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Anomalies

Be the first to learn the newest TFT mechanic, Anomalies, added in Set 13 - Into the Arcane! Anomalies will evolve your main carry, granting them insane buffs! Explore the list of all the powerful Anomaly evolutions you can choose.
Anomaly
Anomaly Description
Arcana Overwhelming Arcana Overwhelming
Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
Attack Expert Attack Expert
This champion gains 55% more Attack Damage from all sources.
Avalanche of ArmorAvalanche of Armor
Gain Attack Damage equal to 25% of Armor. Gain 50 Armor.
Avarice Incarnate Avarice Incarnate
Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker Rage Berserker Rage
Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
BullyBully
Gain 18% Damage Amp, increased to 36% against units with a lower star level.
BulwarkBulwark
Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Calling CardCalling Card
Gain an emblem that matches a non-unique trait from this champion.
Center of the UniverseCenter of the Universe
Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Comeback StoryComeback Story
Gain 5% Damage Amp for every 10 player health you have lost this game.
Cosmic RhythmCosmic Rhythm
No longer gain Mana but instead cast their Ability every 4 seconds.
Cull the WeakCull the Weak
Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Deep RootsDeep Roots
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Defense ExpertDefense Expert
This champion gains 45% more Armor and Magic Resist from all sources.
Diving InDiving In
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.
DragonsoulDragonsoul
This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic EntranceDramatic Entrance
Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.
Dual WieldingDual Wielding
Gain 2 completed items that fit this champion's role.
Eagle EyeEagle Eye
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Energy AbsorptionEnergy Absorption
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Essence of Navori Essence of Navori
Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
FireballFireball
For every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
Force of FriendshipForce of Friendship
Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
FortifiedFortified
Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
FreestylingFreestyling
Gain 4.5% Damage Amp for each activated trait you have.
Giant-SizedGiant-Sized
Gain 1000 Health and grow greatly in size.
HeadhunterHeadhunter
This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Heavy HitterHeavy Hitter
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)
Hunger for PowerHunger for Power
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
HypervelocityHypervelocity
Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the UnknownInto the Unknown
This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
InvisibilityInvisibility
Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill StreakKill Streak
Gain 30 Mana each kill.
KnockoutKnockout
Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Laser EyesLaser Eyes
Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Last ChanceLast Chance
On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy of ShurimaLegacy of Shurima
After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
Mage Armor Mage Armor
Gain Armor and Magic Resist equal to 40% of Ability Power.
Magic ExpertMagic Expert
This champion gains 40% more Ability Power from all sources.
Magic TrainingMagic Training
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 15 Mana spent.
MiniaturizeMiniaturize
Transform into an item that gives 60% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
Mini MeesMini Mees
Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
Nothing WastedNothing Wasted
When an ally dies, gain 100% of their current Mana.
One Thousand CutsOne Thousand Cuts
Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Power AbsorptionPower Absorption
Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Protective ShieldingProtective Shielding
Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.
RepulsorRepulsor
Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Scuttle FamiliarScuttle Familiar
On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.
Share Your EnergyShare Your Energy
Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime TimeSlime Time
Every 2 seconds, deal 100% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow CookerSlow Cooker
Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
StoneskinStoneskin
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength TrainingStrength Training
Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
The FinisherThe Finisher
This champion's attacks and Ability executes enemy champions at 15% health or lower.
ThornskinThornskin
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titanic StrikesTitanic Strikes
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Touch of FrostTouch of Frost
Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ultimate HeroUltimate Hero
Star up a 3-star 1-cost champion to 4 stars!
Unstoppable ForceUnstoppable Force
On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Wolf FamiliarsWolf Familiars
Summon 2 untargetable wolves with 35% of this champion's Attack Damage and 0.9 Attack Speed.