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NightreignWeapon Passives - Nightreign Wiki

Weapon Passives in Elden Ring: Nightreign can provide further boost to your character by enhancing damage, defences, or providing some utility benefits. They are randomly found on weapons and are active as long as the weapon is slotted in one of six armament slots in player's inventory. This means that even if you're not planning on using a specific weapon, it's still a good idea to equip it just to receive a pssive benefit.

Add Holy to Weapon (+30)

Add Holy to Weapon (+30)

Weapon Passive

Add Magic to Weapon (+30)

Add Magic to Weapon (+30)

Weapon Passive

Attack Boost [Lifeforms Born of Falling Stars] (+20%)

Attack Boost [Lifeforms Born of Falling Stars] (+20%)

Weapon Passive

Attack Boost [Those Who Live in Death] (+20%)

Attack Boost [Those Who Live in Death] (+20%)

Weapon Passive

Attacks Inflict Poison (+23)

Attacks Inflict Poison (+23)

Weapon Passive

Attacks Inflict Sleep (+18)

Attacks Inflict Sleep (+18)

Weapon Passive

Attacks Inflict Sleep (+23)

Attacks Inflict Sleep (+23)

Weapon Passive

Attacks Inflict Sleep (+30)

Attacks Inflict Sleep (+30)

Weapon Passive

Attack Up when Wielding Two Armaments (+10%)

Attack Up when Wielding Two Armaments (+10%)

Weapon Passive

Attack Up when Wielding Two Armaments (+7%)

Attack Up when Wielding Two Armaments (+7%)

Weapon Passive

Continuous HP Recovery (+1)

Continuous HP Recovery (+1)

Weapon Passive

Creates Holy Ground at Low HP

Creates Holy Ground at Low HP

Weapon Passive

Critical Hit FP Restoration (+10%)

Critical Hit FP Restoration (+10%)

Weapon Passive

Critical Hit HP Restoration (+10%)

Critical Hit HP Restoration (+10%)

Weapon Passive

Death Blight Resistance Up (+75)

Death Blight Resistance Up (+75)

Weapon Passive

Defeating Enemies Restores HP (+20)

Defeating Enemies Restores HP (+20)

Weapon Passive

Dmg Negation Up While Casting Spells (+24%)

Dmg Negation Up While Casting Spells (+24%)

Weapon Passive

Dmg Negation Up While Casting Spells (+30%)

Dmg Negation Up While Casting Spells (+30%)

Weapon Passive

Dmg Negation Up while Charging Attacks (+32%)

Dmg Negation Up while Charging Attacks (+32%)

Weapon Passive

Dmg Negation Up while Charging Attacks (+40%)

Dmg Negation Up while Charging Attacks (+40%)

Weapon Passive

Flame of Frenzy While Walking

Flame of Frenzy While Walking

Weapon Passive

FP Restoration Upon Attacks (+1)

FP Restoration Upon Attacks (+1)

Weapon Passive

FP Restoration Upon Attacks (+2)

FP Restoration Upon Attacks (+2)

Weapon Passive

FP Restoration Upon Successive Attacks (+5%)

FP Restoration Upon Successive Attacks (+5%)

Weapon Passive

Guard Counters Activate Holy Attacks

Guard Counters Activate Holy Attacks

Weapon Passive

HP Restoration Upon Attacks (+3)

HP Restoration Upon Attacks (+3)

Weapon Passive

HP Restoration Upon Attacks (+4)

HP Restoration Upon Attacks (+4)

Weapon Passive

HP Restoration Upon Attacks (+6)

HP Restoration Upon Attacks (+6)

Weapon Passive

Ice Storm Surge Sprint

Ice Storm Surge Sprint

Weapon Passive

Improved Affinity Damage Negation (+15%)

Improved Affinity Damage Negation (+15%)

Weapon Passive

Improved Attack Power at Full HP (+10%)

Improved Attack Power at Full HP (+10%)

Weapon Passive

Improved Attack Power at Full HP (+14%)

Improved Attack Power at Full HP (+14%)

Weapon Passive

Improved Attack Power at Full HP (+7%)

Improved Attack Power at Full HP (+7%)

Weapon Passive

Improved Attack Power at Low HP (+10%)

Improved Attack Power at Low HP (+10%)

Weapon Passive

Improved Attack Power at Low HP (+13%)

Improved Attack Power at Low HP (+13%)

Weapon Passive

Improved Attack Power at Low HP (+17%)

Improved Attack Power at Low HP (+17%)

Weapon Passive

Improved Attack Power at Low HP (+21%)

Improved Attack Power at Low HP (+21%)

Weapon Passive

Improved Attack Power at Low HP (+7%)

Improved Attack Power at Low HP (+7%)

Weapon Passive

Improved Attack Power When Two-Handing (10%)

Improved Attack Power When Two-Handing (10%)

Weapon Passive

Improved Attack Power When Two-Handing (13%)

Improved Attack Power When Two-Handing (13%)

Weapon Passive

Improved Attack Power When Two-Handing (7%)

Improved Attack Power When Two-Handing (7%)

Weapon Passive

Improved Attack Power When Wielding Two (+10%)

Improved Attack Power When Wielding Two (+10%)

Weapon Passive

Improved Attack Power When Wielding Two (+13%)

Improved Attack Power When Wielding Two (+13%)

Weapon Passive

Improved Attack Power When Wielding Two (+7%)

Improved Attack Power When Wielding Two (+7%)

Weapon Passive

Improved Chain Attack Finishers (+10%)

Improved Chain Attack Finishers (+10%)

Weapon Passive

Improved Chain Attack Finishers (+15%)

Improved Chain Attack Finishers (+15%)

Weapon Passive

Improved Chain Attack Finishers (+20%)

Improved Chain Attack Finishers (+20%)

Weapon Passive

Improved Charge Attacks (+12%)

Improved Charge Attacks (+12%)

Weapon Passive