Synergies
General info
In this comp we're playing around the Double Trouble augment! The main carries will be Malzahar, Nautilus and Seraphine.








When to make
- Only playable with Double Trouble augment
- Reroll augment
- AP components
Early Game Plan
Mid Game Plan




- Level up to 6 on stage 3-2
- Start adding in final board units
- Once level 7 slow roll for Nautilus, Malzahar and Loris
- If you have a 2-star copy you can roll aggressively for the 4th copy so you can activate Double Trouble
Additional comp tips
- You can itemize Loris if you hit more copies
- Leaching Nucleus is Malzahar's best Void Mutation
- Put Utility items onto Seraphine and Left over AP items on your second Malzahar




