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Champion cost 5
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Solar
Solar

Lux (Solar)

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Ability

Final Spark

Passive: On cast, all allies that share a trait with Lux gain 3/3/100 mana.

Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).

Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.

Lux (Solar) Stats

Health

900 / 1620 / 2916

Damage

40 / 60 / 90

DPS

32 / 48 / 72

MR

45

Armor

45

Speed

0.8

Mana

20 / 70

Range

Lux (Solar) Synergies

AvatarAvatar

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

1

Bonus Effect

SolarSolar

Your champions gain a max Health shield and deal bonus magic damage. Gain additional bonuses for each unique 3-star champion:

1+: Increase shield and magic damage by for each 3-star. : and : Convert magic damage to true damage. : Your 3-star champions ascend to 4-star during combat.

When the sun shines on heroes three and three...

3

Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1.5% for each 3-star. 3 : 400% and 5 8 : Convert 1500% of the bonus magic damage to true damage. 0.5 : Every 0.18 seconds of combat, a 3-star champion ascends to 4-star.