Synergies
The best TFT synergies for every champion in Set 12 Magic n' Mayhem. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Arcana
Use the Arcana signifier item to choose a High Arcana champion. Arcana's effect changes based on the High Arcana you chosen.
- Ahri: Your team gains Ability Power for each 3-star champion.
- Hecarim: Champions holding items gain damage reduction and Attack Damage.
- Tahm Kench: Your team gains Health for each active trait.
- Xerath: Abilities deal bonus true damage for each Charm purchased this game.
- Emblem: Your team gains bonus damage for each fielded champion holding a Spatula item.
The Arcana's effect increases with every activated synergy threshold.
2
Bonus Effect
3
Bonus Effect
4
Bonus Effect
5
Bonus Effect
Chrono
Chronos gain 15 Ability Power.
Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.
2
Your team restores 20% health; Chronos gain 20 Ability Power.
4
AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability Power.
6
Freeze time for 4 seconds, your team heals 100% health; Chronos keep fighting and gain 70 Ability Power and 35% Attack Speed.
Dragon
Dragon attacks and Abilities Burn and Wound targets.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduce healing received by 33%
2
1% Burn and Wound targets for 5 seconds.
3
The power of friendship upgrades all dragon Abilities!
Druid
The Druid does not have a trait bonus, but instead has a powerful Ability and increased stats.
1
Bonus Effect
Eldritch
When your team loses 20% of their Health, an Old God awakens.
Each Eldritch star level increases the Old God's Health & Ability Power by 12.
3
The Tainted Golem
5
The Jet-Black Ibex
7
The Thousand-Pierced Bear
10
The Stormbringer
Faerie
Faeries gain Health and create special items that become stronger with trait tiers.
Choose a queen with the Faerie Crown which grants Damage amp. Choose a loyal guard with a glamoured armor which grants healing based on the queen's damage.
Only Faeries can hold Faerie items.
3
200 HP & Gain Queen’s Crown that grants 30% Amp
5
400 HP & Queen’s Crown at 45% Amp & Gain Queenguard's Armor
7
600 HP & 2nd Crown at 50%
9
900 HP & Items become Radiant
Frost
Frost champions freeze the first enemies that die into allied ice soldiers. Enemies will prioritize attacking ice soldiers within range when retargeting.
Frost champions also gain Ability Power and Attack Damage.
Soldiers have 200 Health per stage.
3
16 , 1 statues
5
35 , 2 statues
7
50 , 3 statues, statues explode on death
9
90 , 5 statues, explosion power doubles
Honeymancy
Honeymancy gain 5 Bees That deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bee that follows nearby Honeymancers for the rest of combat.
3
5% dmg dealt, 3% dmg taken
5
8% dmg dealt, 4% dmg taken
7
16% dmg dealt, 8% dmg taken, and Bees deal damage twice as often.
Portal
Create a portal. During combat, junk from other universes flies out of the portal every few seconds, helping allies and disrupting enemies. Portal strength increases by 1% for each Portal unit's star level.
Combat start: Portal champions Shield for 15 seconds.
3
Small portal, 200 Shield
6
Medium portal, 450 Shield
8
Large portal, 700 Shield
10
GIGA portal, 1500 Shield
Pyro
Pyro champions gain Attack Speed and execute enemies under % Health threshold.
Pyro champions gain an infernal cinder on each kill that you can collect during the planning phase. Your team gains 3% Attack Speed, increased by 2% for every 5 cinders collected.
2
10% AS, execution at 10%
3
25% AS, execution at 10%
4
40% AS, execution at 10%
5
55% AS , execution at 15%
Ravenous
Briar deals 0.8% more damage for each health you are missing.
Each round, gain a Light Snack that can be used on Briar to feed her 3 player health. She permanently gains 180 when she eats it.
1
Bonus Effect
Sugarcraft
After each player combat, Sugarcrafters generate Sugar for each item component equipped to your team.
Sugar helps build a cake with up to 10 layers. They gain Ability Power and Attack Damage, increased by 10% per layer. When the cake is complete, gain a special treat every 150 Sugar.
2
2 Sugar per component, 20 AD/AP
4
4 Sugar per component, 30 AD/AP
6
6 Sugar per component, 35 AD/AP, team gains 100 Health
Witchcraft
Witch abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
2
smaller, losing 200 of their max health
4
AND green, healing the lowest Health Witch for 15% of damage taken and poisons enemies, dealing 4% of their maximum HP per second as magic damage.
6
AND frail, taking 25% bonus true damage from Witches
8
AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%