Radiant
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Gain an additional 40% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks/Fighters: Gain 75 Armor and Magic Resistance.
Marksman/Caster: Gain 45 Attack Damage and Ability Power.

Combat start: Gain 40 Ability Power every 4 seconds in combat.

Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds

Gain 20% additional Attack Damage and Ability Power from all sources.

Gain 15% max health.
Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies
Cooldown: 2 seconds

Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.

It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 105% Physical damage

Gain 15% max health.
Every 2 seconds, heal 10% max Health.% max Health.

Lifeline: At 60% Health, briefly become untargetable and shed negative effects. Then, heals holder to full health after Untargetability ends.

30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.

Gain 25% additional Damage Amp against Tanks.

Gain 12% stacking Attack Speed every second.

Gain 2 effects: -50% Attack Damage and 50 Ability Power.
- 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health

Heal the lowest percent Health ally for 40% of damage dealt.

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..
Also, heal 1.5% max Health per second.
Direct damage item Shred: Reduce Magic Resist

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Unique - only 1 per champion Sunder: Reduce Armor
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Start of Combat: Gain 30 Mana.
Lifeline: At 40%% Health, gain 20 and a Shield equal to 45%% max Health.

Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.

It's witnessed - and unleashed - miracles and calamities both. Gain 80 Ability power

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 10 bonus Mana.

Restore 5% of missing Health each second.

Gain 16% durability. While above 40% Health, instead gain 30% Durability.

At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.

Gain 12% max Health.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.
Unique - only 1 per champion Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Each round: Equip 2 random Radiant items.

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.

Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist

Gain 20% max health. Regenerate 1.5% max Health per second.