![Champion cost 2](https://cdn.mobalytics.gg/assets/tft/images/rarity/cost-2.png?v=5)
Recommended Items
![bloodthirster](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/bloodthirster.png?v=5)
Bloodthirster
15
15
20
![bf-sword](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/bf-sword.png?v=5)
![negatron-cloak](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/negatron-cloak.png?v=5)
![edge-of-night](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/edge-of-night.png?v=5)
Edge of Night
10%
20
![bf-sword](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/bf-sword.png?v=5)
![chain-vest](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/chain-vest.png?v=5)
![infinity-edge](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/infinity-edge.png?v=5)
Infinity Edge
10
15%
![bf-sword](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/bf-sword.png?v=5)
![sparring-gloves](https://cdn.mobalytics.gg/assets/tft/images/game-items/set12/sparring-gloves.png?v=5)
Ability
![Fire Point Strike](https://cdn.mobalytics.gg/assets/lol/images/dd/champions/abilities/AkaliE.png?V3)
Akali dashes to and strike the farthest enemy within 3 hexes, dealing physical damage to them. The next 3 attacks launch kunai at the target, dealing more damage.
Dash Damage:
250% / 250% / 265%
Kunai Damage AD:
135% / 135% / 150%
Kunai Damage AP:
30% / 45% / 70%
Akali Stats
Health
700 / 1260 / 2268
Damage
55 / 83 / 124
DPS
41 / 62 / 93
MR
45
Armor
45
Speed
0.75
Mana
10 / 70
Range
Akali Synergies
Warrior
Warriors gain Omnivamp and bonus damage. When Warriors drop below 60% health, the bonus damage is doubled.
2
10% Omnivamp, 10% bonus damage
4
18% Omnivamp, 20% bonus damage
6
30% Omnivamp, 30% bonus damage
Multistriker
Multistrikers' attacks have a chance to trigger 2 additional attacks.
3
30% chance
5
60% chance
7
70% chance; heal 4% max Health on every attack
9
100% chance; heal 10% max Health on every attack
Pyro
Pyro champions gain Attack Speed and execute enemies under % Health threshold.
Pyro champions gain an infernal cinder on each kill that you can collect during the planning phase. Your team gains 3% Attack Speed, increased by 2% for every 5 cinders collected.
2
10% AS, execution at 10%
3
25% AS, execution at 10%
4
40% AS, execution at 10%
5
55% AS , execution at 15%