


Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds



Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.



At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.



The holder gains the Elderwood trait.



Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.



Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and become Unstoppable.



The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.



