Synergies
The best TFT synergies for every champion in Set 19 - Prismatic Tour. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.8-Bit
Keep score of your team's damage dealt. Miss Fortune's damage counts triple. Beat a high score to earn a prize.
1
Bonus Effect
Beach Pop
Gain placeable instruments that empower adjacent allies. Empowered allies regenerate Health every X seconds. Empowered Beach Pop champions gain Attack Speed and also regenerate Mana every X seconds.
3
1 Instrument;
5
2 Instruments;
7
AND every X seconds, an ocean breeze heals Beach Pop champions and grants them Mana.
Beat Master
When she reaches a Health threshold, Rell mounts up and fully heals over time. While mounted, her max Mana is reduced, and every third attack deals magic damage in a line.
1
Bonus Effect
Boy Band
Rakan is accompanied by placeable clones that scale with him, deal damage, and copy his Completed and Radiant items.
1
Bonus Effect
Classical
Classical champions Captivate enemies in unique ways. They gain Damage Amp, increased by X every X seconds an enemy is Captivated.
2
DA; the Captivated deal X% reduced damage.
4
DA; the Captivated throw roses on death, healing a Classical champion for X%
6
DA; the Captivated have a X% chance to join your bench on death.
Composer
Mystical Instruments can appear in your shop, with one of each rarity. Your team gains Ability Power for each instrument you own; Malzahar gains double. Once he has dealt enough damage and you own all five instruments, Malzahar writes his masterpiece and unlocks Baron Nashor.
1
Bonus Effect
Country
At combat start, if your strongest Alistar has enough bonus Health, he gains Durability.
1
Bonus Effect
Disco
Your team heals over time. Casting abilities activates Disco Fever, granting your team Attack Speed.
1
Bonus Effect
EDM
EDM Abilities become harder, better, faster, and stronger.
2
EDM Abilities become harder, better, faster, and stronger.
Emo
If Amumu starts combat with no adjacent allies, he gains Armor and Magic Resist.
1
Bonus Effect
Freestyle
Akali gains a different passive on each side of the True Damage record. A-Side prints gold; B-Side restores Player Health.
1
Bonus Effect
Goth
The first time your strongest Zeri damages an enemy each combat, vampiric bats steal Attack Damage from that enemy and return it to her.
1
Bonus Effect
Gu Feng
Gu Feng champions gain stats, scaling with your player level.
2
AD% + AP% and Armor + MR per level.
3
and X% Health per level.
4
Choose between two Scrolls that can be equipped by Gu Feng champions. One of the Scrolls opens a dangerous path to Level 11.
Heartsteel
Heartsteel members grant team bonuses. At higher tiers, choose Biases that empower their Abilities. At the highest tier, Heartsteel champions gain an additional portion of active bonuses.
1
Heartsteel members grant your team bonuses.
3
Choose a Bias, empowering their Ability.
5
Choose a 2nd Bias.
7
Heartsteel champions gain an additional X% of active Heartsteel bonuses.
7
Buckle up—HEARTSTEEL IS BACK!
Hype Man
Whenever a Hyperpop champion deals or takes damage, they store Hype.
1
Bonus Effect
Hyperpop
Hyperpop champions gain Health and Attack Speed. After player combat, they generate 4|6|12|40 Hype based on their star level + 1 Hype per takedown. Each time you hit a new Hype Level, gain special rewards! At higher trait tiers, gain more Hype!
2
Health, AS
3
Health, AS, 2x Hype
4
Health, AS, 3x Hype
5
Health, AS, 4x Hype
Illbeats
Open the Illbeats Mixer to allocate Decibels. Illbeats champions receive different stats based on your mix. Your team gains X% of the mix.
2
1 Decibels
3
2 Decibels
4
3 Decibels. The mix is stronger.
Indie
After combat, Seraphine attracts new followers and grants you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrades her Ability, and grants a special subscriber reward. After 3-starring enough champions, she becomes a Superstar.
1
Bonus Effect
Ionic Spark
Fans cheer on Ionic Spark members with gifts every X seconds. Ionic Spark members gain Health.
3
Health; Letters that restore X Health and grant AS
5
Health; Personalized gifts that grant AD or AP
7
Health; Every X player combats, gain gold and a consumable!
10
Fans rush the stage!
