
Gain an additional 15.0% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.



Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.



Gain 9.0% max health. Take 5.0% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds



Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.



At 60% Health, briefly become untargetable, shed negative effects, and heal 30.0% missing health.



30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor



Critical Strikes grant 5.0% Damage Amp for 5 seconds, stacking up to 4 times.



Gain 2 effects:15.0% Attack Damage and 15% Ability Power.12.0% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.



30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist



Abilities can critically strike. If the holder's abilities can already critically strike, gain 10.0% Critical Strike Damage instead.



Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor


Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.



Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3.0% stacking Attack Speed every second.



Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15.0% Attack Speed.



Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist



At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.



Gain 8.0% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."



Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."



Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."



Gain 2.0% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10.0% Damage Amp and gain immunity to crowd control.
































