak peeks, and get a shiny new Discord role.