


The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.



The holder gains the Bruiser Trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.



The holder gains the Defender trait. Combat start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.



The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.



The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.



The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal 15% maximum Health.



The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.



Your team gains +1 maximum team size.
10% chance to drop 1 Gold 1 after 10 seconds of combat.



Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.



The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes.