Synergies
The best TFT synergies for every champion in Set 17 - Space Gods. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Anima
After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
3
Start Researching!
6
Gain a loot Orb upon win
Arbiter
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
2
Choose a cause and effect for your law
3
Effects are stronger.
Bulwark
Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
1
Bonus Effect
Commander
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
1
Bonus Effect
Dark Lady
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
1
Bonus Effect
Dark Star
Summon a Black Hole.
2
Dark Stars create a black hole that consumes enemies at 10% max health.
4
AND they gain 30% AD & AP.
6
AND the strongest Dark Star unit goes supermassive, gaining 100% effectiveness from Dark Star, and creates 2 minor Black Holes.
9
All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Divine Duelist
You heal for 15% of player damage you deal. Fiora always wins a one on one duel.
1
Bonus Effect
Doomer
Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
1
Bonus Effect
Eradicator
Enemies have 14% less Armor and Magic Resist.
1
Bonus Effect
Factory New
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
1
Bonus Effect
Galaxy Hunter
Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
1
Bonus Effect
Gun Goddess
When you field Miss Fortune, choose between Channeler Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
1
Bonus Effect
Mecha
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
3
Energy Cells: Mechas gain 20% AD & AP.
4
Overclocked Cells: Increased to 35% AD & AP.
6
Precision Engineering: +1 max team size
Meeple
Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.
Cloning time = Champion cost
3
2%, 125 Health
5
3%, 250 Health
7
4%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
10
6%, 1000 Health. SUMMON THE FOUR MEEPLORDS!
N.O.V.A.
- Aatrox: Ally Damage 30% Shred and Sunders enemies
- Caitlyn: Grant allies 20% Attack Speed
- Akali: Allies gain Precision
- Maokai: Allies heal 15% max Health
- Kindred: Shield the strongest Tank for 800
- Emblem: Allies deal 10% stacking bonus true damage
2
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
5
Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Oracle
Every 3 rounds, Tahm Kench grants a reward!
1
Bonus Effect
Party Animal
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
1
Bonus Effect
Primordian
Spawn swarmlings. 8% of damage taken contributes to damage dealt.
2
Dealing damage spawns Swarmlings based on Primordian star level.
3
Spawn even more Swarmlings! Each round, gain a random 1 or 2-cost champion.
Psionic
Gain Psionic items that can be equipped to any ally.
2
Gain the Psionic item 1
3
Gain the Psionic item 2 , Psionic items gain extra effects on Psionic units
Redeemer
For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.
1
Bonus Effect
Space Groove
Enter the Groove.
1
Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in the Groove for 3 seconds.
5
Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power.
7
Increase these effects by 20%!
10
the Groove.
Stargazer
Stargazers chart a different constellation every game.
- The Serpent = Allies in empowered hexes gain Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage.
- The Mountain = Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses.
- The Altar = When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain health and attack speed.
- The Medallion = Allies in empowered hexes gain %damage amp, which increases by % for each 3 star on your team.
- The Fountain = Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
- The Boar = Gain gold on win. Allies in empowered hexes gain % health, attack damage, and ability power. Stargazers gain more.
More hexes reveal at each player level.
3
Stargazer Effect
5
Stargazer Effect
7
Stargazer Effect