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Borderlands 4 Guide

Borderlands 4 Patch Notes Tracker

News
Vault Hunters
Updated on Oct 24, 2025
Oct 24, 2025

Overview

For the latest batches of buffs and nerfs, check back here! We'll be keeping a log of all Borderlands 4 patch notes so you can easily track when and why meta shifts happened!

This list was compiled from the official patch notes. For more details - go to the official patch notes update here!

10-23-2025

Borderlands 4 Update Notes - October 23, 2025

Vault Hunter Balance Changes

Harlowe

  • Addressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing
  • Gravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designed
  • Gravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap


Creative Bursts

Balance Adjustments: 

  • Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.
    • Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage. 


Cosmic Brilliance - Passive

  • Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character level

Rafa

  • Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped


People Person skill tree

Action Skills - APOPHIS Lance

  • APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.
  • APOPHIS Lance now benefits from cooldown reduction effects

Vex

  • Challenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players

Dead Ringer - The Fourth Seal

  • Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher

Incarnate - Vexcalation

  • Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops

Phase Phamiliar - Here Comes Trouble

Balance Adjustments

  • Double Trouble Illusion Damage Multiplier is now 75%, up from 50%
  • Double Trouble Illusion's Duration is now 8 seconds, up from 5 seconds
  • Apex Beast Damage Dealt increase increased to 15% from 10% per stack of Unsealed

Amon

  • Shield visuals adjusted for improved clarity in combat situations


Trait - Forgeskill

  • Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer


Onslaughter - Calamity

  • Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy Cricket
  • Attack frequency of Rocket Punch is now consistent in multiplayer


Balance Adjustments 

  • Seeing Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.
    • Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn't want to nerf this passive's power, but we're making the effect harder to maintain. 


Scourge - Vengeance

  • Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadget
  • The Forgewave no longer fires unintentionally during Glacial Rapture
  • Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight
  • Blackout Shock Damage now properly scales with points invested
  • Blackout is now 15% per point, down from 21% per point
    • Dev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.


Crucible - Cybernetics

  • Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-Edge
  • Corrected animation of Crucible while climbing
  • Raging Inferno Incendiary Damage now properly scales with points invested

Gear

  • Skills that boost Gun Handling now properly increase Projectile Speed 
  • Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo
  • Health restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian Angel
  • Reduced critical chance on Jakobs crit knife to 30%
    • Dev Note: It had to happen, you knew it was going to happen!
  • Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weapons
  • Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes
  • Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources
  • Ripper Legendary Shotgun Golden God overheating effect now clears correctly when switching weapons
  • Corrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fire
  • Maliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the Singularity
  • Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer
  • Daedalus Legendary SMG Frangible removed from chest loot tables
  • Daedalus Legendary AR First Impression reduced the critical damage multiplier
  • Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives
  • Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor 
  • Torgue Grenades with Spring and Apex Augments now always explode on its first apex 
  • Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired
  • Gadgets no longer reset to maximum uses after gaining Second Wind
  • Healing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies 
  • Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distracting
  • Tediore underbarrel names now match correctly across item cards and ammo widgets 
  • Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines


Gear Balance: Assault Rifles:


  • Star Helix fire rate increased by 33%
  • Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%
  • Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%
  • Rowan's Charge base fire rate increased by 100%
  • Rowan's Charge recoil reduced slightly
  • Lucian's Flank base damage increased by 50%
  • Lucian's Flank recoil reduced slightly
  • Aegon's Dream base damage increased by 35%


Heavy Weapon Ordnance:


  • Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%
  • Ravenfire base damage increased by 25%


Class Mods: Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.

All Class Mods:

  • Melee Damage Action Skill Damage on level 50 class mods has increased to 60%
  • Skill Damage on level 50 class mods has increased to 45%

Siren Class Mods:

  • Avatar's Attunement Skill Duration on level 50 class mods has increased to 45%
  • Kindread Spirits' Command Skill Cooldown rate on level 50 class mods has increased to 45%

Forgeknight Class Mods:

  • Blacksmith's Forgedrone Duration on level 50 class mods has increased to 45%
  • Blacksmith's Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone
  • Viking's Detonation Damage on level 50 class mods has increased to 60%
  • Forge Master's Forgeskill Damage on level 50 class mods has increased to 60%
  • Elementalist's Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack

Gravitar Class Mods:

  • Bio-Robot's Hazard Damage on level 50 class mods has increased to 60%
  • Skeptic's Stasis Damage on level 50 class mods has increased to 60%

Other Gear:

Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.

