Radiant Items

The only radiant items cheat sheet and tier list for TFT Set Set 11 - Inkborn Fables you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.
Item Bonus
Good for

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 10% less multi-target damage for 5 seconds (damage reduction does not stack).

Blessed Bloodthirster

Grant: 40% Omnivamp and 30 bonus AP.

Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.

Blue Blessing

Max mana reduce by 10.

When the holder gets a takedown, they deal 20% more damage for 12 seconds.

Unique - Only One Per Champion

Brink of Dawn

Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. After triggering, restore 100% of the holder’s missing health.

Bulwark's Oath

Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.

Chalice of Charity

Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

Aura item

Covalent Spark

Grant 350 HP. 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 200% of their maximum Mana.

Also, regenerate 1% maximum Health per second

Crest of Cinders

Grant 60% Attack Speed. Deal 8% bonus damage. Attacks and Abilities 2% Burn and 50% Wound enemies for seconds.

Burn: Deals a percent of the target's maximum Health as true damage every 5 seconds. Wound: Reduces healing received.

Demon Slayer

Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.

Dragon's Will

Every 2 seconds, regenerate 18% maximum Health.

Dvarapala Stoneplate

Gain 250 Health. Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.

Also, regenerate 1.5% maximum Health each second.


30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor

Eternal Whisper

Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.

Unique - only one per champion Sunder: reduce Armor

Fist of Fairness

Grant 2 effects: +60% Attack Damage and +60 Ability Power. 30% Omnivamp.

Omnivamp: heal for some of damage dealt

Glamorous Gauntlet

Gain 65 AP. Damage from an Ability can critically strike.

Guinsoo's Reckoning

Grant 20% starting Attack Speed. Attacks grant +8% bonus Attack Speed. This effect stacks.

Hextech Lifeblade

The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Jak'sho the Protean

Combat Start: The holder gains two effects, regardless of starting position.

  • Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
  • Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus

Take 16% less damage. While above 40% Health, take 30% less damage, instead.

Locket of Targon Prime

When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.

Luminous Deathblade

It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 125% physical damage.


Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed.

Ignores crowd control immunity

More More-ellonomicon

Gain 40 Ability Power and 25% Attack Speed. Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.

Unique - only 1 per champion Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received


Combat start: Grant immunity to crowd control for 30 seconds.

Unique - only 1 per champion

Rabadon's Ascended Deathcap

Gain 140 Ability Power and 50% bonus damage. It's witnessed - and unleashed - miracles and calamities both.

Rascal's Gloves

Each round: Equip 2 random Radiant items.

Consumes 3 item slots

Rosethorn Vest

Reduces 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds).

Royal Crownshield

Combat start: Gain a 50% max health shield for 8 seconds. When the shields expires, gain 50 Ability Power.

Runaan's Tempest

Attacks fire a bolt at another nearby enemy, dealing 110% Attack Damage as physical damage.

(Direct damage item)

Shroud of Reverance

Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.

Unique - only 1 per champion Mana Reave: increase maximum Mana until the next cast

Spear of Hirana

Attack restore 20 additional Mana. Gain 50 Ability Power.

Statikk Favor

Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 80 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Sterak's Megashield

Once per combat at 75% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.

Stride Breaker

After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.

Sunlight Cape

Gain 300 Health. Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

Unique - Only One Per Champion

The Baron’s Gift

After casting an Ability, gain 55% Attack Speed for 5 seconds.

Titan's Vow

Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 60 Armor and Magic Resist.

Urf-Angel's Staff

Combat start: Gain 40 Ability Power every 4 seconds.

Warmog's Pride

Regenerate 1% max Health per second.


Grant bonus 30 Attack Damage and bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal more damage.

Zenith Edge

Gain 65% Attack Damage. Damage from an Ability can critically strike.