You've traveled back in time to look at a champ from an old Set
Recommended Items
Blue Buff
15
15
Jeweled Gauntlet
20%
40
Morellonomicon
10
150
Ability
Throw a vial at the closest surrounded enemy, covering nearby hexes in chemicals for a few seconds. Deal magic damage per second to chemical-affected enemies, and heal affected allies. When possible, target unaffected groups.
Damage:
75/115/425%
Shimmer Duration:
6/6/10 sec
Heal:
20/30/120%
Silco Stats
Health
750 / 1350 / 2430
Damage
45 / 68 / 101
DPS
32 / 48 / 71
MR
30
Armor
30
Speed
0.7
Mana
0 / 50
Range
Silco Synergies
Zaun
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by benching the champion.
Your first Zaun mod will always be an offensive mod (Robotic Arm, Virulent Bioware) or a hybrid mod (Adaptive Implant, Shimmer Injector). Your second mod will always be a hybrid mod or a defensive mod (Unstable Chemtank, Hextech Exoskeleton). You can’t get double hybrid mods. Your third mod will always be the remaining category.
2
Gain 1 chem-mod
4
Gain 2 chem-mods
6
Gain 3 chem-mods and Overcharge them
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2
25 Ability Power; shock 1 enemy for 5% Health
4
50 Ability Power; shock 2 enemy for 11% Health
6
90 Ability Power; shock 2 enemies for 15% Health
8
135 Ability Power; shock 2 enemies for 15% Health