Rep Kits:

  • Hard Hitter (Steroidal) now grants 50% Melee Damage Dealt, up from 40%

Firm Ware:

  • Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%
  • Action Fist now grants 25% Melee Damage at rank 1, up from 15%
  • Action Fist now grants 30% Action Skill Damage at rank 2, up from 10%
  • Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%

Shields:

  • Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%
  • Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%

Additional Changes

Specializations:

  • Groundbreaker 
  • Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.
    • Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.

10-2-2025

Borderlands 4 Update Notes - October 2, 2025

The first Borderlands 4 patch notes update has been released with balance changes and updates for all Vault Hunters below!

Vault Hunter Balance Changes

Harlowe

Action Skills - Zero-Point

  • Stasis Slam Damage increased by 30%
  • Stasis Immune Damage increased by 14.7%

Rafa

Action Skills – APOPHIS Lance

  • Increased Damage by 10%

Capstones – People Person

  • PROJECT: Raiju Damage now scales by 12% per second, up from 10%
  • PROJECT: Basilisk Damage increased by 15%
  • PROJECT: Basilisk Hazard Damage increased by 25%
  • PROJECT: Gorgon Damage increased by 17%

Passives – People Person

  • El Catrin
    • Critical Hit Damage increased to 8% from 7% per point
    • Bonus Shock Damage increased to 8% from 7% per point
  • Per My Last
    • Double Damage Chance increased to 6% from 5% per point

Action Skills – Arc-Knives

  • Melee Attack Damage increased by 12%
  • Dash Damage increased by 5%

Passives – This Year's Gimmick

  • Handshake Deal
    • Melee Damage increased to 9% from 7% per point
  • To the Last
    • Skill Damage increased to 8% from 6% per point
  • El Paraguas
    • Splash Damage increased to 9% from 7% per point
  • Liquidation
    • Damage increased by 50%
  • Collaborate Ignition
    • Bonus Damage increased to 8% from 6% per point
  • Sinergia
    • Duration increased to 14 seconds from 12 seconds
    • Melee Damage increased to 4% from 3% per point
  • Empuje
    • Action Skill Duration increased to 7% from 6% per point

Vex

Action Skills  Incarnate

  • Phase Explosion Damage increased by 16.6%
  • Eldritch Blast Damage increased by 9.5%

Augments – Vexcalation

  • Energy Vampire Damage increased by 25% 

Capstones – Vexcalation

  • Heartpiercer Damage increased by 22%
  • Desecration Hazard Damage increased by 50%
  • Desecration Airborne Burst Damage increased by 48%
  • Geistwave Damage increased by 41%

Passives – Vexcalation

  • Radiant Attunement now deals 7% Splash Damage, up from 6% per point
  • Dreadlight Hazard Damage increased by 100%
  • Ars Arcana now increases Skill Damage by 9% from 8% per point

Action Skills – Phase Phamiliar

  • Trouble Health increased by 10%
  • Trouble Damage increased by 21.9%

Augments – Here Comes The Trouble

  • Violent Outburst Outburst Damage increased by 12.5%
  • Vorpal Fang  Damage increased by 34%

Capstones – Here Comes The Trouble

  • Trouble Bubble Damage increased by 33%

Passives – Here Comes The Trouble

  • Blood Is Magic now increases Action Skill Damage by 8% from 7% per point
  • Claw and Bang now increases Melee Damage by 8% from 6% per point

Passives – The Fourth Seal

  • Fell Inscriptons  Melee Damage increased to 7% from 6% per point
  • Recurrence now increases Melee Damage by 0.2% per stack from 0.16% per point
  • Haruspex Phase Dagger Damage increased by 11.7%

Amon

Action Skills – Scourge

  • Scourge has had its Maximum Vengeance increased by 50%, making it able to absorb more damage and deal more damage with Forgewhip when consumed.
  • Forgewhip Damage has increased by 27% 

Augments – Vengeance

  • Blastchill Damage increased by 45%
  • Molten Rebuke Damage increased by 86%
  • Eternal Winter Massive Forgewave Damage increased by 100%
  • Stormlance Damage increased by 52%
  • Stormlance Detonation Damage increased by 10%

