Radiant
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Gain an additional 30.0% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 100 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

Combat start: Gain 40% Ability Power every 5 seconds in combat.

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Gain 20.0% additional Attack Damage and Ability Power from all sources.

Gain 18.0% max health. Take 10.0% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.

It glows in the presence of enemies. Or friends. Or anything alive, really.

Gain 22.0% max health. Every 2 seconds, heal 5% max Health.

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

Gain 30.0% additional Damage Amp against Tanks.

Gain 14% stacking Attack Speed every second.

Gain 2 effects:30.0% Attack Damage and 30% Ability Power.24.0% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Heal the lowest percent Health ally for 40.0% of damage dealt. Ally Healing:

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Direct damage item Shred: Reduce Magic Resist

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.

Attacks grant 7.0% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30.0% Attack Speed.

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6.0% stacking Attack Speed every second.

It's witnessed - and unleashed - miracles and calamities both.

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 10 bonus Mana.

Regenerate 5.0% of missing Health each second.

Gain 20.0% durability. While above 50% Health, instead gain 36.0% Durability.

At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Critical Strikes grant 10.0% Damage Amp for 5 seconds, stacking up to 4 times.

Gain 16.0% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Each round: Equip 2 random Radiant items. Consumes 3 item slots.

Gain 4.0% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20.0% Damage Amp and gain immunity to crowd control.

Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Gain 36.0% max Health.