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You've traveled back in time to look at a champ from an old Set

Champion cost 4
Zaun
Zaun
Sorcerer
Sorcerer
s

Silco

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Recommended Items

blue-buff

Blue Buff

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15

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15

tear-of-the-goddess
tear-of-the-goddess
jeweled-gauntlet

Jeweled Gauntlet

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20%

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40

sparring-gloves
needlessly-large-rod
morellonomicon

Morellonomicon

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10

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150

needlessly-large-rod
giants-belt

Ability

Undercity Tactics

Undercity Tactics

Throw a vial at the closest surrounded enemy, covering nearby hexes in chemicals for a few seconds. Deal magic damage per second to chemical-affected enemies, and heal affected allies. When possible, target unaffected groups.

Damage:

75/115/425%

Shimmer Duration:

6/6/10 sec

Heal:

20/30/120%

Silco Stats

Health

750 / 1350 / 2430

Damage

45 / 68 / 101

DPS

32 / 48 / 71

MR

30

Armor

30

Speed

0.7

Mana

0 / 50

Range

Silco Synergies

ZaunZaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by benching the champion.

Your first Zaun mod will always be an offensive mod (Robotic Arm, Virulent Bioware) or a hybrid mod (Adaptive Implant, Shimmer Injector). Your second mod will always be a hybrid mod or a defensive mod (Unstable Chemtank, Hextech Exoskeleton). You can’t get double hybrid mods. Your third mod will always be the remaining category.

2

Gain 1 chem-mod

4

Gain 2 chem-mods

6

Gain 3 chem-mods and Overcharge them

SorcererSorcerer

Sorcerers gain bonus Ability Power.

When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

2

25 Ability Power; shock 1 enemy for 5% Health

4

50 Ability Power; shock 2 enemy for 11% Health

6

90 Ability Power; shock 2 enemies for 15% Health

8

135 Ability Power; shock 2 enemies for 15% Health

Popular Silco team comps