Capstones – Vengeance

  • Glacial Rapture Capstone now has a 60 second cooldown, down from 70 seconds
  • Glacial Rapture Forgewhip Damage increased by 16%
  • Glacial Rapture Fissure Damage increased by 41%
  • Wrathfall Damage increased by 46% 

Passives – Vengeance

  • Scorched Kairos now increases Ordnance Damage by 6%, up from 5% per point
  • Battleborn now increases Gun Damage by 4%, up from 3% per point
  • Scar Tissue now increases Maximum Health and Rep Kit healing by 9%, up from 8% per point
  • Eternal now increases Action Skill Duration by 5%, up from 4% per point
  • Worldbreaker Damage increased by 50%
  • Winter's Kiss now increases Damage Dealt by 10%, up from 8% per point
  • Strike the Anvil now deals 15% of the Damage Dealt, up from 12% per point

Action Skills – Crucible

  • Forgeaxe Damage increased by 12%
  • Double-Edge’s Twinned Forge Axe Damage increased by 10% 

Augments – Cybernetics

  • Axe and Stone Action Skill Cooldown restoration increased to 40% from 33%
  • Axe and Stone Action Skill Ordnance restoration increased to 40% from 33%
  • Endless War Gun Damage Taken increased to 20% from 15% per Prime stack
  • Hour of the Hammer Forgehammer Damage increased by 14%
  • Blade Tempest Forgesword damage increased by 13%
  • Blade Tempest Forgesword Detonation damage increased by 4%

Capstones – Cybernetics

  • Snowmaul Damage increased by 38%
  • Storm Surge impact damage increased by 10%
  • Storm Surge Forgestorm damage increased by 60%
  • Conflangarang Capstone’s Fire Trail Damage increased by 100%

Passives – Cybernetics

  • Gathering Storm now increases Elemental Damage by 3% per stack, up from 2% per point
  • Executioner now increases Critical Hit Damage by 4%, up from 3% per point
  • Destruction Engine now increases Forge Skill Damage by 6%, up from 5% per point
  • Destruction Engine now increases Detonation Damage by 8%, up from 6% per point
  • Tempered Pyre Forge Axe Damage increased by 19%
  • Tempered Ice Forge Hammer Damage increased by 18%
  • Masterwork now increases Forgedrone’s Damage by 10%, from 7% per point
  • Masterwork now increases Forgedrone’s Duration by 8%, from 5% per point
  • Tempered Lightning Forge Sword Damage increased by 13%
  • Lightning Rod Elemental Bolt now deals 40% of the Damage Dealt, up from 30% per point
  • Escalation now increases Forgedrone’s Attack Speed and Movement Speed by 5%, up from 3%, per point
  • Honed Point now increases Forgedrone’s Critical Hit Chance by 5%, up from 4% per point
  • Heat Exchange now increases Cryo and Incendiary Damage by 8%, up from 7% per point

Action Skills – Onslaughter

  • Onslaughter Shield Regeneration increased to 15% per second, from 10%
  • Onslaughter Rocket Punch Damage increased by 78%
  • Molten Slam now has a 60 second cooldown, from 80 seconds
  • Molten Slam Damage increased by 50%

Augments – Calamity

  • Fellfrost Damage increased by 71%
  • Fulminating Fist damage increased by 69%

Capstones – Calamity

  • Hoarcleave now has a 55 second cooldown, from 65 seconds
  • Hoarcleave damage increased by 11%
  • Hoarcleave Detonation damage increased by 18%
  • Molten Roil now has a 70 second cooldown, from 80 seconds
  • Stormcutter now has a 65 second cooldown, from 75 seconds
  • Stormcutter Damage increased by 65%

Passives – Calamity

  • Heavy Plate now increases Maximum Shield Capacity by 7%, up from 6% per point
  • Wield the Storm now increases Status Effect Damage and Status Effect Duration by 7%, from 6% per point
  • Tritanium Knuckles now increases Melee Damage by 8%, up from 7% per point
  • Tritanium Knuckles now increased Skill Damage by 4%, up from 3% per point
  • Harbinger now increases Melee Damage by 2% per stack, up from 1% per point
  • Mortal Flare Damage increased by 22%
  • Judgement now increases Melee damage by 10%, up from 8% per point

Additional Changes

  • Added auto-clearing of Borderlands 4 stale shaders on version update, preventing performance degradation on some PCs.

Meta Builds

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HEXBLADE | Dead Ringer Melee Vex (UVH5)
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YEET WITCH | Tediore Vex (UVH5)
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