Wylder

Image credit: Bandai Namco
"A character with well-balanced abilities. Easy to handle, challenging to master."
Wylder as an all-round typical souls-like class, capable of defeating enemies through a variety of tools and abilities. This Nightfarer prefers to fight in melee combat, which is complimented by his abilities. Wylder's preferred weapon type is Greatswords, and he gets his own unique moveset with them. He is capable of unleashing solid damage upon enemies, while staying mobile due to his Claw Shot ability, and gets to cheat death once per every interaction with Site of Grace.
He starts the game with
Wylder's Greatsword and
Wylder's Small Shield. They are equipped with
Stamp (upward Cut) and
Parry weapon skills respectively, allowing him to deal with all types of enemies effectively at the start of the game.
Wylder's abilities are:
- Passive Ability: Sixth-Sense - Allows Wylder to cheat death a single time per rest at the Site of Grace.
- Character Skill: Claw Shot - Launches grappling claw to rope foes in or move swiftly by retracting. It pulls smaller enemies towards Wylder, and pulls him towards bigger enemies. This ability can also be used on terrain to quickly reposition.
- Ultimate Art: Onslaught Stake - A powerful single attack that launches an iron stake with a great explosion, and deals massive damage. Capable of easily staggering enemies and breaking their posture.
This character was available during ER: Nightreign Playtest, and has been revealed officially.
Guardian

Image credit: Bandai Namco
"A character with high defensive capabilities who can use a shield to withstand even the most ferocious enemy attacks."
Guardian is a class that focuses on high defenses and provides his team with utility through his Character Skill and Ultimate Art. This Nightfarer prefers to fight in melee combat, tanking enemies, and drawing aggro away from his team, while focusing on his own high survivability. His preferred weapon type is Halberds and Greatshields, and he gets his own unique moveset with Halberds. Guardian is capable of boosting his own guard, crowd controlling enemies, and assisting his own teammates and himself with protective areas and instant revivals.
He starts each run with
Guardian's Halberd and
Guardian's Greatshield. They come with
Charge Forth and
Shield Bash Ashes of War respectively, allowing him to deal moderate damage, and be relatively mobile while focusing on defenses.
Guardian's abilities are:
- Passive Ability: Steel Guard - Allows Guardian to boost his shield with a more powerful guard, while sacrificing mobility. This ability can block even the most devastating attacks.
- Character Skill: Whirlwind - Gurdian beat's his wing to whip up a wind-churning cyclone, knocking up all enemies in the area around him. Useful for crowd control.
- Ultimate Art: Wings of Salvation - Allows him to leap up and dive back down to raise a protective area, which raises the defenses of allies and revives downed teammates.
This character was available during ER: Nightreign Playtest, and has been revealed officially.
Duchess

Image credit: Bandai Namco
"This character is skilled in evasion, and can dodge quickly several consecutive times."
Duchess is a class in Elden Ring: Nightreign that is focused around stealth, evasion, and is capable of unleashing devastating damage upon her enemies due to her Character Skill. This Nightfarer prefers to fight in melee range, wielding quick and nimble weapons to inflict rapid strikes and build up ailments on foes, while also being able of concealing her team in a cloak of invisibility to execute ambushes or retreat if the situation calls for it. Her preferred choice of weapons is Daggers, and she gets her own unique moveset with them.
She starts each run in Limveld with
Duchess' Dagger and 3x
Shield Grease. While not the best starting equipment, it has its uses in staying out of harm's way.
Duchess' abilities are:
- Passive Ability: Magnificent Poise - allows Duchess to dodge and attack repeatedly when necessary. This ability gives her unique dodging animation, and potentially higher i-frames compared to regular dodges.
- Character Skill: Restage - stages reprisal of recent occurrences to damage nearby foes. This ability allows her to repeat all the damage that has been done to an enemy during a certain period of time, essentially doubling her's and her team's DPS.
- Ultimate Art: Finale - obscure self and surrounding allies to hide from foes. Allows Duchess to make her and her team invisible for a short period of time, which can be useful to orchestrate ambushes, skip encounters, or revive downed allies.
This character was available during ER: Nightreign Playtest, and has been revealed officially.
Recluse

Image credit: Bandai Namco
"A high prowess character skilled in cursed magic that allows them to use powerful spells."
In Elden Ring: Nightreign Recluse is a mage type of class, and perhaps, the most unique character out of bunch due to her unique Character Skill. This Nightfarer is capable of both unleashing devastating damage through use of Sorceries and Incantations, as well as providing her team with added support due to her Ultimate Art. As a mage, her preferred weapons of choice are Glintstone Staves and Sacred Seals, which allow her to cast variety of spells. Recluse also gets a unique dodge animation. She prefers ranged combat over melee, but getting access to spells such as
Carian Slicer, and building around it could turn her into highly viable melee class.
She starts each run in Limveld with
Recluse's Staff which comes with
Glintstone Pebble and
Glintstone Arc spells, allowing her to effectively deal with both single enemies and groups of foes.
Due to her Character Skill - Magic Cocktail, she is a hard to pick-up class for new players.
Recluse's abilities are:
- Passive Ability: Elemental Defense - Recluse can discover affinity residues that can be collected to replenish her FP.
- Character Skill: Magic Cocktail - Allows her to collect the affinity residues of targets to fire an affinity-exploiting Magic Cocktail. The effect of the Magic Cocktail depends on the elements the Recluse have collected from her enemies, with elements being elemental damage that the foes have been damaged with recently. We break down all Magic Cocktail combinations here.
- Ultimate Art: Soulblood Song - Unleashes forbidden blood chant to brand nearby foes with blood sigils. Striking enemy with a blood sigil active will restore HP and FP of any Nightfarer who attacked the foe.
This character was available during ER: Nightreign Playtest, and has been revealed officially.
Ironeye

