
Recommended Items

Ionic Spark
10
20



Redemption
15
150



Dragon's Claw
20
20


Ability

Taric gains a Shield for 6 seconds. It absorbs damage received by adjacent allies.
Shield:
500/580/680
Taric Stats
Health
800 / 1440 / 2592
Damage
60 / 90 / 135
DPS
36 / 54 / 81
MR
50
Armor
50
Speed
0.6
Mana
40 / 90
Range
Taric Synergies
Targon
All of your units' healing and shielding is improved.
2
20% increased healing and shielding
3
40% increased healing and shielding
4
69% increased healing and shielding
Bastion
Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
2
+25 Defenses
4
+50 Defenses
6
+95 Defenses
8
+240 Defenses
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2
25 Ability Power; shock 1 enemy for 5% Health
4
50 Ability Power; shock 2 enemy for 11% Health
6
90 Ability Power; shock 2 enemies for 15% Health
8
135 Ability Power; shock 2 enemies for 15% Health