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NightreignGreat Hammers - Nightreign Wiki

Great Hammers in Elden Ring: Nightreign are massive blunt weapons designed to flatten foes with overwhelming force. They boast high damage output, excellent stagger and poise breaking capabilities, but sacrifice in swing speed. Their slow, heavy swings demand careful timing and can leave players vulnerable. Great Hammers are ideal for builds that focus on high damage output, charged attacks, and poise breaking.

Battle Hammer

Battle Hammer

Great Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
109
100
Magic
0
36
Fire
0
36
Lightning
0
36
Holy
0
36
Critical/Boost
100
48
SStrength
EDexterity

Weapon Skill: Braggart's Roar

Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.

Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.

Beastclaw Greathammer

Beastclaw Greathammer

Great Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
83
100
Magic
0
33
Fire
0
33
Lightning
0
33
Holy
55
45
Critical/Boost
100
48
AStrength
EDexterity
DFaith

Weapon Skill: Regal Beastclaw

Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.

Greathammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went to become King Godfrey's Regent.

Brick Hammer

Brick Hammer

Great Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
109
100
Magic
0
40
Fire
0
40
Lightning
0
40
Holy
0
40
Critical/Boost
100
48
SStrength
EDexterity

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.

Celebrant's Skull

Celebrant's Skull

Great Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
111
100
Magic
0
34
Fire
0
34
Lightning
0
34
Holy
0
34
Critical/Boost
100
48
SStrength
EDexterity

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.

Cranial Vessel Candlestand

Cranial Vessel Candlestand

Great Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
68
100
Magic
0
37
Fire
68
51
Lightning
0
37
Holy
0
37
Critical/Boost
100
48
CStrength
EDexterity
DFaith

Weapon Skill: Surge Of Faith

Set the flames of Birac's faith ablaze in the cranial vessel, thenraise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack.

Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.

Curved Great Club

Curved Great Club

Great Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
88
100
Magic
0
36
Fire
0
36
Lightning
0
36
Holy
0
36
Critical/Boost
100
48
SStrength
EDexterity

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.

Devourer's Scepter

Devourer's Scepter

Great Hammer • Lvl Required 10

Strike
Stats
Attack
Guard
Physical
93
100
Magic
0
33
Fire
57
45
Lightning
0
33
Holy
0
33
Critical/Boost
100
48
AStrength
EDexterity
DFaith

Weapon Skill: Devourer Of Worlds

Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.

Unique Weapon Passive: Power of the Blasphemous

Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.

Envoy's Long Horn

Envoy's Long Horn

Great Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
80
100
Magic
0
31
Fire
0
31
Lightning
0
31
Holy
53
42
Critical/Boost
100
48
AStrength
EDexterity
DFaith

Weapon Skill: Bubble Shower

Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.

Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Greathorn Hammer

Greathorn Hammer

Great Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
115
100
Magic
0
35
Fire
0
35
Lightning
0
35
Holy
0
35
Critical/Boost
100
42
CStrength
EDexterity

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.

Great Mace

Great Mace

Great Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
88
100
Magic
0
38
Fire
0
38
Lightning
0
38
Holy
0
38
Critical/Boost
100
48
SStrength
EDexterity

Weapon Skill: Endure

Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.

Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.

Great Stars

Great Stars

Great Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
102
100
Magic
0
36
Fire
0
36
Lightning
0
36
Holy
0
36
Critical/Boost
100
48
SStrength
EDexterity
42Blood Loss Buildup

Weapon Skill: Endure

Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.

Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.

Large Club

Large Club

Great Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
88
100
Magic
0
32
Fire
0
32
Lightning
0
32
Holy
0
32
Critical/Boost
100
48
SStrength

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.