Jazz
For each active trait (except uniques), your team gains bonus Health and Damage Amp.
2
Health, DA
3
Health, DA
4
Health, DA
K/DA
K/DA champions release new songs based on their total star level. At Combat Start and after X seconds, they gain power for each of their songs.
3
POP|STARS: X reduced max Mana.
5
DRUM GO DUM: X% max Health Shield.
7
VILLAIN: AS that decays over X seconds.
10
I'LL SHOW YOU: Boost all previous effects by X.
13
WATCH ME: Stun all enemies for X seconds.
15
FIRESTARTER: Enemies take X% max Health magic damage over X seconds.
21
GIRLS: K/DA members ascend to 4-star.
Mariachi
When Nidalee casts above a Health threshold, she transforms into Cougar Form and casts Pounce Party. Otherwise, she casts Dance of Life. When she falls below a Health threshold, she leaps away and returns to Human form.
1
Bonus Effect
Melodic Heart
For the opening moments of combat, your strongest Gwen is surrounded by Mist and cannot be targeted by attacks. Allies gain Durability while in the Mist.
1
Bonus Effect
One Monster Band
Baron Nashor occupies two team slots and is unstoppable. After his first cast, he envelops the board in song and steals Attack Damage, Ability Power, Attack Speed, and Critical Strike Chance from all enemies.
1
Bonus Effect
Pentakill
Pentakill members gain Attack Damage and Ability Power. The first few enemies to drop below X Health are executed and summon an allied ghoul in their place.
3
AD and AP, 1 enemy
5
AD and AP, 2 enemies
7
AD and AP, 3 enemies. The first enemy to die summons the Iron Maiden instead.
7
MOSH PIT!!!!!!!
Producer
When Sona is fielded, choose a band to feature and gain its trait. Sona converts bonus Attack Damage and Attack Speed into Ability Power.
1
Bonus Effect
R&B
Your team takes less damage from abilities.
1
Your team takes less damage from abilities.
2
Your strongest Mel and Rell are soul-linked. X% of damage Mel takes is redirected to Rell. Rell heals for X% of damage dealt by Mel.
Record Mogul
Gain a Record Contract periodically. Contracted champions gain Damage Amp, and their kills grant Dr. Mundo permanent Health. The contract returns when the Recording Artist is sold or benched.
1
Bonus Effect
Rising Star
After combat, Seraphine attracts new followers and grants you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrades her Ability, and grants a special subscriber reward. After 3-starring enough champions, she becomes a Superstar.
1
Bonus Effect
Rock
Summon the Infernal Idol. The Idol heals based on damage dealt by Rock champions, and at higher tiers fires massive blasts and periodic bolts. It grows stronger with the star level of your Rock champions.
3
Summon the Infernal Idol.
4
He heals for X% of damage dealt by Rock champions.
5
On cast, he fires a massive blast through the most enemies!
7
Every X seconds he lives, X bolts blast nearby enemies, repeating X% of damage dealt by Rock champions as magic damage.
Superstar
After combat, Seraphine attracts new followers and grants you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrades her Ability, and grants a special subscriber reward. After 3-starring enough champions, she becomes a Superstar.
1
Bonus Effect
Synthwave
At a Health threshold, gain a Shield based on the Healing and Shielding received during combat.
1
Bonus Effect
Tango
Twisted Fate marks the nearest ally as his Tango Partner. They ignite with passion and gain Attack Speed. Their damage Burns and Wounds enemies over time.
1
Bonus Effect
True Damage
While on the A-Side, earn Bling for winning player combat. On the B-Side, earn Bling for losing. Every X rounds, choose to convert Bling into rewards or Keep Rising.
3
A-Side: Win. True Damage members deal bonus true damage. Gain Bling on kill + more if you win combat.
3
B-Side: Lose. After losing, gain Bling + more per consecutive loss on the B-Side. If you win, lose X of your Bling.
5
A-Side: Win. Bonus true damage. Bling on kill + more if you win combat.
5
B-Side: Lose. Each round after combat, heal player Health and gain XP.
5
A-Side: Win. KNOW MY NAME blasts from the record player!
5
B-Side: Lose. GIANTS blasts from the record player!
Windblessed
At combat start, Janna releases a tornado that travels forward and knocks up enemies in its path.
1
Bonus Effect