Great Hammers in Elden Ring: Nightreign are massive blunt weapons designed to flatten foes with overwhelming force. They boast high damage output, excellent stagger and poise breaking capabilities, but sacrifice in swing speed. Their slow, heavy swings demand careful timing and can leave players vulnerable. Great Hammers are ideal for builds that focus on high damage output, charged attacks, and poise breaking.
NightreignGreat Hammers - Nightreign Wiki

Battle Hammer
Great Hammer • Lvl Required 3
Weapon Skill: Braggart's Roar
Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike.

Beastclaw Greathammer
Great Hammer • Lvl Required 7
Weapon Skill: Regal Beastclaw
Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.
Greathammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went to become King Godfrey's Regent.

Brick Hammer
Great Hammer • Lvl Required 3
Weapon Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.

Celebrant's Skull
Great Hammer • Lvl Required 3
Weapon Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human.

Cranial Vessel Candlestand
Great Hammer • Lvl Required 7
Weapon Skill: Surge Of Faith
Set the flames of Birac's faith ablaze in the cranial vessel, thenraise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack.
Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.

Curved Great Club
Great Hammer • Lvl Required 1
Weapon Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks
Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.

Devourer's Scepter
Great Hammer • Lvl Required 10
Weapon Skill: Devourer Of Worlds
Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
Unique Weapon Passive: Power of the Blasphemous
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.

Envoy's Long Horn
Great Hammer • Lvl Required 7
Weapon Skill: Bubble Shower
Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.
Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Greathorn Hammer
Great Hammer • Lvl Required 3
Weapon Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits.

Great Mace
Great Hammer • Lvl Required 1
Weapon Skill: Endure
Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.

Great Stars
Great Hammer • Lvl Required 3
Weapon Skill: Endure
Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen.

Large Club
Great Hammer • Lvl Required 1
Weapon Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks
A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about.