You've traveled back in time to look at a champ from an old Set
Threat
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Ability
Passive: Rammus has increased Armor. Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.2 seconds, and reducing their Attack Damage by 40% for 4 seconds.
Passive Armor:
60/90/150
Damage:
150/175/205%
Rammus Stats
Health
950 / 1710 / 3078
Damage
60 / 90 / 135
DPS
36 / 54 / 81
MR
55
Armor
105
Speed
0.6
Mana
60 / 120
Range
Rammus Synergies
Threat
Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats
1
Bonus Effect