Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
The holder gains the Ambusher trait.
Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.
The holder gains the Artillerist trait.
The holder gains the Automata trait.
The holder gains the Black Rose trait.
Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Max mana reduced by 10.
When the holder gets a takedown, they deal 8% more damage for 8 seconds.
Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)
The holder gains the Bruiser trait.
The holder gains the Conqueror trait.
Combat start: Shields the holder for 25% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
The holder gains the Enforcer trait.
Grant 25 Armor and Magic Resist for the first 10 seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%
The holder gains the Experiment trait.
The holder gains the Family trait.
The holder gains the Firelight trait.
Gain 100 bonus HP. Start with 25 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.
Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 15% bonus Attack Damage and 10 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.
Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Gain 100 HP. Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. (Direct damage item)
Grant 35 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
Unique: Grant 10 bonus Ability Power and 10% Attack Speed. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.
The holder gains the Pit Fighter trait.
Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and 20 Magic Resist for the rest of combat.
Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.
The holder gains the Quickstriker trait.
The holder gains the Rebel trait.
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item
Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage. (Direct damage item)
The holder gains the Sentinel trait.
Unique: The holder gains the Sorcerer trait.
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)
Once per combat at 60% Health, increase max health by 25% and gain 35% Attack Damage for the rest of combat.
Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
Your team gains +1 maximum team size.
10% chance to drop 1 Gold 1 after 10 seconds of combat.
The holder's team gains 1 maximum team size.
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
The holder gains the Visionary trait.