Items
The only items cheat sheet for TFT Set Set 10 Remix Rumble you need! Learn item recipes and combinations easily. Get info during the game with our TFT Companion app.
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 10% less multi-target damage for 5 seconds (damage reduction does not stack).

Grant: 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.

Abilities cost 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. After triggering, restore 100% of the holder’s missing health.

Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.

Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.
Also, regenerate 1% maximum Health per second

Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.

Every 2 seconds, regenerate 10% maximum Health.

Grant 25Armor and 25 Magic Resist for each enemy targeting holder.
Also, regenerate 2% maximum Health each second.

30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor

Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.
Unique - only one per champion Sunder: reduce Armor

Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp.
Omnivamp: heal for some of damage dealt

Damage from an Ability can critically strike.

Grant 20% starting Attack Speed. Attacks grant +8% bonus Attack Speed. This effect stacks.

The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Combat Start: The holder gains two effects, regardless of starting position.
- Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 35 Ability Power. Gain 15 Mana every 3 seconds.

When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.
Radiant Bonus: Grants 200 Health for all allies at the start of combat.

It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 125% physical damage.

Deal 20% bonus damage, increased to 40% while below 20% health.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed.

Gain 40 Ability Power. Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds.
Unique - only 1 per champion Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received

Combat start: Grant immunity to crowd control for 30 seconds.

Gain 140 Ability Power. It's witnessed - and unleashed - miracles and calamities both.

Grant 2 bonus Attack Range 125% Attack Speed and 20% Bonus Damage. Your attacks cannot miss. Deal 15% bonus damage.

Each round: Equip 2 random Radiant items.

Reduces 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds).

Combat start: Gain a 40% max health shield for 8 seconds. When the shields expires, gain 50 Ability Power.

Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.
(Direct damage item)

Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.
Unique - only 1 per champion Mana Reave: increase maximum Mana until the next cast

Attack restore 10 additional Mana. Gain 45 Ability Power.

Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Once per combat at 75% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.

After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.

Gain 300 Health. Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

After casting an Ability, gain 55% Attack Speed for 5 seconds.

Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 60 Armor and Magic Resist.

Combat start: Gain 30 Ability Power every 4 seconds.

Regenerate 1% max Health per second.

Grant bonus 30 Attack Damage and bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal more damage.

Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.

Gain 65% Attack Damage. Damage from an Ability can critically strike.

Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.
Taunt: enemies that are able and in range must attack the taunter