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NightreignHammers - Nightreign Wiki

Hammers in Elden Ring: Nightreign are blunt weapons that deal excellent poise damage and are particularly effective against certain undead enemies and armored foes. Their smaller size and solid stagger capabilities make them great for fights in tight spaces, though their range and speed are inferior to swords. They are great for builds that focus on poise breaking enemies, if you don't want to sacrifice much of swing speed.

Club

Club

Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
72
100
Magic
0
27
Fire
0
27
Lightning
0
27
Holy
0
27
Critical/Boost
100
36
SStrength

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.

Curved Club

Curved Club

Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
74
100
Magic
0
30
Fire
0
30
Lightning
0
30
Holy
0
30
Critical/Boost
100
36
AStrength
DDexterity

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.

Envoy's Horn

Envoy's Horn

Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
64
100
Magic
0
26
Fire
0
26
Lightning
0
26
Holy
45
38
Critical/Boost
100
36
BStrength
DDexterity
DFaith

Weapon Skill: Oracular Bubble

Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.

Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Hammer

Hammer

Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
89
100
Magic
0
34
Fire
0
34
Lightning
0
34
Holy
0
34
Critical/Boost
100
36
AStrength
DDexterity

Weapon Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.

Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.

Mace

Mace

Hammer • Lvl Required 1

Strike
Stats
Attack
Guard
Physical
74
100
Magic
0
30
Fire
0
30
Lightning
0
30
Holy
0
30
Critical/Boost
100
36
AStrength
DDexterity

Weapon Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.

An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances, Most suited to head on slugging matches.

Marika's Hammer

Marika's Hammer

Hammer • Lvl Required 10

Strike
Stats
Attack
Guard
Physical
74
100
Magic
0
30
Fire
0
30
Lightning
0
30
Holy
49
44
Critical/Boost
100
36
BStrength
DDexterity
DFaith

Weapon Skill: Gold Breaker

Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack.

Unique Weapon Passive: Power of the Queen

Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it. The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.

Monk's Flamemace

Monk's Flamemace

Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
91
100
Magic
0
33
Fire
0
33
Lightning
0
33
Holy
0
33
Critical/Boost
100
36
AStrength
DDexterity

Weapon Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.

Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit.

Morning Star

Morning Star

Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
83
100
Magic
0
31
Fire
0
31
Lightning
0
31
Holy
0
31
Critical/Boost
100
36
AStrength
DDexterity
34Blood Loss Buildup

Weapon Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.

Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood.

Nox Flowing Hammer

Nox Flowing Hammer

Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
108
100
Magic
0
34
Fire
0
34
Lightning
0
34
Holy
0
34
Critical/Boost
100
36
AStrength
DDexterity

Mace shaped like a suspended metal droplet wielded by monks of the Eternal City. Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.

Ringed Finger

Ringed Finger

Hammer • Lvl Required 7

Strike
Stats
Attack
Guard
Physical
111
100
Magic
0
26
Fire
0
26
Lightning
0
26
Holy
0
38
Critical/Boost
100
36
AStrength
DDexterity

Weapon Skill: Claw Flick

Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.

Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper. Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.

Scepter Of The All-knowing

Scepter Of The All-knowing

Hammer • Lvl Required 7

Strike / Pierce
Stats
Attack
Guard
Physical
66
100
Magic
48
36
Fire
0
25
Lightning
0
25
Holy
0
25
Critical/Boost
100
36
BStrength
DDexterity
DIntelligence

Weapon Skill: Knowledge Above All

Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.

Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.

Spiked Club

Spiked Club

Hammer • Lvl Required 3

Strike
Stats
Attack
Guard
Physical
82
100
Magic
0
30
Fire
0
30
Lightning
0
30
Holy
0
30
Critical/Boost
100
36
AStrength
DDexterity
34Blood Loss Buildup

Weapon Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.