menu
MobalyticsMobalytics
Set 9.5: Runeterra Reforged Horizonbound
Feedback
Collapse

Synergies

The best TFT synergies for every champion in Set Set 9.5 Runeterra Reforged Horizonbound. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

BilgewaterBilgewater

Bilgerat attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy by Bilgerats.

Marked enemies are struck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.

3

90 + 30% damage dealt

5

125 + 50% damage dealt

7

300 + 65% damage dealt

9

650 + 150% damage dealt. Cannonballs damage nearby enemies

DarkinDarkin

(1) Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power. (2) Weapon powers become 50% stronger

Weapon powers are described in each Darkin's Ability tooltip.

1

Bonus Effect

2

Bonus Effect

DemaciaDemacia

During planning phase, your strongest Demacians become Elite and equip a random Radiant Item for the next combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.

Radiant items are upgraded versions of completed items.

3

1 Elite, +5 , +5

5

2 Elites, +15 , +15

7

3 Elites, +50 , +50

9

6 Elites, +100 , +100

FreljordFreljord

After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their max Health as true damage and gain debuffs.

Sunder: Reduce Armor Shred: Reduce Magic Resist

2

5% , enemies are 30% Sundered and Shredded for 10 seconds

3

12% , enemies are also Stunned for 1.5 seconds

IoniaIonia

Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds.

3

100% Ionian bonus, 1 enlightened

6

200% Ionian bonus, 2 enlightened

9

380% Ionian bonus, 3 enlightened

IxtalIxtal

Gain elemental hexes, which give a different bonus from game to game.

When an empowered champion deals ability damage to an enemy, they set them on fire, dealing an additional 30% of the damage dealt as magic damage over time.

2

1 Hex

3

2 Hexes

4

Fires heal the nearest damaged ally for 100% of damage dealt

NoxusNoxus

Noxus champions gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.

3

170 Health, 17 AP, 17% AD

5

300 Health, 30 AP, 30% AD

7

420 Health, 42 AP, 42% AD

9

600 Health, 60 AP, 60% AD

PiltoverPiltover

Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.

3

Gain the T-Hex.

6

Each loss counts as 2 losses instead. Winning grants bonus loot.

ShurimaShurima

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.

2

The strongest Shuriman ascends

4

All Shurimans Ascend. +15% Ascension bonus

6

Instead, Ascend at combat start. +45% Ascension bonus

9

Ascend twice, at combat start and after 8 seconds. +75% Ascension bonus

TargonTargon

All of your units' healing and shielding is improved.

2

20% increased healing and shielding

3

40% increased healing and shielding

4

69% increased healing and shielding

VoidVoid

Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.

Each Void star level increases the horror's Health and Ability Power by 25%.

3

Void Remora

6

Rift Herald

8

Baron Nashor

WandererWanderer

Ryze's spell changes depending on the Region Portal players voted for at the start of the game.

1

Bonus Effect

ZaunZaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by benching the champion.

Your first Zaun mod will always be an offensive mod (Robotic Arm, Virulent Bioware) or a hybrid mod (Adaptive Implant, Shimmer Injector). Your second mod will always be a hybrid mod or a defensive mod (Unstable Chemtank, Hextech Exoskeleton). You can’t get double hybrid mods. Your third mod will always be the remaining category.

2

Gain 1 chem-mod

4

Gain 2 chem-mods

6

Gain 3 chem-mods and Overcharge them