Synergies
The best TFT synergies for every champion in Set 15 - KO Coliseum. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Bastion
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
18 Armor & MR
4
40 Armor & MR
6
75 Armor & MR; Non-Bastions gain an additional 25 Armor & MR.
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
2
4% AS
4
7% AS
6
10% AS; Duelists gain 12% Durability
Edgelord
Edgelords gain Omnivamp and AD. They also have 40% Attack Speed while attacking enemies under 50% of their Health.
2
10% SV, 15% AD
4
12% SV, 35% AD
6
15% SV, 55% AD
Executioner
Executioners gain Critical Strike Chance and their spells can critically strike.
2
25% Crit; 10% CritMult
3
35% Crit; 12% CritMult
4
50% Crit; 18% CritMult
5
55% Crit; 28% CritMult
Heavyweight
Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
2
20% Health | 0.20% Health to AD
4
40% Health | 0.40% Health to AD
6
60% Health | 0.60% Health to AD
Juggernaut
Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
2
15% or 25% DR
4
20% or 30% DR
6
25% or 35% DR
Prodigy
Your team gains Mana Regen. Prodigies gain more.
2
1 % | 3 %
3
1 % | 4 %
4
2 % | 6 %
5
3 % | 7 % | Prodigy abilities heal an ally for 12% of the damage dealt.
Protector
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
2
20% Health shield
4
40% Health shield
6
60% Health shield
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
13% DA; +3% DA per hex
3
16% DA; +5% DA per hex
4
22% DA; +7% DA per hex
5
25% DA; +10% DA per hex
Sorcerer
Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2
20 AP; 8% max Health
4
50 AP; 10% max Health
6
80 AP; 12% max Health to 2 enemies