Synergies

6

2

2
General info
This comp gives Cassiopeia time to wear down enemies behind a Defender frontline. Fiddlesticks supplies damage and sustain while Rammus becomes the main tank. You reroll at level 7 for the 3-costs, with the goal of hitting 3-star Cassiopeia, Fiddlesticks and Rammus while activating 6 Defender.









When to make
- Early Cassiopeia and Defender copies
- AP Items for Cassiopeia
- Artifact or Consuming Flora Augment
- Reroll augment to hit your board earlier
- You ideally want to be uncontested while playing this board
How to play
Level 7 Slow Roll
This comp rolls gold above 50 to look for 3-star 3-cost champion(s) at level 7.
Levelling guide
2-1
5+
2-5
10+
3-2
30+
3-7
Slowroll for carries50+
5-5
20+
6-2
10+
Early Game Plan
Mid Game Plan




- Level up to 6 on stage 3-2
- Start adding in final board units, you ideally want a 4 Defender frontline starting stage 3
- Once level 7 slow roll for Cassiopeia, Rammus and Fiddlesticks 3-star
- Play 6 Defender ASAP on level 7
Additional comp tips
- Archangel’s Staff suits the long fights this comp wants, it still needs a frontline that survives long enough for the scaling to matter
- For artifacts, look for Blighting Jewel or Dawncore
- If you have a Defender Emblem, conder dropping a lower cost Defender and look to reroll Rengar
Carousel priority





Recommended augments
Tier 1



Tier 2



Tier 3



Carry champs
Cassiopeia

Hextech Gunblade
20
20
1



Archangel's Staff
30
1



Archangel's Staff
30
1


Fiddlesticks

Spirit Visage
300
2



Ionic Spark
15
250
35



Sunfire Cape
20
150


Rammus

Gargoyle Stoneplate
25
100
25



Steadfast Heart
20
20
250



Warmog's Armor
500

