


Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds



Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.



The holder gains the Defender trait. Combat start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.



The holder gains the Demacia trait.



Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 15 and a Shield equal to 20% max Health.



Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Unique - only 1 per champion Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received







