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NightreignFlails - Nightreign Wiki

Flails in Nightreign are unique weapons that strike through spinning chains, and cannot be parried or deal critical attacks. They have a sweetspot mechanic, which makes head of the weapon deal higher damage on impact than the rest of the weapon. While relatively slow, they offer solid combination of stagger, poise break, and raw damage. Flails can be a good choice of weapon for builds focused on guard counters and poise damage.

Bastard's Stars

Bastard's Stars

Flail • Lvl Required 10

Strike
Stats
Attack
Guard
Physical
58
100
Magic
68
48
Fire
0
24
Lightning
0
24
Holy
0
24
Critical/Boost
100
32
CStrength
BDexterity
DIntelligence

Weapon Skill: Nebula

Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.

Unique Weapon Passive: Power of the Lightless Void

Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.

Chainlink Flail

Chainlink Flail

Flail • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
86
100
Magic
0
28
Fire
0
28
Lightning
0
28
Holy
0
28
Critical/Boost
100
32
BStrength
CDexterity
34Blood Loss Buildup

Weapon Skill: Spinning Chain

Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.

A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.

Family Heads

Family Heads

Flail • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
68
100
Magic
46
36
Fire
0
26
Lightning
0
26
Holy
0
26
Critical/Boost
100
32
CStrength
BDexterity
DIntelligence

Weapon Skill: Familial Rancor

Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath.

Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children.

Flail

Flail

Flail • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
67
100
Magic
0
24
Fire
0
24
Lightning
0
24
Holy
0
24
Critical/Boost
100
32
CStrength
BDexterity
30Blood Loss Buildup

Weapon Skill: Spinning Chain

Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.

Weapon consisting of a bludgeoning head attached to a handle by chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.

Nightrider Flail

Nightrider Flail

Flail • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
96
100
Magic
0
25
Fire
0
25
Lightning
0
25
Holy
0
25
Critical/Boost
100
21
DStrength
DDexterity
50Blood Loss Buildup

Weapon Skill: Spinning Chain

Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.

A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.