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Double Trouble Malz

A
Medium
Synergies
General info
In this comp we're playing around the Double Trouble augment! The main carries will be Malzahar, Nautilus and Seraphine.
thiefs-gloves
spiritvisage
dragons-claw
bramble-vest
voidstaff
morellonomicon
nashor's-tooth
nashor's-tooth
jeweled-gauntlet
When to make
- Only playable with Double Trouble augment - Reroll augment - AP components
Early Game Plan
Stargazer1
Replicator1
nashor's-tooth
jeweled-gauntlet
- Play around 2 copies of the same unit - You want to play AP units that can hold Malzahar items - Level up to 4 on stage 2-1 and look to win streak
Mid Game Plan
Dark Star1
Brawler1
spiritvisage
jeweled-gauntlet
nashor's-tooth
nashor's-tooth
- Level up to 6 on stage 3-2 - Start adding in final board units - Once level 7 slow roll for Nautilus, Malzahar and Loris - If you have a 2-star copy you can roll aggressively for the 4th copy so you can activate Double Trouble
Additional comp tips
- You can itemize Loris if you hit more copies - Leaching Nucleus is Malzahar's best Void Mutation - Put Utility items onto Seraphine and Left over AP items on your second Malzahar
Carousel priority
giants-belt
recurve-bow
tear-of-the-goddess
chain-vest
negatron-cloak