


Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.



The holder gains the Arbiter trait.



Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.



30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor



30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist



Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.



Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.



The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.