Image credit: Bandai Namco
"An archer with split-second judgement and pinpoint accuracy."
Ironeye is a ranged-focused class in Elden Ring: Nightreign, which can execute highly damaging ranged attacks due to his abilities. During combat, he can unleash devastating ranged attacks using ranged weapons such as Bows or Greatbows, or revive downed enemies from afar, which brings additional utility and support to the team. Ironeye gets access to unique wall climbing mechanic, unique damaging dash, and unique backstab or critical hit animation with bows, which can unleash devastating damage.
This character starts the run with a bow, although it is currently unknown which Ash of War will be equipped on the armament, and whether he will have additional starting items, such as consumables.
Ironeye's abilities are:
- Passive Ability: Eagle Eye - His keenly observant eye discovers more items to obtain from foes. This ability increase the loot rarity obtained throughout your Limveld journey.
- Character Skill: Marking - Cut foe with dagger, creating temporary weak point. This skill allows Ironeye to mark enemy for additional damage for a brief period of time, while also dodging backwards and creating a gap between him and his enemy.
- Ultimate Art: Single Shot - Fire powerful arrow that surpasses sound and ignores any defense.
This character was not available during ER: Nightreign Playtest, but has been revealed officially.
Raider

Image credit: Bandai Namco
"A powerful sea-farer who favors enormous weapons."
Raider is a character that's all about slow devastating attacks that not only deal high damage, but also stagger and poise break enemies with ease. This can be helpful to the entire team, as stagger can prevent enemies from attacking, and poise broken enemies can be critically damaged for high damage. He prefers heavier weapons, although it is currently not know whether he will have his own unique moveset with a certain weapon type, such as Greataxes, Great Hammers or Colossal Weapons.
His abilities allow him to withstand incoming damage, while retaliating with his own blows, or summon giant tombstones that can be a great way to support allies by covering them from incoming projectiles, or even giving someone like Ironeye or Recluse a high ground for safe way to unleash uninterrupted ranged attacks.
This character will start each run with own unique Colossal Axe.
Raider's abilities are:
- Passive Ability: Fighter's Resolve - Taking damage boosts Retaliate potency, cannot be knocked down while using it. Every time Raider takes damage, his next Retaliate will increase in stregnth.
- Character Skill: Marking - Raider assumes attack stance and pummels vigorously. A defensive posture which reduces incoming damage. An enhanced skill which causes even larger enemies to recoil.
- Ultimate Art: Totem Stela - Drive a gravekeeper's wedge into earth to summon a giant tombstone. This ability will provide not only excellent support to your teammates by blocking incoming projectiles, or giving them high ground, but also deals devastating AoE damage and provides a damage boost to allies.
This character was not available during ER: Nightreign Playtest, but has been revealed officially.
Executor

Image source: Bandai Namco Entertainment America
Executor in Elden Ring: Nightreign is a fast and agile warrior that is focused on high-pace combat due to his ability to deflect incoming attacks with his weapon. There is currently not a lot of information on this character, but judging from what we know so far about other Nightfarers, and from what've seen in gameplay reveal videos, we can safely assume the following:
- His starting weapon will likely be either one or two Katanas.
- His passive ability will allow him to deflect incoming blows, likely rewarding Executor with higher damage.
- He will be able to deal Holy damage with his Character Ability or Ultimate Art.
- Along with Recluse, Executor will likely be a higher difficulty class.
Executor's abilities are:
- Passive Ability: Tenacity - Executor passive allows him to receive a boost while recovering from status effects.
- Character Skill: Cursed Sword - This skill allows Executor to switch to his signature weapon - a Cursed Blade, covered in rugs. While drawn, Executor get a whole new moveset and kit. He can deflect incoming blows, attack with this weapon, or use weapon skill, which makes him assume a stance, and after a brief delay, lunge towards an enemy with a wide sweeping attack, cutting his way through them.
- Ultimate Art: Aspect of the Crucible: Beast - Executor's ultimate transforms him into a primordial Crucible Beast, giving him an entirely new set of attacks and abilities. Out of all known Ultimate Arts, this is currently the most unique ability.
It is worth mentioning that Executor will start the game with his own unique weapon, officially referred to as "Cursed Blade." This blade is used a part of his Character Skill, allowing him to deflect attacks and deal damage. This means that whether you choose to run with Katanas or Colossal Swords - it won't impact your abilities.
This character was not available during ER: Nightreign Playtest, and has been revealed officially.
Revenant

Image credit: Bandai Namco
a is caster, summoner and support character in Nightreign. She can passively summon the spirits of fallen enemies to fight at her side, raise spirits of her fallen family, each having their own unique set of strengths and situations where they can be useful, and also raise downed Nightfarers, and make herself and them immortal for a short period of time.
Revenant's abilities are:
- Passive Ability: Necromancy - Raise enemy ghosts to fight as allies.
- Character Skill: Summon Spirit - Play lyre to summon fallen family to rally in battle.
- Ultimate Art: Immortal March - Release vengeful ire to make self and nearby allies immortal.
This character was not available during ER: Nightreign Playtest, and has been revealed officially.